2Fort: Difference between revisions
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Technochips (talk | contribs) fixed the link, gave it a proper infobox, removed most trivia-ish stuff from the "main description" of the map |
Yfyfyfyfyfy (talk | contribs) m added nav_maps |
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|file-name = ctf_2fort | |file-name = ctf_2fort | ||
|game-type = Capture the Flag | |game-type = Capture the Flag | ||
|developer = Valve | |||
|map-environment = Farmland | |map-environment = Farmland | ||
|map-setting = Daylight, sunny | |map-setting = Daylight, sunny | ||
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Each team's intelligence briefcase is contained in the furthest depths of the spytech bases hiding under each fort. The narrow corridors leading to the briefcase make it a relatively easy objective to defend. | Each team's intelligence briefcase is contained in the furthest depths of the spytech bases hiding under each fort. The narrow corridors leading to the briefcase make it a relatively easy objective to defend. | ||
== Update history == | |||
{{Update history| | |||
{{Update|2.1.2}} | |||
* Overhauled the appearance of water across the map | |||
{{Update|2.1.3}} | |||
* Water appearance slightly adjusted to be more clear | |||
{{Update|2.1.4}} | |||
*Slightly adjusted lighting around the map, and fixed some previous lighting errors | |||
*Updated the basement floors for each team to be properly reflective (after the cubemaps on them were previously broken) | |||
*Added parallax correction for spawnroom floors across the map | |||
{{Update|2.1.5}} | |||
*Fixed broken color correction in both team's intelligence room | |||
}} | |||
== Trivia == | |||
* Despite the only evidence of animal life being badly-placed wooden cows, there is still audible mooing around the map, which does not bode well for our understanding of bovine physiology. | |||
{{Nav_Maps}} | |||