Engineer: Difference between revisions
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*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | *His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
*''Team Fortress 2 Classic'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed | *''Team Fortress 2 Classic'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live ''TF2'': | ||
**Fixing the face textures of an [[Übercharged]] Engineer, where he previously had his glowing goggles either not present or misplaced. | **Fixing the face textures of an [[Übercharged]] Engineer, where he previously had his glowing goggles either not present or misplaced. | ||
**Restoring the world model animations after playing a “Thanks!” or a positive voice command. | **Restoring the world model animations after playing a “Thanks!” or a positive voice command. | ||