Melee

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Heavy's Fists
Heavy's Fists

Melee weapons are a type of weapon that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes' default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the Scout and Civilian, whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the Spy, whose knife does 40 damage. Melee weapons have an increased chance of critical hits from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random critical hits do not apply to the Knife, Harvester, Shock Therapy, Admiralty Anchor or Chekhov's Punch. Some melee weapons have a different swing animation, such as the Fists uppercutting or the Kukri swinging downwards. The Demoman's bottle breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.

Due to their niche uses and the standard set by Engineer and Spy, a common theme among melee weapon design is to trade the consistent damage and/or random critical hits for some sort of utility. The Wrench for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill Sentry Guns with ammo. In addition, the Knife has added utility in being able to one shot any class from behind with a guaranteed critical hit, called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the Knife critting as normal, dealing 120 damage. Other examples of utility melees include The Harvester, Chekhov's Punch, Shock Therapy, Umbrella, Derby Cane, Uberspritze, and Fishwhacker.

List of melee weapons


Class Weapon Kill Icon(s) Damage Attributes

Scout

Bat
Base: 35
Mini-Crit: 47
Crit: 105
Stock

Soldier

Shovel
Base: 65
Mini-Crit: 88
Crit: 195
Stock

Admiralty Anchor

Melee Kill

Earthquake Kill

Grenade Taunt Kill
 Creates an earthquake upon taking fall damage while active
 Takes crits from projectiles while airborne
 +30% gravity while active
 No random critical hits

Pyro

Fire Axe
Stock

Harvester

Melee Kill

Critical Decapitation Kill
 Burning targets charge up crit while active
 Heal +5 health each tick while charging
 On Crit: Absorbs the health from your victim
 On Death: Enemies are extinguished
 No random critical hits
 Critical kills decapitate the enemy

Demoman

Bottle
Stock

Heavy

Fists
Stock

Chekhov's Punch
 On hit: Store up to 3 critical hits
 Stored crits are consumed by all weapons
 Melee damage taken will crit on wearer
 Melee will crit only at full capacity

Engineer

Wrench
Stock

Medic

Bonesaw
Stock

Shock Therapy

Uncharged Melee Kill

Charged Melee Kill
Ranges:
Base: 0 to 100
Mini-Crit: 1 to 135
Crit: 3 to 300
 Hit teammates at maximum charge to fully heal them
 -15% heal rate
 Damage is affected by current charge
 Re-charges in 30 seconds

Überspritze

Melee Kill

Überslice Taunt Kill
Base: 65
Mini-Crit: 88
Crit: 195
 On Hit: 25% ÜberCharge added
 -10 max health on wearer

Sniper

Kukri
Stock

Fishwhacker
Base: 35
Mini-Crit: 47
Crit: 105
 Deals knockback to nearby enemies
 On Hit: Bleed for 2 seconds
 -45% damage penalty

Spy

Knife

Slice Kill

Backstab Kill

Fencing Taunt Kill
Base: 65
Mini-Crit: 88
Crit: 6x victim's current Health
Stock
 Attack an enemy from behind to backstab them for a one-hit kill
 -33% damage to buildings

Civilian

Umbrella
Base: 35
Mini-Crit: 47
Crit: 105
Stock
 Alt-Fire: Give mini-crit boost to a teammate
 Boost lasts 8 seconds
 Re-charges in 15 seconds

Derby Cane
 +15% increase in recharge rate
 Alt-Fire: Give haste boost to teammate
 Boost lasts 8 seconds
 Re-charges in 13 seconds