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Melee

From TF2 Classified Wiki
Revision as of 01:35, 30 August 2025 by VoxelObsession (talk | contribs)

Melee weapons are a type of weapon that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes' default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the Scout and Civilian, whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the Spy, whose knife does 40 damage. Melee weapons have an increased chance of critical hits from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random critical hits do not apply to the Knife, Harvester, Shock Therapy, Admiralty Anchor or Chekhov's Punch. Some melee weapons have a different swing animation, such as the Fists uppercutting or the Kukri swinging downwards. The Demoman's bottle breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.

Heavy's Fists
Heavy's Fists

Due to their niche uses and the standard set by Engineer and Spy, a common theme among melee weapon design is to trade the consistent damage and/or random critical hits for some sort of utility. The Wrench for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill Sentry Guns with ammo. In addition, the Knife has added utility in being able to one shot any class from behind with a guaranteed critical hit, called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the Knife critting as normal, dealing 120 damage. Other examples of utility melees include The Harvester, Chekhov's Punch, Shock Therapy, Umbrella, Derby Cane, Uberspritze, and Fishwhacker.

Table of melee weapons

Class Weapon Kill Icon(s) Attack Interval Damage Attributes
 
Scout
 
Bat
  Base: 0.5s
Haste Boosted: 0.3s
Base: 35
Mini-Crit: 47
Crit: 105
Stock
 
Soldier
 
Shovel
  Base: 0.8s
Haste Boosted: 0.5s
Base: 65
Mini-Crit: 88
Crit: 195
Stock
 
Admiralty Anchor
 
Melee Kill
 
Earthquake Kill
 
Grenade Taunt Kill
  Creates an earthquake upon taking fall damage while active
  Takes crits from projectiles while airborne
  +30% gravity while active
  No random critical hits
  Has a taunt kill
 
Pyro
 
Fire Axe
  Stock
 
Harvester
 
Melee Kill
 
Critical Decapitation Kill
  Burning targets charge up crit while active
  Heal +5 health each tick while charging
  On Crit: Absorbs the health from your victim
  25% longer melee range while fully charged
  On Death: Enemies are extinguished
  No random critical hits
  Has a taunt kill
  Critical kills decapitate the enemy
 
Demoman
 
Bottle
  Stock
 
Heavy
 
Fists
  Stock
  Has a taunt kill
 
Chekhov's Punch
    On hit: Store up to 3 critical hits
  Stored crits are consumed by all weapons
  65% longer melee range
  Melee damage taken will crit on wearer
  Melee will crit only at full capacity
  Has a taunt kill
 
Engineer
 
Wrench
  Stock
 
Medic
 
Bonesaw
  Stock
 
Shock Therapy
 
Uncharged Melee Kill
 
Charged Melee Kill
Based on charge %:
Base: 0 to 100
Mini-Crit: 1 to 135
Crit: 3 to 300
  Hit teammates at maximum charge to fully heal them
  Deals guaranteed Mini-crits to wet players
  70% longer melee range
  -15% heal rate
  Damage is affected by current charge
  Has a taunt kill
  Re-charges in 30 seconds
 
Überspritze
 
Melee Kill
 
Überslice Taunt Kill
Base: 65
Mini-Crit: 88
Crit: 195
  On Hit: 25% ÜberCharge added
  -10 max health on wearer
  Has a taunt kill
 
Sniper
 
Kukri
  Stock
 
Fishwhacker
  Base: 35
Mini-Crit: 47
Crit: 105
  Deals knockback to nearby enemies
  On Hit: Bleed for 2 seconds
  -45% damage penalty
 
Spy
 
Knife
 
Slice Kill
 
Backstab Kill
 
Fencing Taunt Kill
Base: 65
Mini-Crit: 88
Crit: 120
Backstab: 6x Victims' Health
Stock

  Attack an enemy from behind to backstab them for a one-hit kill
  Has a taunt kill
  -66.6% damage to sapped sentries
 
Civilian
 
Umbrella
  Base: 0.5s
Haste Boosted: 0.3s
Base: 35
Mini-Crit: 47
Crit: 105
Stock

  Alt-Fire: Give mini-crit boost to a teammate
  Boost lasts 8 seconds
  Re-charges in 15 seconds
 
Derby Cane
    +15% increase in recharge rate
  Alt-Fire: Give haste boost to teammate
  Boost lasts 8 seconds
  Re-charges in 13 seconds