Flask: Difference between revisions
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{{Infobox map | {{Infobox map | ||
|map-image = | |map-image = Arena_flask.webp | ||
|game-type = Arena | |game-type = Arena | ||
|four-team = yes | |four-team = yes | ||
|file-name = 4arena_flask | |||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |||
|developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|Trotim}} | |||
|map-environment = Desert | |map-environment = Desert | ||
|map-setting = | |map-setting = Day | ||
}} | }} | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/ | {{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]| | ||
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | ||
}} | }} | ||
'''Flask''' is an official [[ | '''Flask''' is an official [[Four-Team]] [[Arena]] map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate. | ||
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by ''TF2 Classic'' team member {{Dev|Trotim}} and former member {{Dev|Drudlyclean the Skeledude}}. | |||
== | == Locations == | ||
=== Overview === | |||
[[File:Flask_Overview.webp|center|640px]] | |||
=== Flask === | |||
Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it. | |||
<gallery mode="packed"> | |||
Flask_BLU_Spawn.webp|BLU spawn | |||
Flask_BLU_Exterior.webp|BLU exterior | |||
Flask_GRN_Spawn.webp|GRN spawn | |||
Flask_GRN_Exterior.webp|GRN exterior | |||
Flask_RED_Spawn.webp|RED spawn | |||
Flask_RED_Exterior.webp|RED exterior | |||
Flask_YLW_Spawn.webp|YLW spawn | |||
Flask_YLW_Exterior.webp|YLW exterior | |||
Flask_YLW_GRN.webp|GRN and YLW exterior | |||
Flask_BLU_RED.webp|BLU and RED exterior | |||
Flask_Point.webp|Control Point | |||
</gallery> | |||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* added arena_flask | * added arena_flask | ||
{{Update|2.0.2}} | |||
* Updated a few displacements to prevent mobility classes from camping above the battleground | * Updated a few displacements to prevent mobility classes from camping above the battleground | ||
{{Update|3.0.0}} | |||
* Added a "4" prefix to all Four-Team map names | |||
* Updated 4arena_flask | |||
** Refreshed artpass | |||
** Overhauled soundscapes | |||
}} | }} | ||
{{Nav_Maps}} | |||
Latest revision as of 08:52, 25 February 2026
| Flask | |
|---|---|
| Basic Information | |
| Map type | Arena (Four-Team) |
| File name | 4arena_flask
|
| Release date | July 4, 2020 (Death & Taxes) |
| Developer(s) | |
| Map info | |
| Environment | Desert |
| Setting | Day |
Death & Taxes update pageFour teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
Flask is an official Four-Team Arena map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by TF2 Classic team member
Trotim and former member
Drudlyclean the Skeledude.
Locations
Overview

Flask
Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.
-
BLU spawn
-
BLU exterior
-
GRN spawn
-
GRN exterior
-
RED spawn
-
RED exterior
-
YLW spawn
-
YLW exterior
-
GRN and YLW exterior
-
BLU and RED exterior
-
Control Point
Update history
- added arena_flask
- Updated a few displacements to prevent mobility classes from camping above the battleground
- Added a "4" prefix to all Four-Team map names
- Updated 4arena_flask
- Refreshed artpass
- Overhauled soundscapes
Official Maps
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|---|---|---|---|---|---|---|---|
| Arena |
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| Capture the Flag | |||||||
| Control Points |
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| Domination |
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| King of the Hill | |||||||
| Payload | |||||||
| Payload Race |
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| Special Delivery | |||||||
| Territorial Control | |||||||
| Territorial Domination | |||||||
| VIP | |||||||
| VIP Race | |||||||