Status effects: Difference between revisions
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Status effects are temporary conditions or modifiers applied to the player that can alter your attacks, movement, health, etc. These effects can be beneficial (buffs) or detrimental (debuffs), and are triggered by certain weapons. They often have visual indicators, sound effects, and gameplay consequences. The [[Spy]]'s [[Invis Watch]] reduces the duration of negative effects. | Status effects are temporary conditions or modifiers applied to the player that can alter your attacks, movement, health, etc. These effects can be beneficial (buffs) or detrimental (debuffs), and are triggered by certain weapons. They often have visual indicators, sound effects, and gameplay consequences. The [[Spy]]'s [[Invis Watch]] reduces the duration of negative effects. addcond commands can only be used if sv_cheats is set to 1. | ||
== Crit Boost == | == Crit Boost == | ||
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Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy. | Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy. | ||
Entering | Entering addcond 11, addcond 33, addcond 34, addcond 35, addcond 37, addcond 38, addcond 39, addcond 40, addcond 56, addcond 105 and addcond 114 into the console grants a crit boost. | ||
The following weapons grant Crit Boost to another player or yourself. | The following weapons grant Crit Boost to another player or yourself. | ||
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Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow. | Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow. | ||
Entering | Entering addcond 112, addcond 123 into the console grants a Mini-crit boost. | ||
The following weapons grant Mini-crit Boost to another player. | The following weapons grant Mini-crit Boost to another player. | ||
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Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen. | Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen. | ||
Entering | Entering addcond 5, addcond 51, addcond 52, addcond 57, addcond 119 into the console grants invulnerability. addcond 67, addcond 68 and addcond 69 grant immunity to only bullet, explosive and fire damage respectively. | ||
The following weapons can grant Invulnerability to another player or yourself. | The following weapons can grant Invulnerability to another player or yourself. | ||
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Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles. | Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles. | ||
Entering | Entering addcond 17, addcond 32 and addcond 118 grant a speed boost. addcond 121 grants the Haste boost. | ||
The following weapons can grant Haste or a speed boost to another player or yourself. | The following weapons can grant Haste or a speed boost to another player or yourself. | ||
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Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other. | Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other. | ||
Entering | Entering addcond 111 grants 20% damage resistance. | ||
The following weapons can grant a damage resistance to another player or yourself. | The following weapons can grant a damage resistance to another player or yourself. | ||
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Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4. | Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4. | ||
Entering | Entering removecond 25 removes bleed. | ||
The following weapons inflict bleed to enemy players. | The following weapons inflict bleed to enemy players. | ||
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Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3. | Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3. | ||
Entering | Entering removecond 22 removes afterburn. | ||
The following weapons inflict afterburn to enemy players. | The following weapons inflict afterburn to enemy players. | ||
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Afterburn can be stopped by going into water, picking up a health pack, touching a resupply cabinet, getting airblasted by a friendly | Afterburn can be stopped by going into water, picking up a health pack, touching a resupply cabinet, getting airblasted by a friendly Pyro and killing the Pyro that caused afterburn on you if they are holding the [[Harvester]]. | ||
== Tranquilization == | |||
''Main article: [[Tranquilization]]'' | |||
Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit. | Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit. | ||
Entering | Entering addcond 109 tranquilizes you. | ||
The following weapons tranquilize enemy players. | The following weapons tranquilize enemy players. | ||