Avanti: Difference between revisions
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== Trivia == | == Trivia == | ||
* There are around 150 wine bottles on the map that can be pushed around. | |||
* The bell in the Bell Tower will ring if shot. | |||
* A Team Fortress Classic flag can be found in one of the Visitor Center's displays. | |||
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Latest revision as of 08:16, 26 September 2026
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| Avanti | |
|---|---|
| Basic Information | |
| Map type | VIP |
| File name | vip_avanti
|
| Release date | January 30, 2026 (3.0.0) |
| Developer(s) | |
| Map info | |
| Environment | Rural |
| Setting | Evening |
Steam release announcement pageTo reach the safety of his illegally parked car, the Civilian will need to pass through the winery's tasting parlor, its fermentation plant, and a stuck-in-the-past visitor center—all connected by narrow European-style alleys with ample opportunity for RED to box him in.
Avanti is an official VIP map, set in the Napa Valley wine region of California. Its layout is based on the Team Fortress Classic Command Points map Avanti. BLU must escort the VIP to the Four control points, ending at his limousine at the winery's front gate.
Avanti was released January 30th, 2026 as part of the game's official Steam release, patch 3.0.0.
Locations
Overview

Point A
Red team starts at a forward spawn between Point B and Point C, while BLU team starts in an initial spawn area with two different exits. This spawn area is alike dustbowl, where the spawn room and setup gates are separate. BLU has two spawn rooms in this spawn area. There is a small covered picnic region next to a death pit, and an indoor route that gives BLU high ground above the courtyard, and a quick route to Point B's courtyard. Point A is housed inside a building with an open side, and routes up to it form below. When Point A is captured, BLU gains a forward spawnroom, and RED's spawn is pushed back to Point D.
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Courtyard A
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Parlor A
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Picnic Area
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Point A Route
Point B
TEMPTEXT Point B, on raised platform, drop down nearby becomes good spot for jumppad or explosive jump, highground route over A also connects to B courtyard On capture of B, Red's shortcut exit to C is blocked off
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Courtyard B
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Parlor B
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Point B Route
Point C
TEMPTEXT Point C, Has a long indoor flank route, with full ammo and small health near the point. The bell tower can be used as a sniping position. On capture of C, Blu's forward spawn is moved to next to Point B
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Early Exit
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Transition
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Point C
Point D
TEMPTEXT Point D, centered around a fountain. Sits infront of vistor centre. A tunnel route to the right, and shortcut route to the left. Tunnel route also leads into visitor centre. Gates open after Point D is capped, letting civ reach his car
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RED Spawn
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Tunnel
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Visitor Center
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Visitor Center Basement
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Point D
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Bell Tower
Trivia
- There are around 150 wine bottles on the map that can be pushed around.
- The bell in the Bell Tower will ring if shot.
- A Team Fortress Classic flag can be found in one of the Visitor Center's displays.
Update history
- Added vip_avanti
- Fixed the final control point not triggering final control point warnings from the Announcer while being captured
- Even more improvements to collisions on the staircases around the fountain at Final
- Adjustments to clipping and detailing to make it easier to jump into the bell tower window from below
- Clipping improvements
- Fixed several texture alignment issues
- Fixed several visible nodraws and dev textures
- Reworked the windows on Red's highground at Final
- Reworked health and ammo around Final
- Fixed misaligned spawn trigger at Red's final spawn
- Fixed several small gaps in geometry around the fences at Final
- Detailing adjustments around Final to improve player readability
- Lighting adjustments around Final to improve player readability
- Updated navigation mesh
- Added light fixtures to the wine cellar underneath point A
- Fixed a case where sometimes the one-way door in BLU's forward spawn would get stuck closed if a player exited and entered the trigger with extremely precise timing
- Removed full ammo pack on RED's battlements at Final
Official Maps
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|---|---|---|---|---|---|---|---|
| Arena |
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| Capture the Flag | |||||||
| Control Points |
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| Domination |
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| King of the Hill | |||||||
| Payload | |||||||
| Payload Race |
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| Special Delivery | |||||||
| Territorial Control | |||||||
| Territorial Domination | |||||||
| VIP | |||||||
| VIP Race | |||||||