Haste: Difference between revisions
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{{Quotation|The Civilian Granting '''Haste''' to a teammate|Full steam ahead!}} | {{Quotation|The Civilian Granting '''Haste''' to a teammate|Full steam ahead!}} | ||
[[File: | [[File:HasteHudIcon.png|200px|right]] | ||
'''Haste''' or '''haste boost''' is a beneficial effect that is granted by the [[Civilian]] wielding the [[Derby Cane]]. Players with a haste boost have faster movement speed, firing speed, reload speed, weapon switch speed, [[Minigun]] and [[Anti-Aircraft Cannon]] rev-up speed, [[Coilgun]] charge speed, [[Medigun]] and [[Kritzkrieg]] heal speed, [[Shock Therapy]] charge speed and [[Sniper Rifle]] and huntsman charge speed. Haste does ''not'' increase projectile speed, [[Harvester|HEAT meter]] build rate, [[Stickybomb Launcher|Stickybomb]] and [[Mine Layer|Mine]] priming speed, the [[Dynamite Pack]]'s fuse, any [[Engineer]] devices, Ubercharge build speed, [[Invis Watch|cloak]] recharge rate, | '''Haste''' or '''haste boost''' is a beneficial effect that is granted by the [[Civilian]] wielding the [[Derby Cane]]. Players with a haste boost have faster movement speed, firing speed, reload speed, weapon switch speed, [[Minigun]] and [[Anti-Aircraft Cannon]] rev-up speed, [[Coilgun]] charge speed, [[buildings]]' redeploy and build speed, [[Medigun]] and [[Kritzkrieg]] heal speed, [[Shock Therapy]] charge speed and [[Sniper Rifle]] and huntsman charge speed. Haste does ''not'' increase projectile speed, [[Harvester|HEAT meter]] build rate, [[Stickybomb Launcher|Stickybomb]] and [[Mine Layer|Mine]] priming speed, the [[Dynamite Pack]]'s fuse, any [[Engineer]] devices, Ubercharge build speed, [[Invis Watch|cloak]] recharge rate, and other Civilians' boost recharge rate. | ||
[[ | More specifically, Haste increases reload speed, on average by 50%, and firing speed, on average, by 25%. Items that need to recharge, such as the [[Sandvich]] or [[Dynamite Pack]], as well as weapons that can charge attacks, like the [[Coilgun]] or [[Sniper Rifle]], each have their charge times reduced by 66% if the charge time can be evenly divided by 3, otherwise, charge time is halved. | ||
When a player is hastened, a team coloured symbol of two derby canes crossing over the haste chevrons will appear on their HUD and motion lines will appear around the screen, and to other players the class will gain a team-coloured aura and emit upwards-chevron particle effects and speed lines while moving. | When a player is hastened, a team coloured symbol of two derby canes crossing over the haste chevrons will appear on their HUD and motion lines will appear around the screen, and to other players the class will gain a team-coloured aura and emit upwards-chevron particle effects and speed lines while moving. Voicelines will also be sped and pitched up. | ||
== Speed Comparison == | == Speed Comparison == | ||
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{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Original | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Original<br>Speed | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Boosted | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Boosted<br>Speed | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Percent | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Percent<br>Increase | ||
|- | |- | ||
| '''[[Scout]]''' | | style="background-color: #f1e9cb" | '''[[Scout]]''' | ||
| 400 | | 400 | ||
| 505 | | 505 | ||
| 26.3% | | 26.3% | ||
|- | |- | ||
| '''[[Soldier]]''' | | style="background-color: #f1e9cb" | '''[[Soldier]]''' | ||
| 240 | | 240 | ||
| 336 | | 336 | ||
| 40% | | 40% | ||
|- | |- | ||
| '''[[Pyro]]''' | | style="background-color: #f1e9cb" | '''[[Pyro]]''' | ||
| 300 | | 300 | ||
| 405 | | 405 | ||
| 35% | | 35% | ||
|- | |- | ||
| '''[[Demoman]]''' | | style="background-color: #f1e9cb" | '''[[Demoman]]''' | ||
| 280 | | 280 | ||
| 385 | | 385 | ||
| 37.5% | | 37.5% | ||
|- | |- | ||
| '''[[Heavy]]''' | | style="background-color: #f1e9cb" | '''[[Heavy]]''' | ||
| 230 | | 230 | ||
| 322 | | 322 | ||
| 40% | | 40% | ||
|- | |- | ||
| '''[[Heavy]] (revved up)''' | | style="background-color: #f1e9cb" | '''[[Heavy]] (revved up)''' | ||
| 110 | | 110 | ||
| 154 | | 154 | ||
| 40% | | 40% | ||
|- | |- | ||
| '''[[Engineer]]''' | | style="background-color: #f1e9cb" | '''[[Engineer]]''' | ||
| 300 | | 300 | ||
| 405 | | 405 | ||
| 35% | | 35% | ||
|- | |- | ||
| '''[[Engineer]] (hauling)''' | | style="background-color: #f1e9cb" | '''[[Engineer]] (hauling)''' | ||
| 270 | | 270 | ||
| 365 | | 365 | ||
| 35% | | 35% | ||
|- | |- | ||
| '''[[Medic]]''' | | style="background-color: #f1e9cb" | '''[[Medic]]''' | ||
| 320 | | 320 | ||
| 425 | | 425 | ||
| 32.8% | | 32.8% | ||
|- | |- | ||
| '''[[Sniper]]''' | | style="background-color: #f1e9cb" | '''[[Sniper]]''' | ||
| 300 | | 300 | ||
| 405 | | 405 | ||
| 35% | | 35% | ||
|- | |- | ||
| '''[[Sniper]] ( | | style="background-color: #f1e9cb" | '''[[Sniper]] (Scoped with [[Sniper Rifle]])''' | ||
| 80 | | 80 | ||
| | | 108 | ||
| | | 35% | ||
|- | |||
| style="background-color: #f1e9cb" | '''[[Sniper]] (Scoped with [[Hunting Revolver]])''' | |||
| 120 | |||
| 162 | |||
| 35% | |||
|- | |||
| style="background-color: #f1e9cb" | '''[[Sniper]] ([[Huntsman]] drawn)''' | |||
| 160 | |||
| 216 | |||
| 35% | |||
|- | |- | ||
| '''[[Spy]]''' | | style="background-color: #f1e9cb" | '''[[Spy]]''' | ||
| 320 | | 320 | ||
| 432 | | 432 | ||
| 35% | | 35% | ||
|- | |- | ||
| '''[[Civilian]]''' | | style="background-color: #f1e9cb" | '''[[Civilian]]''' | ||
| 280 | | 280 | ||
| 385 | | 385 | ||
| Line 85: | Line 95: | ||
== Weapons that grant Haste == | == Weapons that grant Haste == | ||
The following weapons | The following weapons grant haste to another player. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
| Line 109: | Line 119: | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Status effects]] | |||