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Melee: Difference between revisions

From TF2 Classified Wiki
NovaCancy (talk | contribs)
Wrote paragraphs 2 % 3 - needs comprehensive table of melees + stats (swing speed, damage, extra utility)
NinjaV (talk | contribs)
more info
 
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[[File:Backpack_Fists.png|right|300px|Heavy's Fists]]
[[File:Backpack_Fists.png|right|300px|Heavy's Fists]]


'''Melee''' weapons are a type of [[Weapons|weapon]] that do not require ammo. Most classes' melees do 65 damage. The only exceptions are [[Scout]] and [[Civilian]] who do 35 damage, and [[Spy]] who does 40 damage. Melee weapons have an increased chance of [[critical hits]] from the minimum 2% on non-melees to 15% and from the maximum 12% on non-melees to 60%. Some melee weapons have a different swing animation for critical hits and the [[Demoman]]'s bottle breaks on critical hit.
'''Melee''' weapons are a type of [[Weapons|weapon]] that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes' default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the [[Scout]] and [[Civilian]], whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the [[Spy]], whose knife does 40 damage. Melee weapons have an increased chance of [[critical hits]] from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random [[critical hits]] do not apply to the [[Knife]], [[Harvester]], [[Shock Therapy]], [[Admiralty Anchor]] or [[Chekhov's Punch]]. Some melee weapons have a different swing animation, such as the [[Fists]] uppercutting or the [[Kukri]] swinging downwards. The [[Demoman]]'s [[bottle]] breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.


'''Melee''' weapons are [[weapons]] placed within any classes melee slot. Traditionally, melee [[weapons]] do not require ammo and deal consistent damage, making them a reliable, if risky, last resort option should a player run out of ammo. Their increased chance of [[critical hits]] is raised from the minimum 2% to 15%, and the maximum raised from 12% to 60%. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random [[critical hits]] do not apply to the [[Knife]], [[Harvester]], or [[Chekhovs Punch]]. In addition, most melee weapons have a special animation for when they get a [[critical hit]], such as the [[Fists]] uppercutting or the [[Kukri]] swinging downwards.  
Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].


Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] in exchange for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].
== Table of melee weapons ==
 
{| class="wikitable collapsible" width="100%" height="0px" style="text-align: center"
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="6%" | Class
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="12%" | Weapon
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="10%" | Kill Icon(s)
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="12%" | Attack Interval
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="12%" | Damage
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" | Attributes
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px]]<br>'''[[Scout]]'''
| [[File:Backpack_Bat.png|150px]]<br>[[Bat]]
| [[File:Killicon_bat.png|100px]]
| Base: 0.5s<br>[[Haste|Haste Boosted]]: 0.3s
| Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105
| '''Stock'''
|-
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px]]<br>'''[[Soldier]]'''
| [[File:Backpack_Shovel.png|150px]]<br>[[Shovel]]
| [[File:Killicon_shovel.png|100px]]
| rowspan="14" | Base: 0.8s<br>[[Haste|Haste Boosted]]: 0.5s
| rowspan="9" | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 195
| '''Stock'''
|-
| [[File:Backpack_Admiralty_Anchor.png|125px]]<br>[[Admiralty Anchor]]
| [[File:Killicon_anchor.png|70px]]<br>Melee Kill<br>[[File:Killicon_earthquake.png|110px]]<br>Earthquake Kill<br>[[File:Killicon_taunt_soldier.png|75px]]<br>Grenade Taunt Kill
| {{pro}}Creates an earthquake upon taking fall damage while active<br>{{con}}Takes crits from projectiles while airborne<br>{{con}}+30% gravity while active<br>{{con}}No random critical hits<br>{{info}}Has a taunt kill<br>
|-
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px]]<br>'''[[Pyro]]'''
| [[File:Backpack_Fire_Axe.png|150px]]<br>[[Fire Axe]]
| [[File:Killicon_fireaxe.png|100px]]
| '''Stock'''
|-
| [[File:Backpack_Harvester.png|120px]]<br>[[Harvester]]
| [[File:Killicon_harvester.png|100px]]<br>Melee Kill<br>[[File:Killicon_harvester_decapitation.png|100px]]<br>[[Critical]] Decapitation Kill
| {{info}}Burning targets charge up crit while active<br>{{pro}}Heal +5 health each tick while charging<br>{{pro}}On Crit: Absorbs the health from your victim<br>{{pro}}25% longer melee range while fully charged<br>{{con}}On Death: Enemies are extinguished<br>{{con}}No random critical hits<br>{{info}}Has a taunt kill<br>{{hidden}}[[Critical]] kills decapitate the enemy
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px]]<br>'''[[Demoman]]'''
| [[File:Backpack_Bottle.png|130px]]<br>[[Bottle]]
| [[File:Killicon_bottle.png|100px]]
| '''Stock'''<br>{{info}}Taunt (Drink) 3 consecutive times to get a Drunk effect that sways the screen<br>
|-
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px]]<br>'''[[Heavy]]'''
| [[File:Backpack_Fists.png|180px]]<br>[[Fists]]
| [[File:Killicon_fists.png|100px]]
| '''Stock'''<br>{{info}}Has a taunt kill<br>
|-
| [[File:Backpack_Chekhov's_Punch.png|190px]]<br>[[Chekhov's Punch]]
| [[File:Killicon_chekhov.png|120px]]
| {{pro}}On hit: Store up to 3 critical hits<br>{{pro}}Stored crits are consumed by all weapons<br>{{pro}}65% longer melee range<br>{{con}}Melee damage taken will crit on wearer<br>{{con}}Melee will crit only at full capacity<br>{{info}}Has a taunt kill<br>
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px]]<br>'''[[Engineer]]'''
| [[File:Backpack_Wrench.png|140px]]<br>[[Wrench]]  
| [[File:Killicon_wrench.png|110px]]
| '''Stock'''
|-
| rowspan="3" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px]]<br>'''[[Medic]]'''
| [[File:Backpack_Bonesaw.png|150px]]<br>[[Bonesaw]]
| [[File:Killicon_bonesaw.png|100px]]
| '''Stock'''
|-
| [[File:Backpack_Shock_Therapy.png|160px]]<br>[[Shock Therapy]]
| [[File:Killicon_taser_uncharged.png|100px]]<br>Uncharged Melee Kill<br>[[File:Killicon_taser.png|150px]]<br>Charged Melee Kill
| Based on charge %:<br>Base: 0 to 100<br>[[Mini-crit|Mini-Crit]]: 1 to 135<br>[[Crit]]: 3 to 300
| {{pro}}Hit teammates at maximum charge to fully heal them<br>{{pro}}Deals guaranteed Mini-crits to wet players<br>{{pro}}70% longer melee range<br>{{con}}-15% heal rate<br>{{info}}Damage is affected by current charge<br>{{info}}Has a taunt kill<br>{{hidden}}Re-charges in 30 seconds<br>{{hidden}}Deals guaranteed Crits to players using the [[Chekhov's Punch]]
|-
| [[File:Backpack_Überspritze.png|150px]]<br>[[Überspritze]]
| [[File:Killicon_ubersaw.png|120px]]<br>Melee Kill<br>[[File:Killicon_taunt_medic.png|110px]]<br>Überslice Taunt Kill
| rowspan="2" | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 195
| {{pro}}On Hit: 25% ÜberCharge added<br>{{con}}-10 max health on wearer<br>{{info}}Has a taunt kill<br>
|-
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px]]<br>'''[[Sniper]]'''
| [[File:Backpack_Kukri.png|120px]]<br>[[Kukri]]
| [[File:Killicon_club.png|115px]]
| '''Stock'''
|-
| [[File:Backpack_Fishwhacker.png|160px]]<br>[[Fishwhacker]]
| [[File:Killicon_fishwhacker.png|125px]]
| Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105
| {{pro}}Deals knockback to nearby enemies<br>{{pro}}On Hit: Bleed for 2 seconds<br>{{con}}-45% damage penalty
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px]]<br>'''[[Spy]]'''
| [[File:Backpack_Knife.png|150px]]<br>[[Knife]]  
| [[File:Killicon_knife.png|95px]]<br>Slice Kill<br>[[File:Killicon_backstab.png|50px]]<br>Backstab Kill<br>[[File:Killicon_taunt_spy.png|95px]]<br>Fencing Taunt Kill
| Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 120<br>Backstab: 6x Victims' [[Health]]
| '''Stock'''<br>{{info}}Attack an enemy from behind to backstab them for a one-hit kill<br>{{info}}Has a taunt kill<br>{{hidden}}-66% damage to sapped sentries
|-
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px]]<br>'''[[Civilian]]'''
| [[File:Backpack_Umbrella.png|150px]]<br>[[Umbrella]]
| [[File:Killicon_umbrella.png|110px]]
| rowspan="2" | Base: 0.5s<br>[[Haste|Haste Boosted]]: 0.3s
| rowspan="2" | Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105
| '''Stock'''<br>{{info}}Alt-Fire: Give mini-crit boost to a teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 15 seconds
|-
| [[File:Backpack_Derby_Cane.png|145px]]<br>[[Derby Cane]]  
| [[File:Killicon_speedcane.png|110px]]
| {{pro}}+15% increase in recharge rate<br>{{info}}Alt-Fire: Give haste boost to teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 13 seconds
|}
 
 
[[Category:Melee weapons]]