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Soldier: Difference between revisions

From TF2 Classified Wiki
Added tangent on self damage and small rocket launcher clip size, and added part for Soldier strategy guide, which will be made later.
Clanker707 (talk | contribs)
Added a quote to soldiers page
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{{Quotation|'''The Soldier''' ''thoughts on the enemies mortality''|''If God had wanted you to live,'' '''''He would not have created me!'''''}}
The '''Soldier''' is an [[Classes#Offense|offensive class]] which can fulfill a variety of roles for his team, acting as a jack-of-all-trades that can easily adapt to different situations. He has 200 health, 80% speed, and weapons which cover every distance. His ability to [[Jumping|rocket jump]] can give him unexpectedly high mobility if the user is skilled enough, and even an inexperienced user can find flank routes and means of escape that other classes cannot. This comes at the cost of health, to the point where the Soldier often arrives to battles far slower than the other classes, or arrives there with less health than the others. The ability to dive in and out of combat, given proper health management and team coordination, means the Soldier can pressure objectives in a way that few other classes can, and makes him a persistent threat that must be dealt with. His splash damage from the [[Rocket Launcher]] also gives him good crowd control and ease of use, and is devastating when [[critical]] boosted from a friendly [[Medic]]'s [[Kritzkrieg]]. These attributes make him a powerful and versatile class that can be easily picked up by new players, while offering deep mechanical gameplay for players who master the intricacies of rocket jumping.
The '''Soldier''' is an [[Classes#Offense|offensive class]] which can fulfill a variety of roles for his team, acting as a jack-of-all-trades that can easily adapt to different situations. He has 200 health, 80% speed, and weapons which cover every distance. His ability to [[Jumping|rocket jump]] can give him unexpectedly high mobility if the user is skilled enough, and even an inexperienced user can find flank routes and means of escape that other classes cannot. This comes at the cost of health, to the point where the Soldier often arrives to battles far slower than the other classes, or arrives there with less health than the others. The ability to dive in and out of combat, given proper health management and team coordination, means the Soldier can pressure objectives in a way that few other classes can, and makes him a persistent threat that must be dealt with. His splash damage from the [[Rocket Launcher]] also gives him good crowd control and ease of use, and is devastating when [[critical]] boosted from a friendly [[Medic]]'s [[Kritzkrieg]]. These attributes make him a powerful and versatile class that can be easily picked up by new players, while offering deep mechanical gameplay for players who master the intricacies of rocket jumping.