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Status effects: Difference between revisions

From TF2 Classified Wiki
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m VivaRomania moved page Status effect to Status effects
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== Crit Boost ==
== Crit Boost ==
(Main article: [[Critical Hit]])
''Main article: [[Critical hits]]''


Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy.  
Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy.  
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== Mini-crit Boost ==
== Mini-crit Boost ==
(Main article: [[Critical Hit]])
''Main article: [[Critical hits#Mini crits|Mini crits]]''


Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow.
Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow.
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== Overheal ==
== Overheal ==
(Main article: [[Healing]])
''Main article: [[Healing]]''


Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses.
Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses.
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== Invulnerability ==
== Invulnerability ==
(Main article: [[ÜberCharge]])
''Main article: [[ÜberCharge]]''


Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen.
Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen.
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== Haste/Speed Boost ==
== Haste/Speed Boost ==
(Main article: [[Haste]])
''Main article: [[Haste]]''


Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles.
Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles.
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== Damage Resistance ==
== Damage Resistance ==
Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other.
Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other.


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== Bleed ==
== Bleed ==
''Main article: [[Bleed]]''


Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4.
Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4.
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== Afterburn ==
== Afterburn ==
(Main article: [[Afterburn]])
''Main article: [[Afterburn]]''


Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3.
Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3.
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== Tranquilized ==
== Tranquilized ==
Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit.
Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit.


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[[Category:Gameplay]] [[Category:Lists]]
[[Category:Gameplay]]
[[Category:Lists]]