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2.2.0: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
VivaRomania (talk | contribs)
Line 131: Line 131:
** VIP idle check logic now uses regular player kicking behavior if the VIP is the only person in the team
** VIP idle check logic now uses regular player kicking behavior if the VIP is the only person in the team
* Restructured FGDs, you only need to specify tf2c.fgd in your Hammer configuration
* Restructured FGDs, you only need to specify tf2c.fgd in your Hammer configuration
* Added {{code|restrict_classes keyvalue}} to {{code|info_player_teamspawn}} to limit spawn points to specific classes
* Added {{code|restrict_classes}} keyvalue to {{code|info_player_teamspawn}} to limit spawn points to specific classes
* Fixed {{code|func_tracktrain}} facing the wrong direction when the first path node moves in a different direction than it faces (Ben Lubar)
* Fixed {{code|func_tracktrain}} facing the wrong direction when the first path node moves in a different direction than it faces (Ben Lubar)
* Fixed {{code|func_tracktrain}} getting stuck when traveling from a high speed to a low speed path node (Ben Lubar)
* Fixed {{code|func_tracktrain}} getting stuck when traveling from a high speed to a low speed path node (Ben Lubar)