List of TF2C item classes: Difference between revisions

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{{Todo|Add TF2 and TF2C tables.}}
{{Todo|Update TF2 table to add missing information.}}


The following tables describe the functional item classes of weapons and items.
The following tables contain a list of every item class in Team Fortress 2 Classified.
__TOC__
__TOC__
== Team Fortress 2 item classes ==
== Team Fortress 2 item classes ==
TEMPTEXT
The following table contains item classes present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some item classes may function differently in Classified.
{| class="wikitable grid"
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Slot
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Bucket
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By
|-
|saxxy
||N/A
||N/A
||Converts into stock melee classes
||[[tf:Saxxy|''Saxxy'']], [[tf:Frying Pan|''Frying Pan'']], [[tf:Conscientious Objector|''Conscientious Objector'']], [[tf:Freedom Staff|''Freedom Staff'']], [[tf:Bat Outta Hell|''Bat Outta Hell'']], [[tf:Memory Maker|''Memory Maker'']], [[tf:Ham Shank|''Ham Shank'']], [[tf:Necro Smasher|''Necro Smasher'']], [[tf:Crossing Guard|''Crossing Guard'']], [[tf:Prinny Machete|''Prinny Machete'']]
|-
|-
|tf_weapon_bat
|tf_weapon_bat
Line 25: Line 31:
||[[tf:Holy Mackerel|''Holy Mackerel'']], [[tf:Unarmed Combat|''Unarmed Combat'']]
||[[tf:Holy Mackerel|''Holy Mackerel'']], [[tf:Unarmed Combat|''Unarmed Combat'']]
|-
|-
|{{tooltip|tf_weapon_bat_wood|Based off tf_weapon_bat}}
|{{tooltip|tf_weapon_bat_giftwrap|Based off tf_weapon_bat}}
||Melee
||Melee
||2
||2
||Alt-fire launches a baseball with a cooldown {{tooltip|[note]|Requires set_weapon_mode 1}}
||Alt-fire launches an ornament with a cooldown {{note|Requires set_weapon_mode 1}}
||[[tf:Sandman|''Sandman'']]
||[[tf:Wrap Assassin|''Wrap Assassin'']]
|-
|-
|{{tooltip|tf_weapon_bat_giftwrap|Based off tf_weapon_bat}}
|{{tooltip|tf_weapon_bat_wood|Based off tf_weapon_bat}}
||Melee
||Melee
||2
||2
||Alt-fire launches an ornament with a cooldown {{tooltip|[note]|Requires set_weapon_mode 1}}
||Alt-fire launches a baseball with a cooldown {{note|Requires set_weapon_mode 1}}
||[[tf:Wrap Assassin|''Wrap Assassin'']]
||[[tf:Sandman|''Sandman'']]
|-
|-
|tf_weapon_bonesaw
|tf_weapon_bonesaw
||Melee
||Melee
||2
||2
||65 base damage<br>0.8s attack interval<br>Collects organs on hit {{tooltip|[note]|Requires ubercharge_preserved_on_spawn_max}}
||65 base damage<br>0.8s attack interval<br>Collects organs on hit {{note|Requires ubercharge_preserved_on_spawn_max}}
||[[Bonesaw]], [[Überspritze]], [[tf:Übersaw|''Übersaw'']], [[tf:Vita-Saw|''Vita-Saw'']], [[tf:Amputator|''Amputator'']], [[tf:Solemn Vow|''Solemn Vow'']]
||[[Bonesaw]], [[Überspritze]], [[tf:Übersaw|''Übersaw'']], [[tf:Vita-Saw|''Vita-Saw'']], [[tf:Amputator|''Amputator'']], [[tf:Solemn Vow|''Solemn Vow'']]
|-
|-
Line 46: Line 52:
||Melee
||Melee
||2
||2
||65 base damage<br>0.8s attack interval<br>Visually breaks on crit
||65 base damage<br>0.8s attack interval<br>Visually breaks on crit<br>Converts into stock melee classes
||[[Bottle]], [[tf:Scottish Handshake|''Scottish Handshake'']]
||[[Bottle]], [[tf:Scottish Handshake|''Scottish Handshake'']]
|-
|-
Line 58: Line 64:
||Banner
||Banner
||1
||1
||Adds a mini-crit aura {{tooltip|[note]|Requires set_buff_type 1}}<br>Adds a crit-immunity and damage-resistance aura {{tooltip|[note]|Requires set_buff_type 2}}<br>Adds a speed-boost and health-steal aura {{tooltip|[note]|Requires set_buff_type 3}}
||Adds a mini-crit aura {{note|Requires set_buff_type 1}}<br>Adds a crit-immunity and damage-resistance aura {{note|Requires set_buff_type 2}}<br>Adds a speed-boost and health-steal aura {{note|Requires set_buff_type 3}}
||[[tf:Buff Banner|''Buff Banner'']], [[tf:Battalion's Backup|''Battalion's Backup'']], [[tf:Concheror|''Concheror'']]
||[[tf:Buff Banner|''Buff Banner'']], [[tf:Battalion's Backup|''Battalion's Backup'']], [[tf:Concheror|''Concheror'']]
|-
|tf_weapon_builder
||Building
||5
||x
||[[Construction PDA|Toolbox]], [[Sapper]]
|-
|{{tooltip|tf_weapon_cannon|Based off tf_weapon_grenadelauncher}}
||Projectile
||0
||x
||[[tf:Loose Cannon|''Loose Cannon'']]
|-
|{{tooltip|tf_weapon_charged_smg|Based off tf_weapon_smg}}
||Hitscan
||1
||x
||[[tf:Cleaner's Carbine|''Cleaner's Carbine'']]
|-
|tf_weapon_cleaver
||Throwable
||1
||x
||[[tf:Flying Guillotine|''Flying Guillotine'']]
|-
|tf_weapon_club
||Melee
||2
||x
||[[Kukri]], [[tf:Tribalman's Shiv|''Tribalman's Shiv'']], [[tf:Bushwacka|''Bushwacka'']], [[tf:Shahanshah|''Shahanshah'']]
|-
|tf_weapon_compound_bow
||Projectile
||0
||x
||[[Huntsman]], [[tf:Fortified Compound|''Fortified Compound'']]
|-
|tf_weapon_crossbow
||Projectile
||1
||x
||[[tf:Crusader's Crossbow|''Crusader's Crossbow'']]
|-
|tf_weapon_drg_pomson
||Projectile
||0
||x
||[[tf:Pomson 6000|''Pomson 6000'']]
|-
|tf_weapon_fireaxe
||Melee
||2
||x
||[[Fire Axe]], [[tf:Lollichop|''Lollichop'']], [[tf:Axtinguisher|''Axtinguisher'']], [[tf:Postal Pummeler|''Postal Pummeler'']], [[tf:Homewrecker|''Homewrecker'']], [[tf:Maul|''Maul'']], [[tf:Powerjack|''Powerjack'']], [[tf:Back Scratcher|''Back Scratcher'']], [[tf:Sharpened Volcano Fragment|''Sharpened Volcano Fragment'']], [[tf:Third Degree|''Third Degree'']]
|-
|tf_weapon_fists
||Melee
||2
||x
||[[Fists]], [[tf:Apoco-Fists|''Apoco-Fists'']], [[tf:Killing Gloves of Boxing|''Killing Gloves of Boxing'']], [[tf:Gloves of Running Urgently|''Gloves of Running Urgently'']], [[tf:Bread Bite|''Bread Bite'']], [[tf:Warrior's Spirit|''Warrior's Spirit'']], [[tf:Fists of Steel|''Fists of Steel'']], [[tf:Eviction Notice|''Eviction Notice'']], [[tf:Holiday Punch|''Holiday Punch'']]
|-
|tf_weapon_flamethrower
||Flamethrower
||0
||x
||[[Flame Thrower]], [[tf:Rainblower|''Rainblower'']], [[tf:Nostromo Napalmer|''Nostromo Napalmer'']], [[tf:Backburner|''Backburner'']], [[tf:Degreaser|''Degreaser'']], [[tf:Phlogistinator|''Phlogistinator'']]
|-
|tf_weapon_flaregun
||Projectile
||1
||x
||[[Flare Gun]], [[tf:Detonator|''Detonator'']], [[tf:Scorch Shot|''Scorch Shot'']]
|-
|{{tooltip|tf_weapon_flaregun_revenge|Based off tf_weapon_flaregun}}
||Projectile
||1
||x
||[[tf:Manmelter|''Manmelter'']]
|-
|tf_weapon_grapplinghook
||Projectile
||5
||x
||[[Grappling Hook]]
|-
|tf_weapon_grenade_mirv
||Throwable
||1
||Explodes into 4 bomblets on detonation<br>Goes on cooldown when used
||[[Dynamite Pack]]
|-
|tf_weapon_grenadelauncher
||Projectile
||0
||x
||[[Grenade Launcher]], [[tf:Loch-n-Load|''Loch-n-Load'']], [[tf:Iron Bomber|''Iron Bomber'']]
|-
|{{tooltip|tf_weapon_handgun_scout_primary|Based off tf_weapon_scattergun}}
||Shotgun
||0
||x
||[[tf:Shortstop|''Shortstop'']]
|-
|{{tooltip|tf_weapon_handgun_scout_secondary|Based off tf_weapon_pistol_scout}}
||Hitscan
||1
||x
||[[tf:Winger|''Winger'']], [[tf:Pretty Boy's Pocket Pistol|''Pretty Boy's Pocket Pistol'']]
|-
|tf_weapon_invis
||Watch
||{{tooltip|4|Doesn't appear in bucket}}
||x
||[[Invis Watch]], [[tf:Enthusiast's Timepiece|''Enthusiast's Timepiece'']], [[tf:Quäckenbirdt|''Quäckenbirdt'']], [[L'escampette]], [[tf:Cloak and Dagger|''Cloak and Dagger'']], [[tf:Dead Ringer|''Dead Ringer'']]
|-
|tf_weapon_jar
||Throwable
||1
||x
||[[tf:Jarate|''Jarate'']], [[tf:Self-Aware Beauty Mark|''Self-Aware Beauty Mark'']]
|-
|{{tooltip|tf_weapon_jar_gas|Based off tf_weapon_jar}}
||Throwable
||1
||x
||[[tf:Gas Passer|''Gas Passer'']]
|-
|{{tooltip|tf_weapon_jar_milk|Based off tf_weapon_jar}}
||Throwable
||1
||x
||[[tf:Mad Milk|''Mad Milk'']], [[tf:Mutated Milk|''Mutated Milk'']]
|-
|{{tooltip|tf_weapon_katana|Based off tf_weapon_shovel}}
||Melee
||2
||x
||[[tf:Half-Zatoichi|''Half-Zatoichi'']]
|-
|tf_weapon_knife
||Melee
||2
||x
||[[Knife]], [[tf:Sharp Dresser|''Sharp Dresser'']], [[tf:Black Rose|''Black Rose'']], [[tf:Your Eternal Reward|''Your Eternal Reward'']], [[tf:Wanga Prick|''Wanga Prick'']], [[tf:Conniver's Kunai|''Conniver's Kunai'']], [[tf:Big Earner|''Big Earner'']], [[tf:Spy-Cicle|''Spy-Cicle'']]
|-
|tf_weapon_laser_pointer
||Laser Pointer
||1
||x
||[[tf:Wrangler|''Wrangler'']], [[tf:Giger Counter|''Giger Counter'']]
|-
|tf_weapon_lunchbox
||Consumable
||1
||x
||[[Sandvich]], [[tf:Robo-Sandvich|''Robo-Sandvich'']], [[tf:Dalokohs Bar|''Dalokohs Bar'']], [[tf:Fishcake|''Fishcake'']], [[tf:Buffalo Steak Sandvich|''Buffalo Steak Sandvich'']], [[tf:Second Banana|''Second Banana'']]
|-
|{{tooltip|tf_weapon_lunchbox_drink|Based off tf_weapon_lunchbox}}
||Consumable
||1
||x
||[[tf:Bonk! Atomic Punch|''Bonk! Atomic Punch'']], [[tf:Crit-a-Cola|''Crit-a-Cola'']]
|-
|tf_weapon_mechanical_arm
||Robot Arm
||1
||x
||[[tf:Short Circuit|''Short Circuit'']]
|-
|tf_weapon_medigun
||Medi Gun
||1
||x
||[[Medi Gun]], [[Kritzkrieg]], [[tf:Quick-Fix|''Quick-Fix'']], [[tf:Vaccinator|''Vaccinator'']]
|-
|tf_weapon_minigun
||Minigun
||0
||x
||[[Minigun]], [[tf:Iron Curtain|''Iron Curtain'']], [[tf:Natascha|''Natascha'']], [[tf:Brass Beast|''Brass Beast'']], [[tf:Tomislav|''Tomislav'']], [[tf:Huo-Long Heater|''Huo-Long Heater'']]
|-
|tf_weapon_parachute
||Parachute
||1
||Is presumably converted to tf_weapon_parachute_primary on Demoman and tf_weapon_parachute_secondary on Soldier.
||[[tf:B.A.S.E. Jumper|''B.A.S.E. Jumper'']]
|-
|{{tooltip|tf_weapon_parachute_primary|Based off tf_weapon_parachute}}
||Parachute
||0
||x
||N/A
|-
|{{tooltip|tf_weapon_parachute_secondary|Based off tf_weapon_parachute}}
||Parachute
||1
||x
||N/A
|-
|{{tooltip|tf_weapon_particle_cannon|Based off tf_weapon_rocketlauncher}}
||Projectile
||0
||x
||[[tf:Cow Mangler 5000|''Cow Mangler 5000'']]
|-
|tf_weapon_passtime_gun
||Ball
||{{tooltip|0|Located in subslot 1}}
||x
||[[PASS Time JACK]]
|-
|tf_weapon_pda_engineer_build
||PDA
||3
||x
||[[Construction PDA]]
|-
|tf_weapon_pda_engineer_destroy
||PDA
||4
||x
||[[Destruction PDA]]
|-
|tf_weapon_pda_spy
||PDA
||3
||x
||[[Disguise Kit]]
|-
|{{tooltip|tf_weapon_pep_brawler_blaster|Based off tf_weapon_scattergun}}
||Shotgun
||0
||x
||[[tf:Baby Face's Blaster|''Baby Face's Blaster'']]
|-
|tf_weapon_pipebomblauncher
||Projectile
||1
||x
||[[Stickybomb Launcher]], [[tf:Scottish Resistance|''Scottish Resistance'']], [[tf:Sticky Jumper|''Sticky Jumper'']], [[tf:Quickiebomb Launcher|''Quickiebomb Launcher'']]
|-
|tf_weapon_pistol
||Hitscan
||1
||Converted into tf_weapon_pistol_scout on Scout
||[[Pistol]], [[tf:Lugermorph|''Lugermorph'']], [[tf:C.A.P.P.E.R|''C.A.P.P.E.R'']]
|-
|tf_weapon_pistol_scout
||Hitscan
||1
||x
||N/A
|-
|tf_weapon_raygun
||Projectile
||1
||x
||[[tf:Righteous Bison|''Righteous Bison'']]
|-
|tf_weapon_revolver
||Hitscan
||0
||Uses secondary ammo
||[[Revolver]], [[tf:Big Kill|''Big Kill'']], [[tf:Ambassador|''Ambassador'']], [[tf:L'Etranger|''L'Etranger'']], [[tf:Enforcer|''Enforcer'']], [[tf:Diamondback|''Diamondback'']]
|-
|{{tooltip|tf_weapon_robot_arm|Based off tf_weapon_wrench}}
||Melee
||2
||x
||[[tf:Gunslinger|''Gunslinger'']]
|-
|tf_weapon_rocketlauncher
||Projectile
||0
||x
||[[Rocket Launcher]], [[tf:Original|''Original'']], [[tf:Black Box|''Black Box'']], [[tf:Rocket Jumper|''Rocket Jumper'']], [[tf:Liberty Launcher|''Liberty Launcher'']], [[tf:Beggar's Bazooka|''Beggar's Bazooka'']]
|-
|{{tooltip|tf_weapon_rocketlauncher_airstrike|Based off tf_weapon_rocketlauncher}}
||Projectile
||0
||x
||[[tf:Air Strike|''Air Strike'']]
|-
|{{tooltip|tf_weapon_rocketlauncher_directhit|Based off tf_weapon_rocketlauncher}}
||Projectile
||0
||Unknown
||[[tf:Direct Hit|''Direct Hit'']]
|-
|{{tooltip|tf_weapon_rocketlauncher_fireball|Based off tf_weapon_rocketlauncher}}
||Projectile
||0
||x
||[[tf:Dragon's Fury|''Dragon's Fury'']]
|-
|tf_weapon_rocketpack
||Jetpack
||1
||x
||[[tf:Thermal Thruster|''Thermal Thruster'']]
|-
|tf_weapon_sapper
||Building
||1
||x
||[[tf:Ap-Sap|''Ap-Sap'']], [[tf:Snack Attack|''Snack Attack'']], [[tf:Red-Tape Recorder|''Red-Tape Recorder'']]
|-
|-
|{{tooltip|tf_weapon_scattergun|Based off tf_weapon_shotgun}}
|{{tooltip|tf_weapon_scattergun|Based off tf_weapon_shotgun}}
Line 66: Line 378:
||175% rampup
||175% rampup
||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']]
||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']]
|-
|{{tooltip|tf_weapon_sentry_revenge|Based off tf_weapon_shotgun_primary}}
||Shotgun
||0
||x
||[[tf:Frontier Justice|''Frontier Justice'']]
|-
|tf_weapon_shotgun
||N/A
||N/A
||Converted into tf_weapon_shotgun_hwg on Heavy, tf_weapon_shotgun_primary on Engineer, tf_weapon_shotgun_pyro on Pyro and tf_weapon_shotgun_soldier on Soldier
||[[Shotgun]], [[tf:Reserve Shooter|''Reserve Shooter'']], [[tf:Panic Attack|''Panic Attack'']], [[tf:Family Business|''Family Business'']]
|-
|tf_weapon_shotgun_hwg
||Shotgun
||1
||x
||N/A
|-
|tf_weapon_shotgun_primary
||Shotgun
||0
||x
||[[tf:Widowmaker|''Widowmaker'']]
|-
|tf_weapon_shotgun_pyro
||Shotgun
||1
||x
||N/A
|-
|tf_weapon_shotgun_soldier
||Shotgun
||1
||x
||N/A
|-
|tf_weapon_shovel
||Melee
||2
||Converts into stock melee classes
||[[Shovel]], [[tf:Equalizer|''Equalizer'']], [[tf:Pain Train|''Pain Train'']], [[tf:Disciplinary Action|''Disciplinary Action'']], [[tf:Market Gardener|''Market Gardener'']], [[tf:Escape Plan|''Escape Plan'']]
|-
|{{tooltip|tf_weapon_slap|Based off tf_weapon_fireaxe}}
||Melee
||2
||x
||[[tf:Hot Hand|''Hot Hand'']]
|-
|tf_weapon_smg
||Hitscan
||1
||x
||[[SMG]]
|-
|tf_weapon_sniperrifle
||Hitscan
||0
||x
||[[Sniper Rifle]], [[tf:AWPer Hand|''AWPer Hand'']], [[tf:Sydney Sleeper|''Sydney Sleeper'']], [[tf:Machina|''Machina'']], [[tf:Shooting Star|''Shooting Star'']], [[tf:Hitman's Heatmaker|''Hitman's Heatmaker'']]
|-
|{{tooltip|tf_weapon_sniperrifle_classic|Based off tf_weapon_sniperrifle}}
||Hitscan
||0
||x
||[[tf:Classic|''Classic'']]
|-
|{{tooltip|tf_weapon_sniperrifle_decap|Based off tf_weapon_sniperrifle}}
||Hitscan
||0
||x
||[[tf:Bazaar Bargain|''Bazaar Bargain'']]
|-
|{{tooltip|tf_weapon_soda_popper|Based off tf_weapon_scattergun}}
||Shotgun
||0
||x
||[[tf:Soda Popper|''Soda Popper'']]
|-
|tf_weapon_spellbook
||Spell Book
||{{tooltip|5|Located in subslot 1}}
||x
||[[tf:Spellbook Magazine|''Spellbook Magazine'']], [[tf:Fancy Spellbook|''Fancy Spellbook'']], [[tf:Fireproof Secret Diary|''Fireproof Secret Diary'']]
|-
|{{tooltip|tf_weapon_stickbomb|Based off tf_weapon_bottle}}
||Melee
||2
||x
||[[tf:Ullapool Caber|''Ullapool Caber'']]
|-
|{{tooltip|tf_weapon_sword|Based off tf_weapon_bottle}}
||Melee
||2
||x
||[[tf:Eyelander|''Eyelander'']], [[tf:Horseless Headless Horsemann's Headtaker|''Horseless Headless Horsemann's Headtaker'']], [[tf:Nessie's Nine Iron|''Nessie's Nine Iron'']], [[tf:Scotsman's Skullcutter|''Scotsman's Skullcutter'']], [[tf:Claidheamh Mòr|''Claidheamh Mòr'']], [[tf:Persian Persuader|''Persian Persuader'']]
|-
|tf_weapon_syringegun_medic
||Projectile
||0
||x
||[[Syringe Gun]], [[tf:Blutsauger|''Blutsauger'']], [[tf:Overdose|''Overdose'']]
|-
|tf_weapon_wrench
||Melee
||2
||x
||[[Wrench]], [[tf:Southern Hospitality|''Southern Hospitality'']], [[tf:Jag|''Jag'']], [[tf:Eureka Effect|''Eureka Effect'']]
|-
|tf_wearable
||Wearable
||TODO
||x
||[[Gunboats]], [[tf:Mantreads|''Mantreads'']], [[tf:Ali Baba's Wee Booties|''Ali Baba's Wee Booties'']], [[tf:Bootlegger|''Bootlegger'']], [[tf:Darwin's Danger Shield|''Darwin's Danger Shield'']], [[tf:Cozy Camper|''Cozy Camper'']]
|-
|tf_wearable_demoshield
||Wearable
||TODO
||x
||[[tf:Chargin' Targe|''Chargin' Targe'']], [[tf:Splendid Screen|''Splendid Screen'']], [[tf:Tide Turner|''Tide Turner'']]
|-
|tf_wearable_razorback
||Wearable
||TODO
||x
||[[tf:Razorback|''Razorback'']]
|}
== Team Fortress 2 Classified item classes ==
The following table contains new item classes added to Team Fortress 2 Classified that are not present in Team Fortress 2.
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Slot
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By
|-
|tf2c_weapon_aagun
||Minigun
||0
||60 base damage<br>0.55s attack interval<br>Fires individual bullets<br>Has a limited range
||[[Anti-Aircraft Cannon]]
|-
|{{tooltip|tf2c_weapon_anchor|Based off tf_weapon_shovel}}
||Melee
||2
||Enables AIRTIME meter<br>
||[[Admiralty Anchor]]
|-
|tf2c_weapon_brick
||Throwable
||1
||65 base damage<br>0.75s attack interval<br>High knockback<br>Mini-crits at long range {{note|Requires mod_brick_minicrit_over_time}}
||[[Brick]]
|-
|{{tooltip|tf2c_weapon_chains|Based off tf_weapon_fists}}
||Melee
||2
||Can store crits<br>
||[[Chekhov's Punch]]
|-
|tf2c_weapon_coilgun
||Projectile
||1
||25 base damage<br>0.6s attack interval<br>Shots can be charged to triple damage and increase projectile speed {{note|Does not increase some projectiles' speed}}<br>Overcharging causes an explosion
||[[Coilgun]]
|-
|{{tooltip|tf2c_weapon_cyclops|Based off tf_weapon_grenadelauncher}}
||Projectile
||0
||EMP grenades can be manually detonated<br>EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' {{note|Requires cyclops_detonate_other_grenades 1}}
||[[Cyclops]]
|-
|{{tooltip|tf2c_weapon_doubleshotgun|Based off tf_weapon_shotgun}}
||Shotgun
||1
||80 base damage<br>1.6s attack interval<br>Clip size of -1<br>Uses a wide crosshair
||[[Twin Barrel]]
|-
|tf2c_weapon_heallauncher
||Projectile
||1
||Infinite reserve ammo
||[[Rejuvenator]]
|-
|tf2c_weapon_hunting_revolver
||Hitscan
||0
||TODO
||[[Hunting Revolver]]
|-
|tf2c_weapon_nailgun
||Projectile
||0
||TODO
||[[Nail Gun]]
|-
|{{tooltip|tf2c_weapon_scythe|Based off tf_weapon_fireaxe}}
||Melee
||2
||Enables Harvest meter
||[[Harvester]]
|-
|{{tooltip|tf2c_weapon_taser|Based off tf_weapon_bonesaw}}
||Melee
||2
||TODO
||[[Shock Therapy]]
|-
|tf2c_weapon_tranq
||Projectile
||0
||TODO
||[[Tranquilizer Gun]]
|-
|tf2c_weapon_umbrella
||Melee
||2
||TODO
||[[Umbrella]], [[Derby Cane]]
|-
|-
|}
|}

Latest revision as of 09:18, 4 August 2026

The following tables contain a list of every item class in Team Fortress 2 Classified.

Team Fortress 2 item classes

The following table contains item classes present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some item classes may function differently in Classified.

Class Name Type Bucket Traits Used By
saxxy N/A N/A Converts into stock melee classes Saxxy, Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Necro Smasher, Crossing Guard, Prinny Machete
tf_weapon_bat Melee 2 35 base damage
0.5s attack interval
Bat, Batsaber, Candy Cane, Boston Basher, Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer
tf_weapon_bat_fish Melee 2 Displays a message in killfeed on hit Holy Mackerel, Unarmed Combat
tf_weapon_bat_giftwrap Melee 2 Alt-fire launches an ornament with a cooldown [note] Wrap Assassin
tf_weapon_bat_wood Melee 2 Alt-fire launches a baseball with a cooldown [note] Sandman
tf_weapon_bonesaw Melee 2 65 base damage
0.8s attack interval
Collects organs on hit [note]
Bonesaw, Überspritze, Übersaw, Vita-Saw, Amputator, Solemn Vow
tf_weapon_bottle Melee 2 65 base damage
0.8s attack interval
Visually breaks on crit
Converts into stock melee classes
Bottle, Scottish Handshake
tf_weapon_breakable_sign Melee 2 Visually breaks on crit Neon Annihilator
tf_weapon_buff_item Banner 1 Adds a mini-crit aura [note]
Adds a crit-immunity and damage-resistance aura [note]
Adds a speed-boost and health-steal aura [note]
Buff Banner, Battalion's Backup, Concheror
tf_weapon_builder Building 5 x Toolbox, Sapper
tf_weapon_cannon Projectile 0 x Loose Cannon
tf_weapon_charged_smg Hitscan 1 x Cleaner's Carbine
tf_weapon_cleaver Throwable 1 x Flying Guillotine
tf_weapon_club Melee 2 x Kukri, Tribalman's Shiv, Bushwacka, Shahanshah
tf_weapon_compound_bow Projectile 0 x Huntsman, Fortified Compound
tf_weapon_crossbow Projectile 1 x Crusader's Crossbow
tf_weapon_drg_pomson Projectile 0 x Pomson 6000
tf_weapon_fireaxe Melee 2 x Fire Axe, Lollichop, Axtinguisher, Postal Pummeler, Homewrecker, Maul, Powerjack, Back Scratcher, Sharpened Volcano Fragment, Third Degree
tf_weapon_fists Melee 2 x Fists, Apoco-Fists, Killing Gloves of Boxing, Gloves of Running Urgently, Bread Bite, Warrior's Spirit, Fists of Steel, Eviction Notice, Holiday Punch
tf_weapon_flamethrower Flamethrower 0 x Flame Thrower, Rainblower, Nostromo Napalmer, Backburner, Degreaser, Phlogistinator
tf_weapon_flaregun Projectile 1 x Flare Gun, Detonator, Scorch Shot
tf_weapon_flaregun_revenge Projectile 1 x Manmelter
tf_weapon_grapplinghook Projectile 5 x Grappling Hook
tf_weapon_grenade_mirv Throwable 1 Explodes into 4 bomblets on detonation
Goes on cooldown when used
Dynamite Pack
tf_weapon_grenadelauncher Projectile 0 x Grenade Launcher, Loch-n-Load, Iron Bomber
tf_weapon_handgun_scout_primary Shotgun 0 x Shortstop
tf_weapon_handgun_scout_secondary Hitscan 1 x Winger, Pretty Boy's Pocket Pistol
tf_weapon_invis Watch 4 x Invis Watch, Enthusiast's Timepiece, Quäckenbirdt, L'escampette, Cloak and Dagger, Dead Ringer
tf_weapon_jar Throwable 1 x Jarate, Self-Aware Beauty Mark
tf_weapon_jar_gas Throwable 1 x Gas Passer
tf_weapon_jar_milk Throwable 1 x Mad Milk, Mutated Milk
tf_weapon_katana Melee 2 x Half-Zatoichi
tf_weapon_knife Melee 2 x Knife, Sharp Dresser, Black Rose, Your Eternal Reward, Wanga Prick, Conniver's Kunai, Big Earner, Spy-Cicle
tf_weapon_laser_pointer Laser Pointer 1 x Wrangler, Giger Counter
tf_weapon_lunchbox Consumable 1 x Sandvich, Robo-Sandvich, Dalokohs Bar, Fishcake, Buffalo Steak Sandvich, Second Banana
tf_weapon_lunchbox_drink Consumable 1 x Bonk! Atomic Punch, Crit-a-Cola
tf_weapon_mechanical_arm Robot Arm 1 x Short Circuit
tf_weapon_medigun Medi Gun 1 x Medi Gun, Kritzkrieg, Quick-Fix, Vaccinator
tf_weapon_minigun Minigun 0 x Minigun, Iron Curtain, Natascha, Brass Beast, Tomislav, Huo-Long Heater
tf_weapon_parachute Parachute 1 Is presumably converted to tf_weapon_parachute_primary on Demoman and tf_weapon_parachute_secondary on Soldier. B.A.S.E. Jumper
tf_weapon_parachute_primary Parachute 0 x N/A
tf_weapon_parachute_secondary Parachute 1 x N/A
tf_weapon_particle_cannon Projectile 0 x Cow Mangler 5000
tf_weapon_passtime_gun Ball 0 x PASS Time JACK
tf_weapon_pda_engineer_build PDA 3 x Construction PDA
tf_weapon_pda_engineer_destroy PDA 4 x Destruction PDA
tf_weapon_pda_spy PDA 3 x Disguise Kit
tf_weapon_pep_brawler_blaster Shotgun 0 x Baby Face's Blaster
tf_weapon_pipebomblauncher Projectile 1 x Stickybomb Launcher, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher
tf_weapon_pistol Hitscan 1 Converted into tf_weapon_pistol_scout on Scout Pistol, Lugermorph, C.A.P.P.E.R
tf_weapon_pistol_scout Hitscan 1 x N/A
tf_weapon_raygun Projectile 1 x Righteous Bison
tf_weapon_revolver Hitscan 0 Uses secondary ammo Revolver, Big Kill, Ambassador, L'Etranger, Enforcer, Diamondback
tf_weapon_robot_arm Melee 2 x Gunslinger
tf_weapon_rocketlauncher Projectile 0 x Rocket Launcher, Original, Black Box, Rocket Jumper, Liberty Launcher, Beggar's Bazooka
tf_weapon_rocketlauncher_airstrike Projectile 0 x Air Strike
tf_weapon_rocketlauncher_directhit Projectile 0 Unknown Direct Hit
tf_weapon_rocketlauncher_fireball Projectile 0 x Dragon's Fury
tf_weapon_rocketpack Jetpack 1 x Thermal Thruster
tf_weapon_sapper Building 1 x Ap-Sap, Snack Attack, Red-Tape Recorder
tf_weapon_scattergun Shotgun 0 175% rampup Scattergun, Force-a-Nature, Back Scatter
tf_weapon_sentry_revenge Shotgun 0 x Frontier Justice
tf_weapon_shotgun N/A N/A Converted into tf_weapon_shotgun_hwg on Heavy, tf_weapon_shotgun_primary on Engineer, tf_weapon_shotgun_pyro on Pyro and tf_weapon_shotgun_soldier on Soldier Shotgun, Reserve Shooter, Panic Attack, Family Business
tf_weapon_shotgun_hwg Shotgun 1 x N/A
tf_weapon_shotgun_primary Shotgun 0 x Widowmaker
tf_weapon_shotgun_pyro Shotgun 1 x N/A
tf_weapon_shotgun_soldier Shotgun 1 x N/A
tf_weapon_shovel Melee 2 Converts into stock melee classes Shovel, Equalizer, Pain Train, Disciplinary Action, Market Gardener, Escape Plan
tf_weapon_slap Melee 2 x Hot Hand
tf_weapon_smg Hitscan 1 x SMG
tf_weapon_sniperrifle Hitscan 0 x Sniper Rifle, AWPer Hand, Sydney Sleeper, Machina, Shooting Star, Hitman's Heatmaker
tf_weapon_sniperrifle_classic Hitscan 0 x Classic
tf_weapon_sniperrifle_decap Hitscan 0 x Bazaar Bargain
tf_weapon_soda_popper Shotgun 0 x Soda Popper
tf_weapon_spellbook Spell Book 5 x Spellbook Magazine, Fancy Spellbook, Fireproof Secret Diary
tf_weapon_stickbomb Melee 2 x Ullapool Caber
tf_weapon_sword Melee 2 x Eyelander, Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron, Scotsman's Skullcutter, Claidheamh Mòr, Persian Persuader
tf_weapon_syringegun_medic Projectile 0 x Syringe Gun, Blutsauger, Overdose
tf_weapon_wrench Melee 2 x Wrench, Southern Hospitality, Jag, Eureka Effect
tf_wearable Wearable TODO x Gunboats, Mantreads, Ali Baba's Wee Booties, Bootlegger, Darwin's Danger Shield, Cozy Camper
tf_wearable_demoshield Wearable TODO x Chargin' Targe, Splendid Screen, Tide Turner
tf_wearable_razorback Wearable TODO x Razorback

Team Fortress 2 Classified item classes

The following table contains new item classes added to Team Fortress 2 Classified that are not present in Team Fortress 2.

Class Name Type Slot Traits Used By
tf2c_weapon_aagun Minigun 0 60 base damage
0.55s attack interval
Fires individual bullets
Has a limited range
Anti-Aircraft Cannon
tf2c_weapon_anchor Melee 2 Enables AIRTIME meter
Admiralty Anchor
tf2c_weapon_brick Throwable 1 65 base damage
0.75s attack interval
High knockback
Mini-crits at long range [note]
Brick
tf2c_weapon_chains Melee 2 Can store crits
Chekhov's Punch
tf2c_weapon_coilgun Projectile 1 25 base damage
0.6s attack interval
Shots can be charged to triple damage and increase projectile speed [note]
Overcharging causes an explosion
Coilgun
tf2c_weapon_cyclops Projectile 0 EMP grenades can be manually detonated
EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' [note]
Cyclops
tf2c_weapon_doubleshotgun Shotgun 1 80 base damage
1.6s attack interval
Clip size of -1
Uses a wide crosshair
Twin Barrel
tf2c_weapon_heallauncher Projectile 1 Infinite reserve ammo Rejuvenator
tf2c_weapon_hunting_revolver Hitscan 0 TODO Hunting Revolver
tf2c_weapon_nailgun Projectile 0 TODO Nail Gun
tf2c_weapon_scythe Melee 2 Enables Harvest meter Harvester
tf2c_weapon_taser Melee 2 TODO Shock Therapy
tf2c_weapon_tranq Projectile 0 TODO Tranquilizer Gun
tf2c_weapon_umbrella Melee 2 TODO Umbrella, Derby Cane