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Deathmatch: Difference between revisions

From TF2 Classified Wiki
TR4SHQU33N (talk | contribs)
Adds a section with a table provided for the Powerups
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'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive [[Mercenary]] class. Players would start the round with a [[Pistol]] and [[Crowbar]], with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.
'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive [[Mercenary]] class. Players would start the round with a [[Pistol]] and [[Crowbar]], with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.


Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'':
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'':


* It was too large; it felt like its own separate game.
* It was too large; it felt like its own separate game.