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{{Quotation|'''爆破手''' ''after blowing up an enemy mercenary''|''Oh, they're goin' ta have to glue you back together... IN HELL!''}}
{{Quotation|'''The Demoman''' ''after blowing up an enemy mercenary''|''Oh, they're goin' ta have to glue you back together... IN HELL!''}}


The '''Demoman''' is a demolitions expert and a self-described "Black Scottish Cyclops" from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]] with a fascination for all things explosive and a fierce temper. He is a generalist [[Classes#Defense|defense class]] with powerful explosives and mobility options by the dozen.
The '''Demoman''' is a demolitions expert and a self-described "Black Scottish Cyclops" from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]] with a fascination for all things explosive and a fierce temper. He is a generalist [[Classes#Defense|defense class]] with powerful explosives and mobility options by the dozen.


He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as ''pills'' or ''pipes'') that deal high amounts of damage in large areas,  a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as "The [[Cyclops]]" that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the [[Soldier]].
He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as ''pills'' or ''pipes'') that deal high amounts of damage in large areas,  a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as "[[Cyclops|The Cyclops]]" that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the [[Soldier]].


His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as ''stickies'') to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn't have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.
His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as ''stickies'') to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn't have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.
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As a Demoman…
As a Demoman…
* …use your [[Grenade Launcher|grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.
* …press {{attack2}} to remotely detonate Stickybombs or fizzle out Mines you've placed down.
* …hit {{Attack}} to fire [[Stickybomb Launcher|Stickybombs]] and then use {{Attack2}} to detonate them later.
* …set off explosives beneath your feet to jump great lengths.
* …the longer you hold down the fire button with the sticky launcher{{sic}}, the farther the shot will go.
* …crouch when preparing for an explosive jump in order to achieve maximum height.
* …set off Stickybombs beneath your feet to [[Jumping|Stickybomb jump]] up to great heights.
* …use your [[Grenade Launcher]] for direct combat. Airborne grenades detonate immediately upon impact with an enemy.
* …the longer you hold down %attack% with the [[Stickybomb Launcher]], the farther the Stickybomb will shoot.
* …shoot Stickybombs onto walls and ceilings where they're hard to spot.
* …shoot Stickybombs onto walls and ceilings where they're hard to spot.
* …crouch when preparing for a Stickybomb jump in order to achieve maximum height.
* …your [[Bottle]] can be used for close combat after explosive jumping into enemy territory.
* …your [[bottle]] can be used for close combat without having to worry about aiming or detonation times.
* …your Bottle will deal the same amount of damage regardless of being smashed open.
* …your bottle does the same amount of damage whether it is smashed open or not.
* …throw your [[Dynamite Pack]] onto busy [[Control point (objective)|Control Points]] in order to clear off any enemies.
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|Control Points]] in order to clear off enemies.
* …your Dynamite Pack can be disabled by enemy [[Engineers]]. Be mindful when hurling it into [[Sentry Gun]] nests.
* …the [[Gunboats]] greatly reduce health loss from Stickybomb jumps. Use them when positioning and mobility are especially important.
* …the [[Gunboats]] greatly reduce health loss from explosive jumps. Use them when positioning and mobility are especially important.
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.
* …the [[Mine Layer]] shoots proximity Mines that automatically detonate if an enemy gets too close. Use it for an automated defense!
* …the Mine Layer's mines can be deactivated all at once by pressing {{Attack2}}.
* …EMP grenades shot from the [[Cyclops]] will only detonate when you let them. Use this to time an explosive jump or set off a deadly trap!
* …the Cyclops instantly detonates your own explosives. Go for an aggressive combo kill!
* …you can use the Cyclops to fizzle out any nearby enemy Stickybombs, Dynamite Packs, and Mines.


== Names in other languages ==
== Names in other languages ==
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|tr=Demoman
|tr=Demoman
|uk=Підривник|uk_m=Demoman
|uk=Підривник|uk_m=Demoman
|zh-hans=爆破手|zh-hans_m=Demoman
}}
}}


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*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.
*The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb.
*The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb.
* The Demoman has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Engineer]].


{{Nav classes}}
{{Nav classes}}

Latest revision as of 10:05, 21 June 2026

Demoman
Basic Information
Icon
Type Defensive
Health 175 (260 with overheal)
Speed 93%

Oh, they're goin' ta have to glue you back together... IN HELL!

The Demoman after blowing up an enemy mercenary

The Demoman is a demolitions expert and a self-described "Black Scottish Cyclops" from Ullapool, Scotland with a fascination for all things explosive and a fierce temper. He is a generalist defense class with powerful explosives and mobility options by the dozen.

He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as pills or pipes) that deal high amounts of damage in large areas, a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as "The Cyclops" that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the Soldier.

His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as stickies) to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn't have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.

Demoman is voiced by Gary Schwartz.

Bio

Location of origin: Ullapool, Scotland, United Kingdom
Job: House Cleaning
Motto: "Boom Boom Baby."
Special ability: Stickybomb jump
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.

Weapons

Primary

Weapon Kill icon

Grenade Launcher

Gunboats
N/A

Cyclops

Secondary

Weapon Kill icon

Stickybomb Launcher

Dynamite Pack

Mine Layer

Melee

Weapon Kill icon

Bottle

Tips

Main article: Basic Demoman Strategy

As a Demoman…

  • …press MOUSE2 to remotely detonate Stickybombs or fizzle out Mines you've placed down.
  • …set off explosives beneath your feet to jump great lengths.
  • …crouch when preparing for an explosive jump in order to achieve maximum height.
  • …use your Grenade Launcher for direct combat. Airborne grenades detonate immediately upon impact with an enemy.
  • …the longer you hold down %attack% with the Stickybomb Launcher, the farther the Stickybomb will shoot.
  • …shoot Stickybombs onto walls and ceilings where they're hard to spot.
  • …your Bottle can be used for close combat after explosive jumping into enemy territory.
  • …your Bottle will deal the same amount of damage regardless of being smashed open.
  • …throw your Dynamite Pack onto busy Control Points in order to clear off any enemies.
  • …your Dynamite Pack can be disabled by enemy Engineers. Be mindful when hurling it into Sentry Gun nests.
  • …the Gunboats greatly reduce health loss from explosive jumps. Use them when positioning and mobility are especially important.
  • …the Mine Layer shoots proximity Mines that automatically detonate if an enemy gets too close. Use it for an automated defense!
  • …EMP grenades shot from the Cyclops will only detonate when you let them. Use this to time an explosive jump or set off a deadly trap!
  • …the Cyclops instantly detonates your own explosives. Go for an aggressive combo kill!
  • …you can use the Cyclops to fizzle out any nearby enemy Stickybombs, Dynamite Packs, and Mines.

Names in other languages

Language Name Meaning
Bulgarian Разрушител Destroyer
Spanish Demoman -
English Demoman -
French Demoman -
German Demoman -
Hungarian Robbantós ?
Italian Demolitore Demoman
Polish Demoman -
Brazilian Portuguese Demoman -
Romanian Demoman -
Russian Подрывник Demoman
Turkish Demoman -
Ukrainian Підривник Demoman
Simplified Chinese 爆破手 Demoman

Trivia

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.
  • The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb.
  • The Demoman has a first-person view height of 68 Hu, shared with the Soldier, Pyro and Engineer.