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Created page with "'''Special Delivery''', abbreviated '''"SD"''', is a game mode originally from Team Fortress 2, combining aspects of Capture the Flag and Payload. The goal in Special Delivery is to capture the neutral Intelligence, represented by an Australium briefcase. Once it's made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase..." |
TR4SHQU33N (talk | contribs) m Adds both a thumbnail and the map list re-do to the Special Delivery page. |
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[[File:Doomsday_Launch_1.webp|thumb|right|The rocket launching on [[Doomsday]].]] | |||
'''Special Delivery''', abbreviated '''"SD"''', is a game mode originally from Team Fortress 2, combining aspects of [[Capture the Flag]] and [[Payload]]. | '''Special Delivery''', abbreviated '''"SD"''', is a game mode originally from Team Fortress 2, combining aspects of [[Capture the Flag]] and [[Payload]]. | ||
The goal in Special Delivery is to capture the neutral [[Intelligence]], represented by an Australium briefcase. Once it's made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase will make it rise, while also giving friendly players health and ammo. After it reaches the top, the rocket will open, allowing capture of the Australium - instantly winning the round. | The goal in Special Delivery is to capture the neutral [[Intelligence]], represented by an Australium briefcase. Once it's made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase will make it rise, while also giving friendly players health and ammo. After it reaches the top, the rocket will open, allowing capture of the Australium - instantly winning the round. | ||
== Maps == | |||
{{main|List of maps}} | |||
{| class="wikitable" style="text-align:center;" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name | |||
|- | |||
| '''[[Doomsday]]''' | |||
| [[File:Sd_doomsday.webp|200px]] | |||
| {{code|sd_doomsday}} | |||
|} | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||
Latest revision as of 12:23, 18 April 2025
Special Delivery, abbreviated "SD", is a game mode originally from Team Fortress 2, combining aspects of Capture the Flag and Payload.
The goal in Special Delivery is to capture the neutral Intelligence, represented by an Australium briefcase. Once it's made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase will make it rise, while also giving friendly players health and ammo. After it reaches the top, the rocket will open, allowing capture of the Australium - instantly winning the round.
Maps
Main article: List of maps
| Name | Picture | File name |
|---|---|---|
| Doomsday | sd_doomsday |
| Gamemodes | ||||
|---|---|---|---|---|
|
ᛰ - This mode is recognized by the game, but no official maps exist yet. | ||||
| Control Points based | ||||
| Flag based | ||||
| Payload based | ||||
| Civilian based | ||||
| Miscellaneous | ||||
| Sub gamemodes | ||||
| Scrapped | ||||