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  • | slot=Melee The '''Bat''' is the default melee weapon of the [[Scout]]. It's an aluminum baseball bat with a slight dent n ...
    2 KB (284 words) - 07:44, 9 April 2026
  • | slot=Melee The '''Bottle''' is the default melee weapon of the Demoman. It is a brown, glass bottle o' scrumpy, with a grey ...
    3 KB (416 words) - 07:18, 9 April 2026
  • ...the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his t == Weapons == ...
    11 KB (1,688 words) - 21:47, 12 April 2026
  • ...e Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to th == Weapons == ...
    5 KB (725 words) - 03:30, 18 March 2026
  • '''Job:''' [[Wikipedia:Area denial weapons|Area Denial]] == Weapons == ...
    7 KB (1,008 words) - 14:05, 30 March 2026
  • | slot=Melee The '''Fire Axe''' is the stock melee weapon for the [[Pyro]]. It is a firefighter's axe with its head (but not b ...
    2 KB (281 words) - 07:34, 9 April 2026
  • | slot=Melee The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at th ...
    4 KB (620 words) - 04:47, 9 April 2026
  • == Weapons == === Melee === ...
    6 KB (898 words) - 03:23, 28 February 2026
  • Le '''Heavy Weapons Guy''' est une [[Classes/fr#Defense|classe défensive]] originaire de Russie |ru=Пулемётчик|ru_m=Gunner ...
    7 KB (1,061 words) - 01:28, 1 January 2026
  • | slot=Melee The '''Knife''' is the default melee weapon for the [[Spy]]. It is a butterfly knife with solid wooden handles a ...
    4 KB (679 words) - 04:17, 9 April 2026
  • ...n the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with ...[[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing ...
    6 KB (853 words) - 23:47, 31 December 2025
  • ...shotguns to projectile flare guns, switching between primary and secondary weapons can allow the Pyro to quickly combo multiple sources of damage onto the opp ...away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[Brick]]. ...
    6 KB (897 words) - 14:54, 13 April 2026
  • == Weapons == === Melee === ...
    4 KB (618 words) - 06:43, 14 February 2026
  • | slot=Melee ...a hidden attribute, it has a 70% increase in melee range compared to other weapons. ...
    8 KB (1,191 words) - 05:34, 9 April 2026
  • | slot=Melee The '''Shovel''' is the default melee weapon for the [[Soldier]]. It is a worn-out folding trench shovel with a d ...
    2 KB (240 words) - 07:39, 9 April 2026
  • == Weapons == === Melee === ...
    4 KB (706 words) - 04:29, 18 March 2026
  • ...uation. He is a generalist [[Classes#Offense|offense class]] with powerful weapons, the second-largest health pool in the game and plenty of mobility options. ...ircumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier's abiliti ...
    5 KB (720 words) - 23:42, 31 December 2025
  • == Weapons == === Melee === ...
    8 KB (1,174 words) - 05:13, 13 April 2026
  • {{Loadout positive|Tranquilized enemies take guaranteed crits from melee attacks}} * Is vulnerable to melee hits ...
    8 KB (1,057 words) - 04:00, 9 April 2026
  • | slot=Melee The '''Wrench''' is the default melee weapon of the [[Engineer]]. It is a monkey wrench of standard design, with ...
    3 KB (475 words) - 06:32, 9 April 2026