List of TF2C item classes: Difference between revisions
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{{Stub}} | {{Stub}} | ||
{{Todo| | {{Todo|Update TF2 and TF2C tables to add the rest of the item classes.<br>Add descriptions for the contents of each table.}} | ||
The following tables describe the functional item classes of weapons and items. | |||
__TOC__ | __TOC__ | ||
== Team Fortress 2 item classes == | == Team Fortress 2 item classes == | ||
The following item classes are available in base Team Fortress 2. While some may be unchanged, TF2c tends to add extra functionality to these item classes. | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Slot | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By | ||
|- | |- | ||
| | |tf_weapon_bat | ||
|| | ||Melee | ||
||2 | |||
||35 base damage<br>0.5s attack interval | |||
||[[Bat]], [[tf:Batsaber|''Batsaber'']], [[tf:Candy Cane|''Candy Cane'']], [[tf:Boston Basher|''Boston Basher'']], [[tf:Three-Rune Blade|''Three-Rune Blade'']], [[tf:Sun-on-a-Stick|''Sun-on-a-Stick'']], [[tf:Fan O'War|''Fan O'War'']], [[tf:Atomizer|''Atomizer'']] | |||
|- | |||
|{{tooltip|tf_weapon_bat_fish|Based off tf_weapon_bat}} | |||
||Melee | |||
||2 | |||
||Displays a message in killfeed on hit | |||
||[[tf:Holy Mackerel|''Holy Mackerel'']], [[tf:Unarmed Combat|''Unarmed Combat'']] | |||
|- | |||
|{{tooltip|tf_weapon_bat_giftwrap|Based off tf_weapon_bat}} | |||
||Melee | |||
||2 | |||
||Alt-fire launches an ornament with a cooldown {{note|Requires set_weapon_mode 1}} | |||
||[[tf:Wrap Assassin|''Wrap Assassin'']] | |||
|- | |||
|{{tooltip|tf_weapon_bat_wood|Based off tf_weapon_bat}} | |||
||Melee | |||
||2 | |||
||Alt-fire launches a baseball with a cooldown {{note|Requires set_weapon_mode 1}} | |||
||[[tf:Sandman|''Sandman'']] | |||
|- | |||
|tf_weapon_bonesaw | |||
||Melee | |||
||2 | |||
||65 base damage<br>0.8s attack interval<br>Collects organs on hit {{note|Requires ubercharge_preserved_on_spawn_max}} | |||
||[[Bonesaw]], [[Überspritze]], [[tf:Übersaw|''Übersaw'']], [[tf:Vita-Saw|''Vita-Saw'']], [[tf:Amputator|''Amputator'']], [[tf:Solemn Vow|''Solemn Vow'']] | |||
|- | |||
|tf_weapon_bottle | |||
||Melee | |||
||2 | |||
||65 base damage<br>0.8s attack interval<br>Visually breaks on crit | |||
||[[Bottle]], [[tf:Scottish Handshake|''Scottish Handshake'']] | |||
|- | |||
|{{tooltip|tf_weapon_breakable_sign|Based off tf_weapon_fireaxe}} | |||
||Melee | |||
||2 | |||
||Visually breaks on crit | |||
||[[tf:Neon Annihilator|''Neon Annihilator'']] | |||
|- | |||
|tf_weapon_buff_item | |||
||Banner | |||
||1 | |||
||Adds a mini-crit aura {{note|Requires set_buff_type 1}}<br>Adds a crit-immunity and damage-resistance aura {{note|Requires set_buff_type 2}}<br>Adds a speed-boost and health-steal aura {{note|Requires set_buff_type 3}} | |||
||[[tf:Buff Banner|''Buff Banner'']], [[tf:Battalion's Backup|''Battalion's Backup'']], [[tf:Concheror|''Concheror'']] | |||
|- | |||
|{{tooltip|tf_weapon_scattergun|Based off tf_weapon_shotgun}} | |||
||Shotgun | |||
||0 | |||
||175% rampup | |||
||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']] | |||
|- | |||
|tf_weapon_mirv | |||
||Throwable | |||
||1 | |||
||Explodes into bomblets on detonation{{inlineTodo|how many?}}<br>Fireable by cooldown | |||
||[[Dynamite Pack]] | |||
|} | |||
== Team Fortress 2 Classified item classes == | |||
The following classes are exclusive to TF2c and only available within it. They may be hardcoded or have less attributes capable of modifying them. | |||
{| class="wikitable grid" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Slot | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By | |||
|- | |||
|tf2c_weapon_aagun | |||
||Minigun | |||
||0 | |||
||60 base damage<br>0.55s attack interval<br>Fires individual bullets<br>Has a limited range | |||
||[[Anti-Aircraft Cannon]] | |||
|- | |||
|{{tooltip|tf2c_weapon_anchor|Based off tf_weapon_shovel}} | |||
||Melee | |||
||2 | |||
||Enables AIRTIME meter<br> | |||
||[[Admiralty Anchor]] | |||
|- | |||
|tf2c_weapon_brick | |||
||Throwable | |||
||1 | |||
||65 base damage<br>0.75s attack interval<br>High knockback<br>Mini-crits at long range {{note|Requires mod_brick_minicrit_over_time}} | |||
||[[Brick]] | |||
|- | |||
|{{tooltip|tf2c_weapon_chains|Based off tf_weapon_fists}} | |||
||Melee | |||
||2 | |||
||Can store crits<br> | |||
||[[Chekhov's Punch]] | |||
|- | |||
|tf2c_weapon_coilgun | |||
||Projectile | |||
||1 | |||
||25 base damage<br>0.6s attack interval<br>Shots can be charged to triple damage and increase projectile speed {{note|Does not increase some projectiles' speed}}<br>Overcharging causes an explosion | |||
||[[Coilgun]] | |||
|- | |||
|{{tooltip|tf2c_weapon_cyclops|Based off tf_weapon_grenadelauncher}} | |||
||Projectile | |||
||0 | |||
||EMP grenades can be manually detonated<br>EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' {{note|Requires cyclops_detonate_other_grenades 1}} | |||
||[[Cyclops]] | |||
|- | |||
|{{tooltip|tf2c_weapon_doubleshotgun|Based off tf_weapon_shotgun}} | |||
||Shotgun | |||
||1 | |||
||80 base damage<br>1.6s attack interval<br>Clip size of -1<br>Uses a wide crosshair | |||
||[[Twin Barrel]] | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 20:04, 18 June 2026
| This article is a stub. You can help TF2 Classified Wiki by expanding it. |
| A todo list has been written for this article.
The specific instructions are: Update TF2 and TF2C tables to add the rest of the item classes.Add descriptions for the contents of each table. |
The following tables describe the functional item classes of weapons and items.
Team Fortress 2 item classes
The following item classes are available in base Team Fortress 2. While some may be unchanged, TF2c tends to add extra functionality to these item classes.
| Class Name | Type | Slot | Traits | Used By |
|---|---|---|---|---|
| tf_weapon_bat | Melee | 2 | 35 base damage 0.5s attack interval |
Bat, Batsaber, Candy Cane, Boston Basher, Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer |
| tf_weapon_bat_fish | Melee | 2 | Displays a message in killfeed on hit | Holy Mackerel, Unarmed Combat |
| tf_weapon_bat_giftwrap | Melee | 2 | Alt-fire launches an ornament with a cooldown [note] | Wrap Assassin |
| tf_weapon_bat_wood | Melee | 2 | Alt-fire launches a baseball with a cooldown [note] | Sandman |
| tf_weapon_bonesaw | Melee | 2 | 65 base damage 0.8s attack interval Collects organs on hit [note] |
Bonesaw, Überspritze, Übersaw, Vita-Saw, Amputator, Solemn Vow |
| tf_weapon_bottle | Melee | 2 | 65 base damage 0.8s attack interval Visually breaks on crit |
Bottle, Scottish Handshake |
| tf_weapon_breakable_sign | Melee | 2 | Visually breaks on crit | Neon Annihilator |
| tf_weapon_buff_item | Banner | 1 | Adds a mini-crit aura [note] Adds a crit-immunity and damage-resistance aura [note] Adds a speed-boost and health-steal aura [note] |
Buff Banner, Battalion's Backup, Concheror |
| tf_weapon_scattergun | Shotgun | 0 | 175% rampup | Scattergun, Force-a-Nature, Back Scatter |
| tf_weapon_mirv | Throwable | 1 | Explodes into bomblets on detonation[todo] Fireable by cooldown |
Dynamite Pack |
Team Fortress 2 Classified item classes
The following classes are exclusive to TF2c and only available within it. They may be hardcoded or have less attributes capable of modifying them.
| Class Name | Type | Slot | Traits | Used By |
|---|---|---|---|---|
| tf2c_weapon_aagun | Minigun | 0 | 60 base damage 0.55s attack interval Fires individual bullets Has a limited range |
Anti-Aircraft Cannon |
| tf2c_weapon_anchor | Melee | 2 | Enables AIRTIME meter |
Admiralty Anchor |
| tf2c_weapon_brick | Throwable | 1 | 65 base damage 0.75s attack interval High knockback Mini-crits at long range [note] |
Brick |
| tf2c_weapon_chains | Melee | 2 | Can store crits |
Chekhov's Punch |
| tf2c_weapon_coilgun | Projectile | 1 | 25 base damage 0.6s attack interval Shots can be charged to triple damage and increase projectile speed [note] Overcharging causes an explosion |
Coilgun |
| tf2c_weapon_cyclops | Projectile | 0 | EMP grenades can be manually detonated EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' [note] |
Cyclops |
| tf2c_weapon_doubleshotgun | Shotgun | 1 | 80 base damage 1.6s attack interval Clip size of -1 Uses a wide crosshair |
Twin Barrel |