Scout: Difference between revisions
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SciF1Qizard (talk | contribs) m Added link to basic Scout strategy (wll write this later, doing this for all classes) |
SciF1Qizard (talk | contribs) Fixed spacing with strategy guide placement and added bit on the Scout's pistol |
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The '''Scout''' is an [[Classes#Offense|offensive class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double jump. He has 125 health, 133% speed, and has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out. | The '''Scout''' is an [[Classes#Offense|offensive class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double jump. He has 125 health, 133% speed, and has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out. | ||
The Scout's biggest downsides are his susceptibility to splash damage, lack of crowd control, uselessness against enemy [[buildings]], and his predictability when his double jump is used up. He also doesn't have any exceptional tricks that can turn the tide of battle, such as the [[Pyro|Pyro's]] [[airblast]] or the [[Demoman|Demoman's]] [[Stickybomb Launcher|stickybomb traps]]. He is by and large an "honest" class that wins by killing the enemy or running away, and success with the Scout relies on having exceptional aim while managing his mobility. Failing to manage this mobility means he will immediately die to a wayward enemy, especially when running down tight corridors and cramped rooms. His specialization in 1v1 combat also means he has little to no influence against large groups of enemies, and cannot act as an omnipresent threat in the same way the [[Heavy]] or [[Engineer]] is. And the low accuracy of his | The Scout's biggest downsides are his susceptibility to splash damage, lack of crowd control, near-uselessness against enemy [[buildings]], and his predictability when his double jump is used up. He also doesn't have any exceptional tricks that can turn the tide of battle, such as the [[Pyro|Pyro's]] [[airblast]] or the [[Demoman|Demoman's]] [[Stickybomb Launcher|stickybomb traps]]. He is by and large an "honest" class that wins by killing the enemy or running away, and success with the Scout relies on having exceptional aim while managing his mobility. Surprisingly for such a high skill ceiling class, his fundamentals are based on movement shooter basics: running and shooting. Failing to manage this mobility means he will immediately die to a wayward enemy, especially when running down tight corridors and cramped rooms. His specialization in 1v1 combat also means he has little to no influence against large groups of enemies, and cannot act as an omnipresent threat in the same way the [[Heavy]] or [[Engineer]] is. And the low accuracy of his primary weapon at range means he isn't the best against enemy [[Sentry Gun|Sentry Guns]], which have a habit of immediately killing him. His [[Pistol]] gives him an option to shoot Sentry Guns, but the Scout still has to find a sightline outside of the Sentry Gun's range to gun it down. | ||
Regardless, when his strengths are abused, and his weaknesses are managed, the Scout is one of the most powerful classes in the game, able to act as a deadly counter to enemies caught out of position and able to finish off injured enemies who are trying to run away. On offense, he is essential for pressuring the enemy to defend their objectives, and though he is less useful on defense, he is still able to punish players who push too far into allied quarters. He is an excellent class for those looking to play independently while still contributing to the team when the opportunity arises, and acts as a high-skill class for those who want to stack the odds in their favour while still winning in fair combat. | Regardless, when his strengths are abused, and his weaknesses are managed, the Scout is one of the most powerful classes in the game, able to act as a deadly counter to enemies caught out of position and able to finish off injured enemies who are trying to run away. On offense, he is essential for pressuring the enemy to defend their objectives, and though he is less useful on defense, he is still able to punish players who push too far into allied quarters. He is an excellent class for those looking to play independently while still contributing to the team when the opportunity arises, and acts as a high-skill class for those who want to stack the odds in their favour while still winning in fair combat. | ||
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== Tips == | == Tips == | ||
''Main article: [[Basic Scout Strategy]]'' | ''Main article: [[Basic Scout Strategy]]'' | ||
As a Scout… | As a Scout… | ||
* …you can double jump in mid-air to quickly change direction and avoid enemy fire. | * …you can double jump in mid-air to quickly change direction and avoid enemy fire. | ||