Engineer

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Engineer
Basic Information
Icon
Type Defensive
Health 125 (185 with overheal)
Speed 100%

How'd that plan turn out for ya, dummy?

The Engineer talking to a recently deceased corpse

The Engineer is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining buildings to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.

Such buildings include the Sentry Gun, a turret that when placed serves as effective area denial. The Dispenser, a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by Spies. The Teleporter, which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a Jump Pad, a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.

The Engineer is voiced by Grant Goodeve.

Bio

Location of Origin: Bee Cave, Texas, USA
Job: Area Denial
Motto: "I like to make things".
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.

Weapons

Primary

Weapon Kill icon

Shotgun

Secondary

Weapon Kill icon

Pistol

Coilgun

Melee

Weapon Kill icon

Wrench

PDA

Weapon

Construction PDA

Destruction PDA

Tips

Main article: Basic Engineer Strategy

As an Engineer…

  • …you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
  • …you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend your buildings.
  • …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your sentry gun, or go for a more offensive approach.
  • …keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers.
  • …you are able to defuse the Dynamite Pack by hitting it with a wrench.
  • …use the construction PDA to place sentry guns and other supportive buildings.
  • …hit your sentrygun(sic) with your wrench to upgrade it with metal. Each level adds more health and firepower.
  • …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
  • …build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • …build teleporters to help your team reach the front line faster.
  • …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.
  • …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.
  • …hit MOUSE2 to rotate building blueprints before you hit MOUSE1 to build. Use this in order to orient teleporters away from walls.
  • …fully charged shots from your Coilgun can ricochet off walls and deal more damage.
  • …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.
  • …you can swap out your teleporter in favor of jump pads. Jump pads allow you and your team to reach high places.
  • …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.

Names in other languages

Language Name Meaning
Bulgarian Инженер Engineer
Spanish Engineer -
English Engineer -
French Engineer -
German Engineer -
Hungarian Mérnök Engineer
Italian Ingegnere Engineer
Polish Inżynier Engineer
Brazilian Portuguese Engineer -
Romanian Engineer -
Russian Инженер Engineer
Turkish Engineer -
Ukrainian Інженер Engineer

Update history

2.0.0 (Death & Taxes Update)
  • Added the Engineers(sic) pelvis hitbox.
  • Fixed Engineers being able to haul sapped buildings.
  • Fixed Engineers being to build out of bounds and building inside nobuilds
  • Added "Clip Out" sounds on the Engineer's and Scout's reloads.

2.1.0 (Fight or Flight Update)

2.2.0 (Double Down Update)

  • Increased Jump Pad build cost to 100 metal (from 70)
  • Increased Jump Pad build time to 8 seconds (from 5)
  • Players using Jump Pad are now properly marked as airborne


Trivia

  • The Engineer was added to the original Team Fortress mod to appeal to players who lacked skills required to perform well in first-person shooters.
    • He was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.
  • He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.
  • His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.

Comparison from Team Fortress 2

  • Team Fortress 2 Classic gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live TF2:
    • Fixed the face textures of an Übercharged Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks.
    • Restored the world model animations of Engineer making gestures with his right arm when playing "Thanks!" or any positive voice command.
    • Restored a “Battle Cry” voice command where he says “Remember the Alamo!”. This voice line was lifted from prerelease versions of Team Fortress 2 and is a reference to a real-life battle cry used during the Texas Revolution.