2.2.0: Difference between revisions
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** VIP idle check logic now uses regular player kicking behavior if the VIP is the only person in the team | ** VIP idle check logic now uses regular player kicking behavior if the VIP is the only person in the team | ||
* Restructured FGDs, you only need to specify tf2c.fgd in your Hammer configuration | * Restructured FGDs, you only need to specify tf2c.fgd in your Hammer configuration | ||
* Added {{code|restrict_classes | * Added {{code|restrict_classes}} keyvalue to {{code|info_player_teamspawn}} to limit spawn points to specific classes | ||
* Fixed {{code|func_tracktrain}} facing the wrong direction when the first path node moves in a different direction than it faces (Ben Lubar) | * Fixed {{code|func_tracktrain}} facing the wrong direction when the first path node moves in a different direction than it faces (Ben Lubar) | ||
* Fixed {{code|func_tracktrain}} getting stuck when traveling from a high speed to a low speed path node (Ben Lubar) | * Fixed {{code|func_tracktrain}} getting stuck when traveling from a high speed to a low speed path node (Ben Lubar) | ||