Soldier: Difference between revisions
From TF2 Classified Wiki
More actions
Pygargue00fr (talk | contribs) m →Bio |
No edit summary |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 54: | Line 54: | ||
* …aim rockets at enemies' feet to ensure they can't avoid the explosion damage. | * …aim rockets at enemies' feet to ensure they can't avoid the explosion damage. | ||
* …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time. | * …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time. | ||
* …your rockets have strong knockback. | * …your rockets have strong knockback. Jostle enemies or knock them airborne! | ||
* …use your [[ | * …use your [[Shotgun]] to conserve rockets and avoid waiting for reload times in the middle of combat.. | ||
* …use your [[ | * …use your [[Shovel]] to deal consistent close-range damage without having to worry about splash damage.. | ||
* …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important. | * …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important. | ||
* …your [[RPG| | * …your [[RPG|R.P.G.'s]] rockets shoot in an arc, and can land over enemy cover. Be sure to aim your rockets carefully!. | ||
* …your [[Admiralty Anchor|Admiralty Anchor's]] earthquake damage scales with the longer it's been held. Deploy it at the peak of a rocket jump!. | |||
* …equipping the Admiralty Anchor leaves you prone to taking critical hits from projectiles while airborne. Take to the skies carefully. | |||
== Names in other languages == | == Names in other languages == | ||
| Line 79: | Line 81: | ||
== Trivia == | == Trivia == | ||
*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer. | *The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original ''Team Fortress'' games. Valve embraced it in '''TF2''', as evidenced by the addition of weapons such as the Rocket Jumper found in '''TF2''' and Soldier rocket jumping in the first modern TF2 trailer. | ||
*Despite the Soldier's Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2's development. | *Despite the Soldier's Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during '''Team Fortress 2''''s development. | ||
* The Soldier has a first-person view height of 68 Hu, shared with the [[Pyro]], [[Demoman]] and [[Engineer]]. | |||
{{Nav classes}} | {{Nav classes}} | ||