Fire: Difference between revisions
From TF2 Classified Wiki
More actions
VivaRomania (talk | contribs) m →Update history: update history fixes |
mNo edit summary |
||
| Line 1: | Line 1: | ||
[[File:Burning Spy.png|thumb|alt=Spy on Fire|A Burning Spy.|400px]] | [[File:Burning Spy.png|thumb|alt=Spy on Fire|A Burning Spy.|400px]] | ||
'''Fire''' or '''Flames''' refers to the special particles produced by the [[Pyro]]'s primary weapons. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. | '''Fire''' or '''Flames''' refers to the special particles produced by the [[Pyro]]'s primary weapons. When these particles connect to an enemy player, a damage-over-time [[Status effect|effect]] (sometimes called a DOT) called afterburn is applied. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. | ||
== Flame mechanics == | == Flame mechanics == | ||
| Line 10: | Line 10: | ||
Afterburn is a DOT effect that can be inflicted with the stock Flame Thrower and the [[Flare Gun]]. When an afterburn-causing attack lands, the target is set aflame with a visual indicator. Upon being set aflame, the lit character in question will yell that they are on fire, alerting nearby [[Medic]]s and teammates. Setting an opponent on fire disorients targets on fire as flame effects appear on the edge of their screen and shake their screen with each tick of the afterburn. This is especially frustrating for enemy [[Sniper]]s as the scoped view while on fire will move every time the Sniper takes burning damage, making it much harder to aim. When a burning player calls for Medic, their Medic speech balloon will be on fire, notifying friendly Medics that a teammate is on fire and in danger of dying to afterburn. Pyros are immune to afterburn and only take 1 tick of fire damage before they are automatically extinguished. | Afterburn is a DOT effect that can be inflicted with the stock Flame Thrower and the [[Flare Gun]]. When an afterburn-causing attack lands, the target is set aflame with a visual indicator. Upon being set aflame, the lit character in question will yell that they are on fire, alerting nearby [[Medic]]s and teammates. Setting an opponent on fire disorients targets on fire as flame effects appear on the edge of their screen and shake their screen with each tick of the afterburn. This is especially frustrating for enemy [[Sniper]]s as the scoped view while on fire will move every time the Sniper takes burning damage, making it much harder to aim. When a burning player calls for Medic, their Medic speech balloon will be on fire, notifying friendly Medics that a teammate is on fire and in danger of dying to afterburn. Pyros are immune to afterburn and only take 1 tick of fire damage before they are automatically extinguished. | ||
Afterburn is a particularly effective [[ | Afterburn is a particularly effective [[Basic Pyro Strategy|Spy Checking]] tool, as invisibility or disguises are not immune to afterburn. A Pyro wishing to spy-check an area can spray flames in all directions, and any Spies will be lit. Burning players give off additional effects, showing a player's true allegiance. This is useful to distinguish friendly Spies who are on fire from enemy Spies. | ||
Afterburn can be extinguished in a variety of ways. The Pyro's own [[Airblast|airblast]] can extinguish teammates, as can health packs that instantly extinguish afterburn, water on certain maps (e.g. [[2Fort]] sewers), and any source of healing that can out-heal the damage afterburn does. Any source of healing can heal a burning teammate, such as the [[Medi Gun|medibeam]] or a [[Dispenser]], giving them the health to tank the afterburn damage and survive. It is also possible that if the enemy Pyro is wielding the [[Harvester]], killing the Harvester-wielding Pyro will extinguish all enemy players, no matter where the afterburn originated from. | Afterburn can be extinguished in a variety of ways. The Pyro's own [[Airblast|airblast]] can extinguish teammates, as can health packs that instantly extinguish afterburn, water on certain maps (e.g. [[2Fort]] sewers), and any source of healing that can out-heal the damage afterburn does. Any source of healing can heal a burning teammate, such as the [[Medi Gun|medibeam]] or a [[Dispenser]], giving them the health to tank the afterburn damage and survive. It is also possible that if the enemy Pyro is wielding the [[Harvester]], killing the Harvester-wielding Pyro will extinguish all enemy players, no matter where the afterburn originated from. | ||