Health
The CivilianExcuse me, I'm in need of medical attention!
Health is most likely the most important aspect of your character in Team Fortress 2 Classic, because, as you can expect, if it reaches zero, you die. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life.
Health Comparison
| Class | Base health | Overhealed health | Total increase |
|---|---|---|---|
| Scout | 125 | 185 | 60 |
| Soldier | 200 | 300 | 100 |
| Pyro | 175 | 260 | 85 |
| Demoman | 175 | 260 | 85 |
| Heavy | 300 | 450 | 150 |
| Engineer | 125 | 185 | 60 |
| Medic | 150 | 225 | 75 |
| Medic (Überspritze) | 140 | 210 | 70 |
| Sniper | 125 | 185 | 60 |
| Sniper (Hunting Revolver) | 150 | 225 | 75 |
| Spy | 125 | 185 | 60 |
| Civilian | 200 | 300 | 100 |
Overheal
Overheal is an effect where your health is increased above your base health, maximum health up to 150% of their base health. For example, a Heavy has 300 base health, and thus recieves 150 extra health with overheal, totalling to 450 health in total. For some patients with lower max health, for example a Scout, if the overheal would end with a decimal, it is rounded down to a multiple of 5. So a Scout would only get up to 185 health with overheal.
Overheal is indicated to the player by their HUD health icon glowing and growing larger the more they are overhealed. Overheal is also visible to other players by the presence of overheal particles that come off of other players.
Overheal slowly decays with time, approximately 15 seconds, provided the person overhealed doesn't take any damage. The overheal decay time is the same regardless of your class. While a Spy can be boosted to 185 health and a Soldier is boosted to 300 health, they both decay in the same time.
Weapons that affect base health
| Name | Picture | Class | Notes |
|---|---|---|---|
| Hunting Revolver | Sniper | The Hunting Rifle increases the Sniper's maximum health by 25, up to 150. | |
| Überspritze | Medic | The Überspritze decreases the Medic's maximum health by 10, down to 140. |
Update history
- Fixed spies seeing health of cloaked enemy spies
- Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
- Deathmatch - Set player overheal decay 25% slower
- Deathmatch - Buffed player overheal cap to 200%
- Raised Deathmatch overheal drain time to 30 seconds (from 20)
- Deathmatch - Buffed player overheal cap to 200%
- Equipping the Uberspritze will now remove 25 health.
- Added low health warning sound.
- Players will now make louder pain sounds when below 25% health.
- Updated the Überspritze: Health penalty has been lessened to -10 (from -25) health
- Fixed an exploit where Huntsman arrows could be used to give players large health pools