Tranquilization
Tranquilization (verb Tranquilized or Tranqed) is a debuff that is inflicted by the Spy wielding the Tranquilizer Gun. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player's voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy's own Knife, will deal guaranteed critical damage against that player.
The effect will only last 50% as long if being healed by a Medi Gun or a Dispenser or while cloaked. Using a health pack, or being ÜberCharged will instantly remove the effect.
Haste and Tranquilization can be in effect at the same time, resulting in a level of canceling out, but not entirely.
Speed Comparison
All measured in Hammer Units per second.
| Class | Original speed | Tranquilized speed |
|---|---|---|
| Scout | 400 | 320 |
| Soldier | 240 | 192 |
| Pyro | 300 | 240 |
| Demoman | 280 | 224 |
| Heavy | 230 | 184 |
| Heavy (revved up) | 110 | 88 |
| Engineer | 300 | 240 |
| Engineer (hauling) | 270 | 216 |
| Medic | 320 | 256 |
| Sniper | 300 | 240 |
| Sniper (Scoped with Sniper Rifle) | 80 | 64 |
| Sniper (Scoped with Hunting Revolver) | 120 | 96 |
| Sniper (Huntsman drawn) | 160 | 128 |
| Spy | 320 | 256 |
| Spy (Cloaked with L'Escampette) | 416 | 333 |
| Civilian | 280 | 224 |
Weapons that inflict Tranquilization
The following weapons can tranquilize other players.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Tranquilizer Gun | Spy | The Tranquilizer Gun inflicts 1.5-5 seconds of Tranquilization on hit depending on range. |
Strategy
The only weapon that can currently inflict tranquilization is the Tranquilizer Gun, used by the Spy. It is effective as a one-two combo alongside the knife, or as a support tool. Use the debuff on enemies that are isolated or in combat to disorient them and reduce their combat effectiveness.
Update history
- Added the Tranquilizer Gun
- Tranquilizer Gun slowdown effect works now. It expires after 4 seconds
- Tranquilizer Gun updated
- Reworked the Tranquilizer Gun:
- Color blind's(sic) victims and reduces their move and turn speed for 5s.
- Tranqed enemies draw, reload and swing weapons slower.
- Tranqed enemies now have Snooze Particles to indicate they've been hit.
- Effect duration is now affected by distance falloff
- Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s
- Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun spin-up and spin-down speed
- No longer affects mouse sensitivity
- Tranquilized enemies now take full crits from Knives
- Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended
- Fixed tranquilized particles from staying on the player after immediately switching weapons
2.1.0 (Fight or Flight Update)
- Updated the Tranquilizer Gun:
- Tranquilized enemies now take crits from any melee attack
- Lowered tranquilized condition's movement speed penalty from -33% to -20%
- Tranquilized enemies now deal 20% less damage
- Does not apply to damage over time or melee damage
- Tranquilized enemies no longer have a melee firerate penalty
- Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit
- Support score is now awarded for damage dealt to enemies the player tranquilized