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List of TF2C conditions: Difference between revisions

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| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the "Agility" powerup in Mannpower mode.
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the "Agility" powerup in Mannpower mode.
|| TF_COND_RUNE_AGILITY
|| TF_COND_RUNE_AGILITY
|}
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.
|| TF_COND_GRAPPLINGHOOK
|| TF_COND_GRAPPLINGHOOK
|}
| 99 ||  Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.
| 99 ||  Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.
|| TF_COND_GRAPPLINGHOOK_SAFEFALL
|| TF_COND_GRAPPLINGHOOK_SAFEFALL
|}
| 100 ||  Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing.
| 100 ||  Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing.
|| TF_COND_GRAPPLINGHOOK_LATCHED
|| TF_COND_GRAPPLINGHOOK_LATCHED
|}
| 101 ||  Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.
| 101 ||  Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.
|| TF_COND_GRAPPLINGHOOK_BLEEDING
|| TF_COND_GRAPPLINGHOOK_BLEEDING
|}
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.
|| TF_COND_AFTERBURN_IMMUNE
|| TF_COND_AFTERBURN_IMMUNE
|}
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the "Knockout" powerup in Mannpower mode.
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the "Knockout" powerup in Mannpower mode.
|| TF_COND_RUNE_KNOCKOUT
|| TF_COND_RUNE_KNOCKOUT
|}
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.
|| TF_COND_RUNE_IMBALANCE
|| TF_COND_RUNE_IMBALANCE
|}
| 105 ||  Mannpower Crit powerup.
| 105 ||  Mannpower Crit powerup.
|| TF_COND_CRITBOOSTED_RUNE_TEMP
|| TF_COND_CRITBOOSTED_RUNE_TEMP