3.0.5
| List of patches | ← 3.0.4 | 3.0.5 | 3.0.6 → |
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3.0.5 was a minor update for Team Fortress 2 Classic. It was released on February 24, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
Stability Fixes
- Fixed a number of startup and graphical issues when running the game on Intel graphics cards
- Fixed a crash related to kicking idle players
- Fixed a crash related to displaying medals in voice chat
- Fixed a crash related to firing the Anti-Aircraft Cannon while dead
- Fixed a crash on Payload maps with a lot of rollback zones
- Fixed a soft-lock when changing your resolution while in full-screen
- Fixed a memory leak related to VGUI scheme loading
- This fixes fonts getting corrupted after extended play (#42)
General Changes
- Added tf_use_circular_weaponspreads (from Team Comtress)
- Allows weapon spread to apply in a circular boundary rather than a box
- Disabled by default; servers can enable it to test the effect on game feel
- May be adjusted in future patches
- Added a large number of convars (under the prefix tf2c_rollback) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)
- Added tf2c_allow_special_suicides
- Allowing all players on a server to use otherwise cheat-protected suicides
- Added hud_medicautocallersound
- Toggles the Medic autocaller's noise
- Added mp_scrambleteams 2
- Does not trigger a map timer reset
- Fixed Medic autocaller sounds playing while the player is not a Medic
- Fixed autobalance attempting to place players in teams which aren't active
- Added a sound for Cyclops projectiles detonating without triggering a combo
- Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)
- Fixed an issue where Target IDs weren't displaying building haul prompts
- Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)
- Fixed an issue where environmental deaths could be survived while having damage resistance (#109)
- Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled
- Fixed Spy disguise and undisguise sounds not playing
- Fixed Mine Layer kills showing as Stickybomb kills in kill feed
- Fixed dropdowns not functioning in the options menu
- Fixed Civilian haste boost particle not properly applying
- Updated sound cache
- Updated localization files:
Gameplay Changes
- Updated the Nail Gun:
- Fixed an issue where the Nail Gun did not have damage ramp up (#488)
- Updated live TF2 compatibility:
- Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact
- Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them
- Spies no longer show speech bubbles while disguised
Map Changes
- Updated 4koth_frigid:
- Moved the latest map to the actual maps folder (we cannot imagine how this happened)
- Updated cp_dustbowl:
- Implemented latest changes from Korkade
Material Changes
- Added a normal map to the Flame Thrower
- Fixed selfillum mask on control room consoles
- Fixed incorrect alpha channels on several cloud textures
- Fixed crosshair6 looking identical to crosshair1 (#506)
- Updated Offline Training thumbnail for 4ARENA Flask (#314)
- Removed the following materials:
- player/items/crown_grn
- player/items/crown_ylw
- player/items/demo/crown_grn
- player/items/demo/crown_ylw
- vgui/achievements/*
Model Changes
- Made adjustments to the Medic's wrists (#317)
- Added global versions of various gameplay signs
- Fixed various models missing skins (#460, #470)
- Removed the following models:
- player/items/civilian/crown
Mapping Changes
- Added a black default cubemap (#413)
- Added light_directional to FGD