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{{Infobox class
{{Infobox class
| class=Leaderboard_class_sniper
| class=Leaderboard_class_sniper
| title=Sniper
| type=Support
| type=Support
| health=125
| health=125
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{{Quotation|'''The Sniper''' ''after assassinating his most recent target''|''Everything above your neck's gonna be a fine red mist!''}}
{{Quotation|'''The Sniper''' ''after assassinating his most recent target''|''Everything above your neck's gonna be a fine red mist!''}}


The '''Sniper''' is a [[Classes#Support|support class]] that specializes in long-range combat, and can assassinate any enemy that crosses his sightline. He has 125 health and 100% speed, making him fragile with average speed. His [[Sniper Rifle]] is one of the game's most powerful weapons, able to kill any class with a headshot while fully charged, and is uncontestable at range. His ability to hold a single position and punish enemies who cross it with instant death is unmatched, and the inability for enemies to mount a response means he has free reign over wherever he looks. Far from a sitting duck, his ability to move around and get sightlines from obscure map angles can lead to surprising deaths outside the standard Sniper spots, and the first sign of a skilled Sniper is usually in the post-death screenshot. He can also deal unexpectedly high damage from close up, simply by quickscoping and clicking on the enemy's head, which is enough to kill or severely wound all classes. This makes him the game's premier pick class, and a skilled shot can end an engagement before it even begins.
The '''Sniper''' is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]].  


The Sniper's downsides are his mediocrity in direct combat, reliance on his teammate's front line, inability to contribute to objectives, constant threat from enemy Snipers, and high skill requirements. The Sniper Rifle deals very poor sustained damage, and while the [[SMG]] is his best method of self-defense, it is not as powerful as the sidearms of other classes. Combined with the Sniper's fragility, this means he will have a hard time defending himself unless he gets a lucky scoped shot, and prefers to stay in the back lines, far behind his teammates. If his team's united front suddenly collapses, the Sniper is usually the first to die, and because he lacks movement options and is only average speed, running can just fail you. This issue is compounded by the Sniper's difficulties in capturing objectives, since his fragility and long-range specialization means he is severely disadvantaged when taking point. This is compounded by attacks from enemy Snipers, who are locked in constant duels for sightline supremacy, and failing to keep track of their positions will lead to your unexpected death. Finally, the Sniper is no class for players who cannot aim. Since the single-shot nature of the Sniper Rifle is less forgiving than that of other primary weapons, having an "off day" has significantly more impact on Sniper than on other classes. On Sniper, if you miss, you miss.
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.


Despite these downsides, they are mitigated by running really far away and shooting people. As he is the only class in the game that can deal meaningful damage at long range, the only appropriate counter to him is to not get seen at all - and failing that, move wildly and hope he misses. On offense, he can peek around corners and get risky kills off enemies who leave the comfort of their base, including destroying exposed [[Sentry Gun|Sentry Guns]], as well as the necessary counter-sniping. On defense, he can snuff out [[Medic|Medics]] and their patients before they have a chance to run in, neutralizing the imbalance of power and creating a more favourable defensive line. While the Sniper is dominant on wide-open maps, he is still usable with sufficient skill even on cramped maps, and his skill ceiling is practically infinite. He rewards independent play, smart positioning, quick thinking, and technical practice with unmatched power, and is the perfect class for aim-monster loner types who just want to rack up kills.
The Sniper is voiced by John Patrick Lowrie.


== Bio ==
== Bio ==
Country of Origin: Australia
<poem>
 
'''Country of Origin:''' Australia
Job: Precision Elimination
'''Job:''' Precision Elimination
 
'''Motto:''' "Pink Cloud of Death"
Motto: "Pink Cloud of Death"
 
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
</poem>


== Weapons ==
== Weapons ==
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As a Sniper…
As a Sniper…
* …the longer you spend zoomed in the scope, the more damage the shot will do.
* …aim for the heads of enemies to deal significantly high damage.
* …aim for the head to do [[Critical hit|critical]] damage.
* …you can scope with your [[Sniper Rifle]] or focus with your Hunting Revolver by pressing {{attack2}}.
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.
* …your Sniper Rifle will deal more damage the longer you are scoped in.
* …zoom with the sniper rifle by hitting {{Attack2}}.
* …a fully charged Sniper Rifle headshot can kill most classes instantly.
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.
* …your [[SMG]] is vital for taking care of enemies that get too close for comfort.
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.
* …your [[Kukri]] is your last line of defense, and can be useful for dealing with surprise ambushes.
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.
* …the [[Huntsman]] can be used for more offensive close-range combat, at the cost of accuracy.
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.
* …the Huntsman will lose accuracy if it's pulled back for longer than 5 seconds. You can reset it by pressing {{attack2}}.
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.
* …your [[Hunting Revolver]] is a great mid-range option. Use it to deal high damage while quickly moving in and out of the frontline.
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!
* …you move much faster while focused with the Hunting Revolver compared to your other primary weapons.
* …your [[Fishwhacker]] can knock back groups of enemies and cause them to bleed. Use it to push intruders away.


== Names in other languages ==
== Names in other languages ==
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|tr=Sniper
|tr=Sniper
|uk=Снайпер|uk_m=Sniper
|uk=Снайпер|uk_m=Sniper
|zh-hans=狙击手|zh-hans_m=Sniper
}}
}}
== Trivia ==
* The Sniper has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Medic]] and [[Spy]].


== Trivia ==
== Comparison to ''Team Fortress 2'' ==
* In ''Team Fortress 2 Classic'', Sniper's first person hand models now correctly show only one glove on his left hand, compared to ''Team Fortress 2'' where both of his hands had gloves.
* In ''Team Fortress 2 Classified'', Sniper's first person hand models now correctly show only one glove on his left hand, compared to live ''TF2'' where both of his hands had gloves.
* ''Classified'' omitted Sniper's scar on his left face and left ear that he took from the Spy in "Meet the Spy" despite the trailer being canon in ''Classified''.
{{Nav classes}}

Latest revision as of 10:09, 21 June 2026

Sniper
Basic Information
Icon
Type Support
Health 125 (185 with overheal)
Speed 100%

Everything above your neck's gonna be a fine red mist!

The Sniper after assassinating his most recent target

The Sniper is a support class that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the Sniper Rifle, SMG, and Kukri, are all weak at close to mid range combat, with the Sniper Rifle especially being geared towards long range combat. The Sniper Rifle allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His SMG and Kukri serve as his main forms of self defense, with the SMG being used at mid range while the Kukri serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as Spy and Scout.

Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, Heavies due to their slow speed, and Medics due to their power and low health pool.

The Sniper is voiced by John Patrick Lowrie.

Bio

Country of Origin: Australia
Job: Precision Elimination
Motto: "Pink Cloud of Death"
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.

Weapons

Primary

Weapon Kill icon

Sniper Rifle

Huntsman

Hunting Revolver

Secondary

Weapon Kill icon

SMG

Melee

Weapon Kill icon

Kukri

Fishwhacker

Tips

Main article: Basic Sniper Strategy

As a Sniper…

  • …aim for the heads of enemies to deal significantly high damage.
  • …you can scope with your Sniper Rifle or focus with your Hunting Revolver by pressing MOUSE2.
  • …your Sniper Rifle will deal more damage the longer you are scoped in.
  • …a fully charged Sniper Rifle headshot can kill most classes instantly.
  • …your SMG is vital for taking care of enemies that get too close for comfort.
  • …your Kukri is your last line of defense, and can be useful for dealing with surprise ambushes.
  • …the Huntsman can be used for more offensive close-range combat, at the cost of accuracy.
  • …the Huntsman will lose accuracy if it's pulled back for longer than 5 seconds. You can reset it by pressing MOUSE2.
  • …your Hunting Revolver is a great mid-range option. Use it to deal high damage while quickly moving in and out of the frontline.
  • …you move much faster while focused with the Hunting Revolver compared to your other primary weapons.
  • …your Fishwhacker can knock back groups of enemies and cause them to bleed. Use it to push intruders away.

Names in other languages

Language Name Meaning
Bulgarian Снайпер Sniper
Spanish Sniper -
English Sniper -
French Sniper -
German Sniper -
Hungarian Mesterlövész Sniper
Italian Cecchino Sniper
Polish Snajper Sniper
Brazilian Portuguese Sniper -
Romanian Sniper -
Russian Снайпер Sniper
Turkish Sniper -
Ukrainian Снайпер Sniper
Simplified Chinese 狙击手 Sniper

Trivia

  • The Sniper has the tallest first-person view height of 75 Hu, shared with the Heavy, Medic and Spy.

Comparison to Team Fortress 2

  • In Team Fortress 2 Classified, Sniper's first person hand models now correctly show only one glove on his left hand, compared to live TF2 where both of his hands had gloves.
  • Classified omitted Sniper's scar on his left face and left ear that he took from the Spy in "Meet the Spy" despite the trailer being canon in Classified.