Payload: Difference between revisions
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=== Payload Race === | === Payload Race === | ||
'''Payload Race''' is a gamemode similar to Payload, except both teams have a Payload to push. The objective for each team is to push their respective bomb cart while stopping the opposing team from doing so. Unlike in normal Payload, the carts in Payload race don't roll back after some time, and there is no round timer. The map only ends when one team's Payload is captured. This can result in Payload race maps theoretically going on | '''Payload Race''' is a gamemode similar to Payload, except both teams have a Payload to push. The objective for each team is to push their respective bomb cart while stopping the opposing team from doing so. Unlike in normal Payload, the carts in Payload race don't roll back after some time, and there is no round timer. The map only ends when one team's Payload is captured. This can result in Payload race maps theoretically going on indefinitely. Maps like [[Hightower]] are infamous for this. | ||
== Li'l Chew Chew | === Li'l Chew Chew === | ||
'''Li'l Chew Chew''' is a special bomb cart so far only present on [[Frontier]], and replaces the standard Payload. It is a train engine painted blue with two headlights for eyes and a pair of jaws on the front. | '''Li'l Chew Chew''' is a special bomb cart so far only present on [[Frontier]], and replaces the standard Payload. It is a train engine painted blue with two headlights for eyes and a pair of jaws on the front. | ||