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Fight or Flight: Difference between revisions

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[[File:Fight or Flight Logo.png|thumb|450px]]
[[File:Fight or Flight Logo.png|right|450px]]{{Quotation|'''Fight or Flight''' blog announcement|Seatbelts on! Tray tables in their upright positions! "No Smoking" lights completely ignored! '''The Fight or Flight Update''' is getting off the ground shortly. Take a look at DAY ONE, and see the result of three years' brainstorming on how to make air travel -- the safest, most expensive form of transit -- as cheap and dangerous as possible.}}
The '''Fight or Flight''' update was the second major update for Team Fortress 2 Classic. True to its namesake, it focused on content related to mobility, as well as several weapons and maps. Its flagship feature is the [[Jump Pads|Jump Pad]], an Engineer building that allows taking to the skies. The [[Anti-Aircraft Cannon]] was designed for Heavy to swat enemies out of the air, while the [[Twin Barrel]] affords Pyro greater mobility. The [[Brick]] gives Scout a hard-hitting projectile, while the Heavy gains [[Chekhov's Punch]] and the Pyro gains the [[Harvester]] - both weapons that store critical hits for later. Finally, [[L'escampette]] gives the Spy an alternate watch, allowing for easier escapes.


The '''Fight or Flight''' update was the second major update for [[Team Fortress 2 Classic]]. It focused on content involving new mobility or related to air. Things such as a new [[Jump Pads|building that allows teammates to jump high]], an [[Anti-Aircraft Cannon|anti aircraft cannon]] to shoot said jumping enemies, and a [[Twin Barrel|shotgun that lets Pyro double jump]] were included in this update.
The update also introduces the [[Arena]] map [[Floodgate]], the [[Four-Team]] [[King of the Hill]] map [[Frigid]], the [[Payload]] map [[Jinn]], the Four-Team [[Medieval Mode]] map [[Krepost]], and the new [[Territorial Domination]] game mode with the map [[Caper]].  


In total this update introduced 7 new weapons, 5 new maps including a 4 team medieval one, a new gamemode, 54 new achievements, and various fixes and changes to the core gameplay.  
This update introduced 7 new weapons, 5 new maps, 1 new game mode, 54 new achievements, and various gameplay changes.


== Announcements ==
== Announcements ==
The Fight or Flight page officially began on April 26, 2023, as announced on the [https://tf2classic.com/fight_or_flight/day1 Team Fortress 2 Classic Website].
The Fight or Flight page officially began on April 26, 2023, as announced on the [https://tf2classic.com/fight_or_flight/day1 Team Fortress 2 Classic Website].
* '''Day 1''': Introduced the [[Jump Pads]], the [[L'escampette]], a quality of life change to disguises on Four-Team matches, and maps [[Frigid]] and [[Floodgate]], which were [[King of the Hill]] and [[Arena]] respectively.
* '''Day 1''': Introduced [[Jump Pads]], the [[L'escampette]], a global [[Disguise Kit|disguise]] for [[Four-Team]], and the maps [[Floodgate]] and [[Frigid]] - the first Four-Team [[King of the Hill]] map.
* '''Day 2''': Introduced the [[Anti-Aircraft Cannon]], [[Chekhov's Punch]], the [[Twin Barrel]], and the [[Harvester]], and maps [[Jinn]] and [[Krepost]], the first [[Four-Team]] [[Medieval Mode]] map.
* '''Day 2''': Introduced the [[Anti-Aircraft Cannon]], [[Chekhov's Punch]], the [[Twin Barrel]], and the [[Harvester]], as well as the maps [[Jinn]] and [[Krepost]] - the first Four-Team [[Medieval Mode]] map.
* '''Day 3''': The new [[Territorial Domination]] gamemode was introduced along with the map [[Caper]]. 54 new achievements were announced, and a change log was posted, including a reference to the [[Brick]]. The update was also officially released.
* '''Day 3''': Introduced the [[Brick]], and added the map [[Caper]], which introduces the new [[Territorial Domination]] game mode. 54 new achievements were also announced, as well as the update changelog.


== Additions ==
== Additions ==