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Deathmatch: Difference between revisions

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TR4SHQU33N (talk | contribs)
m forgot one map, woops!
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[[File:banner_image_beta3.png|thumb|right|Banner used for Deathmatch.]]
[[File:banner_image_beta3.png|thumb|right|Banner used for Deathmatch.]]
{{scrapped}}
{{scrapped}}
{{todo|
Add unaccounted for images for specific weapons (Tommy Gun, the map-hidden weapons, Hydraulic Hammer)}}


'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive [[Mercenary]] class,. Players would start the round with a [[Pistol]] and [[Crowbar]], with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.
'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like [[VIP]], named the [[Mercenary]] who would be the only playable class in this mode.


Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'':
Players would start with two starting weapons ([[Pistol]] and [[Crowbar]]), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below.


* It was too large; it felt like it's own separate game.
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'':
 
* It was too large; it felt like its own separate game.
* Any gamemode that removes classes/weapons to function goes against some of the core principles of ''Team Fortress''.
* Any gamemode that removes classes/weapons to function goes against some of the core principles of ''Team Fortress''.
* The code was getting to the point where if one thing was done in X, it'd screw something up in Y.
* The code was getting to the point where if one thing was done in X, it'd screw something up in Y.


==Deathmatch weapons==
==Deathmatch weapons==
The following is a list of [[Weapons|weapons]] that could be used in Deathmatch:
=== Primary ===
{{Weapon table|
{{Weapon|Flame Thrower}}
{{Weapon|Grenade Launcher}}
{{Weapon|Minigun}}
{{Weapon|Rocket Launcher}}
{{Weapon|Sniper Rifle}}
{{Weapon|Super Shotgun}}
{{Weapon|Sten Gun}}
{{Weapon|Tommy Gun}}
}}
=== Secondary ===
{{Weapon table|
{{Weapon|Shotgun}}
{{Weapon|Pistol}}
{{Weapon|Flare Gun}}
{{Weapon|Six Shooter}}
}}
=== Melee ===
{{Weapon table|
{{Weapon|Crowbar}}
}}
 
=== Hidden melee weapons ===
{{Weapon table|
{{Weapon|Coffee Pot}}
{{Weapon|Lead Pipe}}
}}
 
=== Power-up specific weapons ===
{{Weapon table|
{{Weapon|Hydraulic Hammers}}
}}
 
== Power-ups ==
This is a list of power-ups that were able to be found in this mode:
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Effects
|-
|[[File:Powerup_crits.png|Critical Hits|100px]]
| Applies [[Critical hits]] to the player for a period of fifteen seconds.
|-
|[[File:Powerup_uber.png|Ubercharge|100px]]
| Applies [[Ubercharge]] to the player for a period of fifteen seconds.
|-
|[[File:Powerup_megahealth.png|Megahealth|100px]]
| Applies max overheal to the player which drains overtime till it returns to base health.
|}


* [[Crowbar]]
* [[Flare Gun]]
* [[Grenade Launcher]]
* [[Heavy Artillery]]
* [[Hydraulic Hammers]]
* [[Pistol]]
* [[Rocket Launcher (DM)]]
* [[Six Shooter]]
* [[Sniper Rifle]]
* [[Super Shotgun]]
* [[Sten Gun]]
==Maps==
==Maps==
The following is a list of official Deathmatch [[List of maps|maps]]:
{{main|List of maps}}
 
{| class="wikitable" style="text-align:center;"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name
|-
| '''[[2Fort (Deathmatch)|2Fort (DM)]]'''
| [[File:Dm_2fort.png|200px]]
| {{code|dm_2fort}}
|-
| '''[[Axiomax]]'''
| [[File:Dm_axiomax.png|200px]]
| {{code|dm_axiomax}}
|-
| '''[[Compound]]'''
| [[File:Dm_compound.png|200px]]
| {{code|dm_compound}}
|-
| '''[[Grain]]'''
| [[File:Dm_grain.png|200px]]
| {{code|dm_grain}}
|-
| '''[[Lineage]]'''
| [[File:Dm_lineage.png|200px]]
| {{code|dm_lineage}}
|-
| '''[[Lumberyard (Deathmatch)|Lumberyard (DM)]]'''
| [[File:Dm_lumberyard.png|200px]]
| {{code|dm_lumberyard}}
|-
| '''[[Offblast (Deathmatch)|Offblast (DM)]]'''
| [[File:Dm_offblast.png|200px]]
| {{code|dm_offblast}}
|-
| '''[[Parley]]'''
| [[File:Dm_parley.png|200px]]
| {{code|dm_parley}}
|-
| '''[[Ravine (Deathmatch)|Ravine (DM)]]'''
| [[File:Dm_ravine.png|200px]]
| {{code|dm_ravine}}
|-
| '''[[Wiseau]]'''
| [[File:Dm_wiseau.png|200px]]
| {{code|dm_wiseau}}
|}
 
== Update history ==
{{Update history|
{{Update|1.8.3}}
* Added a very VERY early version of [[Deathmatch]] mode.
* W.I.P [[Mercenary]] model by Maxxy
* Players can set their own model color using {{code|tf2c_setmerccolor R G B}}
** Note: The merc. model with proper coloring support wasn’t ready yet.
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
* Added [[Compound|dm_compound]] (OneFourth)
 
{{Update|1.8.3.1}}
* Fixed the tf_logic_deathmatch fgd entry
 
{{Update|1.9.0}}
<br>
'''Additions'''
* Added the crowbar{{sic}}
* Added the deathmatch weapon spawner entity into the game
* Added support for Mercenary and Civilian HUD images
 
{{Update|2.0.0 (BETA)}}
<br>
'''Additions'''
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
** Free-for-all competition to get the most kills
** Round ends after 50 kills have been reached
* DM-specific Weapons (Iamgoofball)
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]]
* Added the Overheal Pill (Game Zombie, Nitronik)
** New kind of medkit that heals 8%, can overheal and doesn't extinguish.
'''Maps'''
* Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
 
{{Update|2.0.0 (BETA 2)}}
<br>
'''Maps'''
* Added maps:
** dm_grain
* Removed maps:
** dm_offblast
* Updated maps:
** dm_wiseau
 
'''Deathmatch'''
* Kills and assists no longer grant double points
* Suicides and environmental deaths subtract 1 point
* Mercenary colors now only change after the player has respawned
** RIP Rainbow Merc
* Added a colored sniper dot{{sic}}
* Added the Uber powerup
* Enabled player collision
* Added the Berserk powerup (currently not present in any maps)
* Added blue outlines to weapon spawners
* Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
* Set player overheal decay 25% slower
* Buffed player overheal cap to 200%
* Scoreboard now displays killstreaks
* Respawn particles now preview properly
* Heavy Artillery added to weapon pool
* Flare Gun added to weapon pool
* Reworked the Sten Gun Animations


* [[2Fort (Deathmatch)|2Fort (DM)]]
{{Update|2.0.0 (BETA 3)}}
* [[Axiomax]]
<br>
* [[Compound]]
'''General'''
* [[Grain]]
* Raised Deathmatch overheal drain time to 30 seconds (from 20)
* [[Lineage]]
'''Bugs/Exploits'''
* [[Lumberyard (Deathmatch)|Lumberyard (DM)]]
* Fixed a client crash related to chat in Deathmatch
* [[Offblast (Deathmatch)|Offblast (DM)]]
* [[Parley]]
* [[Ravine (Deathmatch)|Ravine (DM)]]
* [[Wiseau]]


{{Update|2.0.0 (BETA 4)}}
<br>
'''General'''
* {{code|tf_weaponspawner}} now allows options to disable glow and rotation
'''Weapons'''
* Removed the Heavy Artillery
* Added the Tommy Gun
* Added several map specific Deathmatch melee weapons
* RPG stats changed to replace Deathmatch Rocket Launcher
** (maps have not been recompiled with this change yet)
'''Maps'''
* Updated Wiseau soundscapes
* Updated DM_Grain
* Added a new test map, dm_lineage_a1. Due to potential crashes this map has not been added to the default Deathmatch rotation.


{{Update|2.0.0}}
<br>
'''Maps'''
* Removed the following maps:
** dm_2fort
** dm_axiomax
** dm_devtest
** dm_grain
** dm_liniage{{sic}}
** dm_lumberyard
** dm_parley
** dm_ravine
** dm_wiseau
}}
<br>
{{Nav_gamemodes}}
{{Nav_gamemodes}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]