Avanti: Difference between revisions
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Hunterbunney (talk | contribs) Created vip_avanti |
Hunterbunney (talk | contribs) m Fixed versioning in infobox |
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|file-name = vip_avanti | |file-name = vip_avanti | ||
|developer = {{Dev|14bit}}<br>{{Dev|abp}}<br>{{Dev|rami}}<br>{{Dev|Waugh101}}<br>{{Dev|Lurondor}}<br>{{Dev|moonley}}<br>{{Dev|NassimO}}<br>{{Dev|Damon}} | |developer = {{Dev|14bit}}<br>{{Dev|abp}}<br>{{Dev|rami}}<br>{{Dev|Waugh101}}<br>{{Dev|Lurondor}}<br>{{Dev|moonley}}<br>{{Dev|NassimO}}<br>{{Dev|Damon}} | ||
|release-date = January 30, 2026 | |release-date = January 30, 2026 ([[3.0.0]]) | ||
|map-environment = Rural | |map-environment = Rural | ||
|map-setting = Evening | |map-setting = Evening | ||
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* Removed full ammo pack on RED's battlements at Final | * Removed full ammo pack on RED's battlements at Final | ||
}} | }} | ||
{{Nav_Maps}} | |||
Latest revision as of 06:06, 21 September 2026
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| Avanti | |
|---|---|
| Basic Information | |
| Map type | VIP |
| File name | vip_avanti
|
| Release date | January 30, 2026 (3.0.0) |
| Developer(s) | |
| Map info | |
| Environment | Rural |
| Setting | Evening |
Steam release announcement pageTo reach the safety of his illegally parked car, the Civilian will need to pass through the winery's tasting parlor, its fermentation plant, and a stuck-in-the-past visitor center—all connected by narrow European-style alleys with ample opportunity for RED to box him in.
Avanti is an official VIP map, set in the Napa Valley wine region of California. Its layout is based on the Team Fortress Classic Command Points map Avanti. BLU must escort the VIP to the three control points, ending at his limousine at the winery's front gate.
Avanti was released January 30th, 2026 as part of the game's official Steam release, patch 3.0.0.
Locations
Overview

Update history
3.0.0
- Added vip_avanti
- Fixed the final control point not triggering final control point warnings from the Announcer while being captured
- Even more improvements to collisions on the staircases around the fountain at Final
- Adjustments to clipping and detailing to make it easier to jump into the bell tower window from below
- Clipping improvements
- Fixed several texture alignment issues
- Fixed several visible nodraws and dev textures
- Reworked the windows on Red's highground at Final
- Reworked health and ammo around Final
- Fixed misaligned spawn trigger at Red's final spawn
- Fixed several small gaps in geometry around the fences at Final
- Detailing adjustments around Final to improve player readability
- Lighting adjustments around Final to improve player readability
- Updated navigation mesh
- Added light fixtures to the wine cellar underneath point A
- Fixed a case where sometimes the one-way door in BLU's forward spawn would get stuck closed if a player exited and entered the trigger with extremely precise timing
- Removed full ammo pack on RED's battlements at Final
Official Maps
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| Arena |
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| Capture the Flag | |||||||
| Control Points |
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| Domination |
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| King of the Hill | |||||||
| Payload | |||||||
| Payload Race |
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| Special Delivery | |||||||
| Territorial Control | |||||||
| Territorial Domination | |||||||
| VIP | |||||||
| VIP Race | |||||||