3.0.5

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List of patches 3.0.4 3.0.5 3.0.6

3.0.5 was a minor update for Team Fortress 2 Classic. It was released on February 24, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

Stability Fixes

  • Fixed a number of startup and graphical issues when running the game on Intel graphics cards
  • Fixed a crash related to kicking idle players
  • Fixed a crash related to displaying medals in voice chat
  • Fixed a crash related to firing the Anti-Aircraft Cannon while dead
  • Fixed a crash on Payload maps with a lot of rollback zones
  • Fixed a soft-lock when changing your resolution while in full-screen
  • Fixed a memory leak related to VGUI scheme loading
    • This fixes fonts getting corrupted after extended play (#42)

General Changes

  • Added tf_use_circular_weaponspreads (from Team Comtress)
    • Allows weapon spread to apply in a circular boundary rather than a box
    • Disabled by default; servers can enable it to test the effect on game feel
    • May be adjusted in future patches
  • Added a large number of convars (under the prefix tf2c_rollback) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)
  • Added tf2c_allow_special_suicides
    • Allowing all players on a server to use otherwise cheat-protected suicides
  • Added hud_medicautocallersound
    • Toggles the Medic autocaller's noise
  • Added mp_scrambleteams 2
    • Does not trigger a map timer reset
  • Fixed Medic autocaller sounds playing while the player is not a Medic
  • Fixed autobalance attempting to place players in teams which aren't active
  • Added a sound for Cyclops projectiles detonating without triggering a combo
  • Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)
  • Fixed an issue where Target IDs weren't displaying building haul prompts
  • Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)
  • Fixed an issue where environmental deaths could be survived while having damage resistance (#109)
  • Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled
  • Fixed Spy disguise and undisguise sounds not playing
  • Fixed Mine Layer kills showing as Stickybomb kills in kill feed
  • Fixed dropdowns not functioning in the options menu
  • Fixed Civilian haste boost particle not properly applying
  • Updated sound cache
  • Updated localization files:
    • Added Turkish language support (Hoş geldiniz!)
    • Added Brazilian language support (Bem-vindo!)

Gameplay Changes

  • Updated the Nail Gun:
    • Fixed an issue where the Nail Gun did not have damage ramp up (#488)
  • Updated live TF2 compatibility:
    • Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact
    • Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them
  • Spies no longer show speech bubbles while disguised

Map Changes

Material Changes

  • Added a normal map to the Flame Thrower
  • Fixed selfillum mask on control room consoles
  • Fixed incorrect alpha channels on several cloud textures
  • Fixed crosshair6 looking identical to crosshair1 (#506)
  • Updated Offline Training thumbnail for 4ARENA Flask (#314)
  • Removed the following materials:
    • player/items/crown_grn
    • player/items/crown_ylw
    • player/items/demo/crown_grn
    • player/items/demo/crown_ylw
    • vgui/achievements/*

Model Changes

  • Made adjustments to the Medic's wrists (#317)
  • Added global versions of various gameplay signs
  • Fixed various models missing skins (#460, #470)
  • Removed the following models:
    • player/items/civilian/crown

Mapping Changes

  • Added a black default cubemap (#413)
  • Added light_directional to FGD