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| {{Infobox map | | {{Infobox map |
| |map-image = cp_furnace_rc.jpg | | |map-image = Furnace_creek.jpg |
| |game-type = Attack / Defense | | |game-type = Attack / Defense |
| |file-name = cp_furnace_rc | | |file-name = cp_furnace_rc |
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| |map-environment = Arid desert | | |map-environment = Arid desert |
| |map-setting = Sunset | | |map-setting = Sunset |
| | |link = [https://steamcommunity.com/sharedfiles/filedetails/?id=454147907 Steam Workshop]<br>[https://tf2maps.net/downloads/furnace-creek.13/ TF2Maps.net]<br>[https://gamebanana.com/mods/69569 Gamebanana] |
| }} | | }} |
| {{Quotation|[https://furnace.tf2maps.net/ TF2Maps promo site]| | | {{Quotation|[https://furnace.tf2maps.net/ TF2Maps promo site]| |
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| == Update history == | | == Update history == |
| {{Update history| | | {{Update history| |
| '''Beta 4'''
| | {{Update|1.9.0}} |
| * Increased overall spawn times.
| | * Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis |
| * Reworked tunnel from C to A to open closer to the capture building.
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| * Added an extension in a tunnel from C to B to facilitate a forward base from blu.
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| * Added an extra set of stairs up to the point at A.
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| * Added oil drums for cover on B. | |
| * Increased length of RED's spawn exits and changed glass to wood.
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| * Increased number of signs.
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| * Fixed minor playerclipping issues.
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| * Player ragdolls now ignite upon death by solar-array-energy-beam
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| * Added 5 hidden rubber duckies.
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| '''Beta 3'''
| |
| * Reduced height of the tower dramatically.
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| * Moved crane on the B building out of the way of rooftop players.
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| * Increased the height of the ceiling playerclip at C.
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| * Greatly improved playerclipping.
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| * Increased danger of straying in the focus of the mirror array.
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| * Detailing improvements over entire map.
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| * Increased distance between cap point A building and the rear cliff.
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| * Slightly adjusted spawn timers and capture time at C.
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| * Added team ownership based spectator cameras.
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| * Slightly decreased intensity of sun glare and slightly increased light levels.
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| * Fixed soundscapes.
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| * Miscellaneous other tweaks.
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| '''Beta 2'''
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| * Fixed scoring method, thus fixing tournament mode.
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| * Fixed .res file containing incorrect information.
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| '''Beta 1'''
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| * Detailed the entire map.
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| * Changed indoor stairs to cap C for improved ease of use.
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| * Slightly adjusted cap times and respawn wave times.
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| * Incorporated custom models from Snipergen and a texture from Void.
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| * Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
| |
| * Implemented lightmap grid optimisation.
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| * Minor miscellaneous other changes.
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| '''Alpha 3'''
| |
| * Adjusted spawn timers slightly to aid balance.
| |
| * Upped capture times to aid defendability.
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| * Moved red spawn slightly further backwards.
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| * Added glass into windows at one entrance to C from A.
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| * Added cover to one entrance to C from B.
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| '''Alpha 2'''
| |
| * Renamed capture C to C
| |
| * Increased lighting in all indoor areas.
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| * Added more health over entire map.
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| * Increased cap times to closer to Gravelpit's (A/B longer, C faster).
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| * Unified red's spawn into one building and move it slightly further from C.
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| * Enlarged entire C area, making the building more open.
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| * Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
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| * Opened up B's roof to be rocket jumped onto.
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| * Adjusted spawntimes so red take slightly longer and blu slightly less.
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| * Added A B and C indicators on HUD.
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| * Slightly shrunk the A arena.
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| * Reworked paths between points slightly.
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| * Moved blue's spawn so that (with only one door) they can see both exits.
| |
| '''Alpha 1'''
| |
| * Initial release.
| |
| }} | | }} |
| | |
| == Trivia == | | == Trivia == |
| * Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player. | | * Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player. |
| * If less than a minute remains as RED is defending, the laser at C opens up. If RED wins, it fires into the sky. | | * If less than a minute remains as RED is defending, the laser at C opens up. If RED wins, it fires into the sky. |
| * There are 7 rubber ducks hidden in the map, a recurring theme in YM's maps, such as Mann Manor in live ''Team Fortress 2''. | | * There are 7 rubber ducks hidden in the map, a recurring theme in YM's maps, such as Mann Manor in live ''Team Fortress 2''. |
| | * [[w:Furnace Creek, California|Furnace Creek]] is a census-designated place in California, notable for having the highest recorded air temperature on Earth at 134 °F (56.7 °C). |
| | * Furnace Creek has its very own logo, featured both in the map itself and in promotional material for it. |
| | |
| | {{Nav_Maps}} |