Deathmatch: Difference between revisions
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[[File:banner_image_beta3.png|thumb|right|Banner used for Deathmatch.]] | [[File:banner_image_beta3.png|thumb|right|Banner used for Deathmatch.]] | ||
{{scrapped}} | {{scrapped}} | ||
{{todo| | |||
Add unaccounted for images for specific weapons (Tommy Gun, the map-hidden weapons, Hydraulic Hammer)}} | |||
'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, | '''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like [[VIP]], named the [[Mercenary]] who would be the only playable class in this mode. | ||
Players would start with two starting weapons ([[Pistol]] and [[Crowbar]]), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below. | |||
* It was too large; it felt like | Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'': | ||
* It was too large; it felt like its own separate game. | |||
* Any gamemode that removes classes/weapons to function goes against some of the core principles of ''Team Fortress''. | * Any gamemode that removes classes/weapons to function goes against some of the core principles of ''Team Fortress''. | ||
* The code was getting to the point where if one thing was done in X, it'd screw something up in Y. | * The code was getting to the point where if one thing was done in X, it'd screw something up in Y. | ||
==Deathmatch weapons== | ==Deathmatch weapons== | ||
=== Primary === | |||
{{Weapon table| | |||
{{Weapon|Flame Thrower}} | |||
{{Weapon|Grenade Launcher}} | |||
{{Weapon|Minigun}} | |||
{{Weapon|Rocket Launcher}} | |||
{{Weapon|Sniper Rifle}} | |||
{{Weapon|Super Shotgun}} | |||
{{Weapon|Sten Gun}} | |||
{{Weapon|Tommy Gun}} | |||
}} | |||
=== Secondary === | |||
{{Weapon table| | |||
{{Weapon|Shotgun}} | |||
{{Weapon|Pistol}} | |||
{{Weapon|Flare Gun}} | |||
{{Weapon|Six Shooter}} | |||
}} | |||
=== Melee === | |||
{{Weapon table| | |||
{{Weapon|Crowbar}} | |||
}} | |||
=== Hidden melee weapons === | |||
{{Weapon table| | |||
{{Weapon|Coffee Pot}} | |||
{{Weapon|Lead Pipe}} | |||
}} | |||
=== Power-up specific weapons === | |||
{{Weapon table| | |||
{{Weapon|Hydraulic Hammers}} | |||
}} | |||
== Power-ups == | |||
This is a list of power-ups that were able to be found in this mode: | |||
{| class="wikitable sortable grid" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Effects | |||
|- | |||
|[[File:Powerup_crits.png|Critical Hits|100px]] | |||
| Applies [[Critical hits]] to the player for a period of fifteen seconds. | |||
|- | |||
|[[File:Powerup_uber.png|Ubercharge|100px]] | |||
| Applies [[Ubercharge]] to the player for a period of fifteen seconds. | |||
|- | |||
|[[File:Powerup_megahealth.png|Megahealth|100px]] | |||
| Applies max overheal to the player which drains overtime till it returns to base health. | |||
|} | |||
==Maps== | ==Maps== | ||
The | {{main|List of maps}} | ||
{| class="wikitable" style="text-align:center;" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name | |||
|- | |||
| '''[[2Fort (Deathmatch)|2Fort (DM)]]''' | |||
| [[File:Dm_2fort.png|200px]] | |||
| {{code|dm_2fort}} | |||
|- | |||
| '''[[Axiomax]]''' | |||
| [[File:Dm_axiomax.png|200px]] | |||
| {{code|dm_axiomax}} | |||
|- | |||
| '''[[Compound]]''' | |||
| [[File:Dm_compound.png|200px]] | |||
| {{code|dm_compound}} | |||
|- | |||
| '''[[Grain]]''' | |||
| [[File:Dm_grain.png|200px]] | |||
| {{code|dm_grain}} | |||
|- | |||
| '''[[Lineage]]''' | |||
| [[File:Dm_lineage.png|200px]] | |||
| {{code|dm_lineage}} | |||
|- | |||
| '''[[Lumberyard (Deathmatch)|Lumberyard (DM)]]''' | |||
| [[File:Dm_lumberyard.png|200px]] | |||
| {{code|dm_lumberyard}} | |||
|- | |||
| '''[[Offblast (Deathmatch)|Offblast (DM)]]''' | |||
| [[File:Dm_offblast.png|200px]] | |||
| {{code|dm_offblast}} | |||
|- | |||
| '''[[Parley]]''' | |||
| [[File:Dm_parley.png|200px]] | |||
| {{code|dm_parley}} | |||
|- | |||
| '''[[Ravine (Deathmatch)|Ravine (DM)]]''' | |||
| [[File:Dm_ravine.png|200px]] | |||
| {{code|dm_ravine}} | |||
|- | |||
| '''[[Wiseau]]''' | |||
| [[File:Dm_wiseau.png|200px]] | |||
| {{code|dm_wiseau}} | |||
|} | |||
== Update history == | |||
{{Update history| | |||
{{Update|1.8.3}} | |||
* Added a very VERY early version of [[Deathmatch]] mode. | |||
* W.I.P [[Mercenary]] model by Maxxy | |||
* Players can set their own model color using {{code|tf2c_setmerccolor R G B}} | |||
** Note: The merc. model with proper coloring support wasn’t ready yet. | |||
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map | |||
* Added [[Compound|dm_compound]] (OneFourth) | |||
{{Update|1.8.3.1}} | |||
* Fixed the tf_logic_deathmatch fgd entry | |||
{{Update|1.9.0}} | |||
<br> | |||
'''Additions''' | |||
* Added the crowbar{{sic}} | |||
* Added the deathmatch weapon spawner entity into the game | |||
* Added support for Mercenary and Civilian HUD images | |||
{{Update|2.0.0 (BETA)}} | |||
<br> | |||
'''Additions''' | |||
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
** Free-for-all competition to get the most kills | |||
** Round ends after 50 kills have been reached | |||
* DM-specific Weapons (Iamgoofball) | |||
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
* Added the Overheal Pill (Game Zombie, Nitronik) | |||
** New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
'''Maps''' | |||
* Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | |||
{{Update|2.0.0 (BETA 2)}} | |||
<br> | |||
'''Maps''' | |||
* Added maps: | |||
** dm_grain | |||
* Removed maps: | |||
** dm_offblast | |||
* Updated maps: | |||
** dm_wiseau | |||
'''Deathmatch''' | |||
* Kills and assists no longer grant double points | |||
* Suicides and environmental deaths subtract 1 point | |||
* Mercenary colors now only change after the player has respawned | |||
** RIP Rainbow Merc | |||
* Added a colored sniper dot{{sic}} | |||
* Added the Uber powerup | |||
* Enabled player collision | |||
* Added the Berserk powerup (currently not present in any maps) | |||
* Added blue outlines to weapon spawners | |||
* Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty) | |||
* Set player overheal decay 25% slower | |||
* Buffed player overheal cap to 200% | |||
* Scoreboard now displays killstreaks | |||
* Respawn particles now preview properly | |||
* Heavy Artillery added to weapon pool | |||
* Flare Gun added to weapon pool | |||
* Reworked the Sten Gun Animations | |||
{{Update|2.0.0 (BETA 3)}} | |||
<br> | |||
'''General''' | |||
* Raised Deathmatch overheal drain time to 30 seconds (from 20) | |||
* | '''Bugs/Exploits''' | ||
* Fixed a client crash related to chat in Deathmatch | |||
* | |||
{{Update|2.0.0 (BETA 4)}} | |||
<br> | |||
'''General''' | |||
* {{code|tf_weaponspawner}} now allows options to disable glow and rotation | |||
'''Weapons''' | |||
* Removed the Heavy Artillery | |||
* Added the Tommy Gun | |||
* Added several map specific Deathmatch melee weapons | |||
* RPG stats changed to replace Deathmatch Rocket Launcher | |||
** (maps have not been recompiled with this change yet) | |||
'''Maps''' | |||
* Updated Wiseau soundscapes | |||
* Updated DM_Grain | |||
* Added a new test map, dm_lineage_a1. Due to potential crashes this map has not been added to the default Deathmatch rotation. | |||
{{Update|2.0.0}} | |||
<br> | |||
'''Maps''' | |||
* Removed the following maps: | |||
** dm_2fort | |||
** dm_axiomax | |||
** dm_devtest | |||
** dm_grain | |||
** dm_liniage{{sic}} | |||
** dm_lumberyard | |||
** dm_parley | |||
** dm_ravine | |||
** dm_wiseau | |||
}} | |||
<br> | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||