Status effects: Difference between revisions
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== Crit Boost == | == Crit Boost == | ||
''Main article: [[Critical hits]]'' | |||
Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy. | Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy. | ||
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== Mini-crit Boost == | == Mini-crit Boost == | ||
''Main article: [[Critical hits#Mini crits|Mini crits]]'' | |||
Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow. | Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow. | ||
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== Overheal == | == Overheal == | ||
''Main article: [[Healing]]'' | |||
Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses. | Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses. | ||
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== Invulnerability == | == Invulnerability == | ||
''Main article: [[ÜberCharge]]'' | |||
Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen. | Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen. | ||
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== Haste/Speed Boost == | == Haste/Speed Boost == | ||
''Main article: [[Haste]]'' | |||
Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles. | Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles. | ||
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== Damage Resistance == | == Damage Resistance == | ||
Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other. | Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other. | ||
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== Bleed == | == Bleed == | ||
''Main article: [[Bleed]]'' | |||
Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4. | Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4. | ||
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== Afterburn == | == Afterburn == | ||
''Main article: [[Afterburn]]'' | |||
Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3. | Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3. | ||
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== Tranquilized == | == Tranquilized == | ||
Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit. | Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit. | ||
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[[Category:Gameplay]] [[Category:Lists]] | [[Category:Gameplay]] | ||
[[Category:Lists]] | |||