Classes: Difference between revisions
m Added Henchman from OP, don't know if he belongs here (yet) but i decided to add him anyways. Tag: Reverted |
m Support instead of Special |
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'''Classes''' are the nine playable character classes in ''Team Fortress 2 Classic'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes. | '''Classes''' are the nine playable character classes in ''Team Fortress 2 Classic'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes. | ||
== Types of Classes == | |||
{| class="wikitable collapsible" width="75%" height="0px" style="text-align: center" | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Offense | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Defense | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Support | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="10%" colspan="1" | Special | |||
|- | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px|link=scout]]<br>'''[[Scout]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px|link=soldier]]<br>'''[[Soldier]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px|link=pyro]]<br>'''[[Pyro]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px|link=demoman]]<br>'''[[Demoman]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px|link=heavy]]<br>'''[[Heavy]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px|link=engineer]]<br>'''[[Engineer]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px|link=medic]]<br>'''[[Medic]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px|link=sniper]]<br>'''[[Sniper]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px|link=spy]]<br>'''[[Spy]]''' | |||
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px|link=civilian]]<br>'''[[Civilian]]''' | |||
|} | |||
Special classes are only available in specific game modes. | |||
They cannot be used in regular game modes, unless enabled in the server by setting the {{code|tf2c_allow_special_classes}} cvar to 1. | |||
Spies also cannot disguise as them, unless the {{code|tf2c_allow_special_classes}} cvar is set to 2, in which case Spies will be able to disguise as them using the {{code|disguise}} command. Special classes won't show up in the [[Disguise Kit]]. | |||
== | == Stats == | ||
In ''Team Fortress 2 Classic'', every class has a unique speed or health.<br> | |||
Players can be Overhealed by [[Medic]]'s Secondaries, which increase a classes' health to 150% of their base health. The [[Hunting Revolver]] increases [[Sniper]]'s health by 25hp and the [[Uberspritze]] decreases [[Medic]]'s health by 10hp.<br> | |||
Running Backwards reduces speed to 90% of the classes' speed. Crouching reduces speed to 33% of the classes' speed. Swimming reduces speed to 80% of the classes' speed. Revving decreases [[Heavy]]'s speed to 48% of his base speed. Scoping decreases [[Sniper]]'s speed. The [[Sniper Rifle]] decreases his speed to 27% of his base, the [[Hunting Revolver]] to 40% and the [[Huntsman]] to 53%. | |||
== | {| class="wikitable collapsible" width="35%" height="0px" style="text-align: center" | ||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="20%" | Class | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="35%" | Health | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="45%" | Speed | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px|link=scout]]<br>'''[[Scout]]''' | |||
== | | '''Base:''' 125hp<br>'''Overheal:''' 185hp | ||
| '''Base:''' 133% / 400Hu per second<br>'''Haste:''' 168% / 505Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px|link=soldier]]<br>'''[[Soldier]]''' | |||
| '''Base:''' 200hp<br>'''Overheal:''' 300hp | |||
| '''Base:''' 80% / 240Hu per second<br>'''Haste:''' 112% / 336Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px|link=pyro]]<br>'''[[Pyro]]''' | |||
| '''Base:''' 175hp<br>'''Overheal:''' 260hp | |||
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px|link=demoman]]<br>'''[[Demoman]]''' | |||
| '''Base:''' 175hp<br>'''Overheal:''' 260hp | |||
| '''Base:''' 93% / 280Hu per second<br>'''Haste:''' 128% / 385Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px|link=heavy]]<br>'''[[Heavy]]''' | |||
| '''Base:''' 300hp<br>'''Overheal:''' 450hp | |||
| '''Base:''' 77% / 230Hu per second<br>'''Haste:''' 107% / 322Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px|link=engineer]]<br>'''[[Engineer]]''' | |||
| '''Base:''' 125hp<br>'''Overheal:''' 185hp | |||
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px|link=medic]]<br>'''[[Medic]]''' | |||
| '''Base:''' 150hp<br>'''Overheal:''' 225hp | |||
| '''Base:''' 107% / 320Hu per second<br>'''Haste:''' 142% / 425Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px|link=sniper]]<br>'''[[Sniper]]''' | |||
| '''Base:''' 125hp<br>'''Overheal:''' 185hp | |||
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px|link=spy]]<br>'''[[Spy]]''' | |||
| '''Base:''' 125hp<br>'''Overheal:''' 185hp | |||
| '''Base:''' 107% / 320Hu per second<br>'''Haste:''' 142% / 425Hu per second | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px|link=civilian]]<br>'''[[Civilian]]''' | |||
| '''Base:''' 200hp<br>'''Overheal:''' 300hp | |||
| '''Base:''' 93% / 280Hu per second<br>'''Haste:''' 128% / 385Hu per second | |||
|- | |||
|} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Lists]] | |||
Latest revision as of 01:57, 10 February 2026
Classes are the nine playable character classes in Team Fortress 2 Classic, as well as special classes such as the Civilian. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.
Types of Classes
| Offense | Defense | Support | Special | ||||||
|---|---|---|---|---|---|---|---|---|---|
![]() Scout |
![]() Soldier |
![]() Pyro |
![]() Demoman |
![]() Heavy |
![]() Engineer |
![]() Medic |
![]() Sniper |
![]() Spy |
![]() Civilian |
Special classes are only available in specific game modes.
They cannot be used in regular game modes, unless enabled in the server by setting the tf2c_allow_special_classes cvar to 1. Spies also cannot disguise as them, unless the tf2c_allow_special_classes cvar is set to 2, in which case Spies will be able to disguise as them using the disguise command. Special classes won't show up in the Disguise Kit.
Stats
In Team Fortress 2 Classic, every class has a unique speed or health.
Players can be Overhealed by Medic's Secondaries, which increase a classes' health to 150% of their base health. The Hunting Revolver increases Sniper's health by 25hp and the Uberspritze decreases Medic's health by 10hp.
Running Backwards reduces speed to 90% of the classes' speed. Crouching reduces speed to 33% of the classes' speed. Swimming reduces speed to 80% of the classes' speed. Revving decreases Heavy's speed to 48% of his base speed. Scoping decreases Sniper's speed. The Sniper Rifle decreases his speed to 27% of his base, the Hunting Revolver to 40% and the Huntsman to 53%.
| Class | Health | Speed |
|---|---|---|
![]() Scout |
Base: 125hp Overheal: 185hp |
Base: 133% / 400Hu per second Haste: 168% / 505Hu per second |
![]() Soldier |
Base: 200hp Overheal: 300hp |
Base: 80% / 240Hu per second Haste: 112% / 336Hu per second |
![]() Pyro |
Base: 175hp Overheal: 260hp |
Base: 100% / 300Hu per second Haste: 135% / 405Hu per second |
![]() Demoman |
Base: 175hp Overheal: 260hp |
Base: 93% / 280Hu per second Haste: 128% / 385Hu per second |
![]() Heavy |
Base: 300hp Overheal: 450hp |
Base: 77% / 230Hu per second Haste: 107% / 322Hu per second |
![]() Engineer |
Base: 125hp Overheal: 185hp |
Base: 100% / 300Hu per second Haste: 135% / 405Hu per second |
![]() Medic |
Base: 150hp Overheal: 225hp |
Base: 107% / 320Hu per second Haste: 142% / 425Hu per second |
![]() Sniper |
Base: 125hp Overheal: 185hp |
Base: 100% / 300Hu per second Haste: 135% / 405Hu per second |
![]() Spy |
Base: 125hp Overheal: 185hp |
Base: 107% / 320Hu per second Haste: 142% / 425Hu per second |
![]() Civilian |
Base: 200hp Overheal: 300hp |
Base: 93% / 280Hu per second Haste: 128% / 385Hu per second |









