Deathmatch: Difference between revisions

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{{scrapped}}
{{scrapped}}


'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive [[Mercenary]] class. Players would start the round with a [[Pistol]] and [[Crowbar]], with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.
'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like [[VIP]], named the [[Mercenary]] who would be the only playable class in this mode.
 
Players would start with two starting weapons ([[Pistol]] and [[Crowbar]]), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below.


Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'':
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'':
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* [[Sten Gun]]
* [[Sten Gun]]


== Powerups ==
== Power-ups ==
This is a list of power-ups that were able to be found in this mode:
{| class="wikitable sortable grid"
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
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==Maps==
==Maps==
The following is a list of official Deathmatch [[List of maps|maps]]:
{{main|List of maps}}


* [[2Fort (Deathmatch)|2Fort (DM)]]
{| class="wikitable" style="text-align:center;"
* [[Axiomax]]
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
* [[Compound]]
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
* [[Grain]]
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name
* [[Lineage]]
|-
* [[Lumberyard (Deathmatch)|Lumberyard (DM)]]
| '''[[2Fort (Deathmatch)|2Fort (DM)]]'''
* [[Offblast (Deathmatch)|Offblast (DM)]]
| [[File:Dm_2fort.png|200px]]
* [[Parley]]
| {{code|dm_2fort}}
* [[Ravine (Deathmatch)|Ravine (DM)]]
|-
* [[Wiseau]]
| '''[[Axiomax]]'''
| [[File:Dm_axiomax.png|200px]]
| {{code|dm_axiomax}}
|-
| '''[[Compound]]'''
| [[File:Dm_compound.png|200px]]
| {{code|dm_compound}}
|-
| '''[[Grain]]'''
| [[File:Dm_grain.png|200px]]
| {{code|dm_grain}}
|-
| '''[[Lineage]]'''
| [[File:Dm_lineage.png|200px]]
| {{code|dm_lineage}}
|-
| '''[[Lumberyard (Deathmatch)|Lumberyard (DM)]]'''
| [[File:Dm_lumberyard.png|200px]]
| {{code|dm_lumberyard}}
|-
| '''[[Offblast (Deathmatch)|Offblast (DM)]]'''
| [[File:Dm_offblast.png|200px]]
| {{code|dm_offblast}}
|-
| '''[[Parley]]'''
| [[File:Dm_parley.png|200px]]
| {{code|dm_parley}}
|-
| '''[[Ravine (Deathmatch)|Ravine (DM)]]'''
| [[File:Dm_ravine.png|200px]]
| {{code|dm_ravine}}
|-
| '''[[Wiseau]]'''
| [[File:Dm_wiseau.png|200px]]
| {{code|dm_wiseau}}
|}





Revision as of 15:55, 16 April 2025

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Banner used for Deathmatch.

Deathmatch was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like VIP, named the Mercenary who would be the only playable class in this mode.

Players would start with two starting weapons (Pistol and Crowbar), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below.

Deathmatch would eventually be removed from the game for a number of reasons, splitting off into Team Deathmatch Classic and Open Fortress:

  • It was too large; it felt like its own separate game.
  • Any gamemode that removes classes/weapons to function goes against some of the core principles of Team Fortress.
  • The code was getting to the point where if one thing was done in X, it'd screw something up in Y.

Deathmatch weapons

The following is a list of weapons that could be used in Deathmatch:

Power-ups

This is a list of power-ups that were able to be found in this mode:

Type Effects
Critical Hits Applies Critical hits to the player for a period of fifteen seconds.
Ubercharge Applies Ubercharge to the player for a period of fifteen seconds.
Megahealth Applies max overheal to the player which drains overtime till it returns to base health.

Maps

Main article: List of maps
Name Picture File name
2Fort (DM) dm_2fort
Axiomax File:Dm axiomax.png dm_axiomax
Compound dm_compound
Grain File:Dm grain.png dm_grain
Lineage File:Dm lineage.png dm_lineage
Lumberyard (DM) File:Dm lumberyard.png dm_lumberyard
Offblast (DM) File:Dm offblast.png dm_offblast
Parley File:Dm parley.png dm_parley
Ravine (DM) File:Dm ravine.png dm_ravine
Wiseau dm_wiseau