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The '''Civilian''' is a [[Classes#Special|special class]] unique to ''Team Fortress 2 Classified'' that is designed around the [[VIP]] and [[VIP Race]] game modes, the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it's two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide which of the two truly deserves the title of ''Oil Baron''.
The '''Civilian''' is a [[Classes#Special|special class]] unique to ''Team Fortress 2 Classified'' that is designed around the [[VIP]] and [[VIP Race]] game modes, which are the only modes he can be officially played in. He is the shortest class by far, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects.


He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].
During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. During a VIP Race match, it's two or more competing Civilians who need to each be escorted to safety by their respective teams in order to decide who truly deserves the title of ''Oil Baron''.


His [[Umbrella]] is an excellent weapon for dealing damage, but not in direct combat. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, making them deal 35% extra damage, and which recharges over 15 seconds. Mini-crit boosting the Medi Gun or [[Kritzkrieg]] increases their heal rate and [[ÜberCharge]] rate by 35%. Other than the boost, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team's capture progress instead. The Civilian can be somewhat reliable in combat outside of VIP, as he can attack fast and can be helpful in life-or-death situations.
When the Civilian dies, the enemy that successfully killed him will be awarded with a crit boost to help take out his bodyguards. After respawning, any currently dead players will immediately respawn alongside him, ensuring the Civilian has at least a couple of bodyguards to help deal with threats outside spawn. When killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits, nor will he respawn dead players.


He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode using the server command {{code|tf2c_allow_special_classes}}, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. If he is killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits when killed.
The Civilian constantly emits an aura that applies a 20% damage resistance and 5-15 per second health regen to his teammates, indicated by a badge on their health and a whooshing sound. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. If there are multiple Civilians on the same team (only achievable in unofficial maps and servers), they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].
 
The Civilian can apply one of two effects to a specific teammate depending on the melee weapon equipped. The [[Umbrella]] grants an 8-second [[mini-crit]] boost that recharges over 15 seconds, which also boosts the Medi Gun or [[Kritzkrieg]]'s heal rate and [[ÜberCharge]] rate by 35%. The [[Derby Cane]] instead grants a speed boost that affects movement, reload and fire speed.
 
Other than the boosts, the Civilian's melees are identical to the [[Bat]], dealing a measly 35 damage per swing with a faster swing speed. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team's capture progress instead.
 
He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. If enabled outside of VIP/VIPR using the server command {{code|tf2c_allow_special_classes}}, he will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. Additionally, the server command {{code|tf2c_civilian_loadout_slots}} can enable up to two extra slots in the Civilian's loadout, allowing servers to give him extra weapons alongside his melees.


The Civilian is voiced by Benjamin "Benjamoose" Rudman.
The Civilian is voiced by Benjamin "Benjamoose" Rudman.
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== Tips ==
== Tips ==
''Main article: [[Basic Civilian Strategy]]''
''Main article: [[Basic Civilian strategy]]''


As a Civilian…
As a Civilian…