Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

3.0.5

From TF2 Classified Wiki
List of patches 3.0.4 3.0.5 3.0.6

3.0.5 was a minor update for Team Fortress 2 Classic. It was released on February 24, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

Stability Fixes

  • Fixed a number of startup and graphical issues when running the game on Intel graphics cards
  • Fixed a crash related to kicking idle players
  • Fixed a crash related to displaying medals in voice chat
  • Fixed a crash related to firing the Anti-Aircraft Cannon while dead
  • Fixed a crash on Payload maps with a lot of rollback zones
  • Fixed a soft-lock when changing your resolution while in full-screen
  • Fixed a memory leak related to VGUI scheme loading
    • This fixes fonts getting corrupted after extended play (#42)

General Changes

  • Added tf_use_circular_weaponspreads (from Team Comtress)
    • Allows weapon spread to apply in a circular boundary rather than a box
    • Disabled by default; servers can enable it to test the effect on game feel
    • May be adjusted in future patches
  • Added a large number of convars (under the prefix tf2c_rollback) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)
  • Added tf2c_allow_special_suicides
    • Allowing all players on a server to use otherwise cheat-protected suicides
  • Added hud_medicautocallersound
    • Toggles the Medic autocaller's noise
  • Added mp_scrambleteams 2
    • Does not trigger a map timer reset
  • Fixed Medic autocaller sounds playing while the player is not a Medic
  • Fixed autobalance attempting to place players in teams which aren't active
  • Added a sound for Cyclops projectiles detonating without triggering a combo
  • Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)
  • Fixed an issue where Target IDs weren't displaying building haul prompts
  • Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)
  • Fixed an issue where environmental deaths could be survived while having damage resistance (#109)
  • Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled
  • Fixed Spy disguise and undisguise sounds not playing
  • Fixed Mine Layer kills showing as Stickybomb kills in kill feed
  • Fixed dropdowns not functioning in the options menu
  • Fixed Civilian haste boost particle not properly applying
  • Updated sound cache
  • Updated localization files:
    • Added Turkish language support (Hoş geldiniz!)
    • Added Brazilian language support (Bem-vindo!)

Gameplay Changes

  • Updated the Nail Gun:
    • Fixed an issue where the Nail Gun did not have damage ramp up (#488)
  • Updated live TF2 compatibility:
    • Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact
    • Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them
  • Spies no longer show speech bubbles while disguised

Map Changes

Material Changes

  • Added a normal map to the Flame Thrower
  • Fixed selfillum mask on control room consoles
  • Fixed incorrect alpha channels on several cloud textures
  • Fixed crosshair6 looking identical to crosshair1 (#506)
  • Updated Offline Training thumbnail for 4ARENA Flask (#314)
  • Removed the following materials:
    • player/items/crown_grn
    • player/items/crown_ylw
    • player/items/demo/crown_grn
    • player/items/demo/crown_ylw
    • vgui/achievements/*

Model Changes

  • Made adjustments to the Medic's wrists (#317)
  • Added global versions of various gameplay signs
  • Fixed various models missing skins (#460, #470)
  • Removed the following models:
    • player/items/civilian/crown

Mapping Changes

  • Added a black default cubemap (#413)
  • Added light_directional to FGD