Melee
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Melee weapons are a type of weapon that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes' default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the Scout and Civilian, whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the Spy, whose knife does 40 damage. Melee weapons have an increased chance of critical hits from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random critical hits do not apply to the Knife, Harvester, Shock Therapy, Admiralty Anchor or Chekhov's Punch. Some melee weapons have a different swing animation, such as the Fists uppercutting or the Kukri swinging downwards. The Demoman's bottle breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.

Due to their niche uses and the standard set by Engineer and Spy, a common theme among melee weapon design is to trade the consistent damage and/or random critical hits for some sort of utility. The Wrench for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill Sentry Guns with ammo. In addition, the Knife has added utility in being able to one shot any class from behind with a guaranteed critical hit, called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the Knife critting as normal, dealing 120 damage. Other examples of utility melees include The Harvester, Chekhov's Punch, Shock Therapy, Umbrella, Derby Cane, Uberspritze, and Fishwhacker.
Table of melee weapons
| Class | Weapon | Kill Icon(s) | Attack Interval | Damage | Attributes |
|---|---|---|---|---|---|
| Scout |
Bat |
Base: 0.5s Haste Boosted: 0.3s |
Base: 35 Mini-Crit: 47 Crit: 105 |
Stock | |
| Soldier |
Shovel |
Base: 0.8s Haste Boosted: 0.5s |
Base: 65 Mini-Crit: 88 Crit: 195 |
Stock | |
| Admiralty Anchor |
Melee Kill Earthquake Kill Grenade Taunt Kill |
Creates an earthquake upon taking fall damage while active Takes crits from projectiles while airborne +30% gravity while active No random critical hits Has a taunt kill | |||
| Pyro |
Fire Axe |
Stock | |||
| Harvester |
Melee Kill Critical Decapitation Kill |
Burning targets charge up crit while active Heal +5 health each tick while charging On Crit: Absorbs the health from your victim 25% longer melee range while fully charged On Death: Enemies are extinguished No random critical hits Has a taunt kill Critical kills decapitate the enemy | |||
| Demoman |
Bottle |
Stock | |||
| Heavy |
Fists |
Stock Has a taunt kill | |||
| Chekhov's Punch |
On hit: Store up to 3 critical hits Stored crits are consumed by all weapons 65% longer melee range Melee damage taken will crit on wearer Melee will crit only at full capacity Has a taunt kill | ||||
| Engineer |
Wrench |
Stock | |||
| Medic |
Bonesaw |
Stock | |||
| Shock Therapy |
Uncharged Melee Kill Charged Melee Kill |
Based on charge %: Base: 0 to 100 Mini-Crit: 1 to 135 Crit: 3 to 300 |
Hit teammates at maximum charge to fully heal them Deals guaranteed Mini-crits to wet players 70% longer melee range -15% heal rate Damage is affected by current charge Has a taunt kill Re-charges in 30 seconds | ||
| Überspritze |
Melee Kill Überslice Taunt Kill |
Base: 65 Mini-Crit: 88 Crit: 195 |
On Hit: 25% ÜberCharge added -10 max health on wearer Has a taunt kill | ||
| Sniper |
Kukri |
Stock | |||
| Fishwhacker |
Base: 35 Mini-Crit: 47 Crit: 105 |
Deals knockback to nearby enemies On Hit: Bleed for 2 seconds -45% damage penalty | |||
| Spy |
Knife |
Slice Kill Backstab Kill Fencing Taunt Kill |
Base: 65 Mini-Crit: 88 Crit: 120 Backstab: 6x Victims' Health |
Stock Attack an enemy from behind to backstab them for a one-hit kill Has a taunt kill -66% damage to sapped sentries | |
| Civilian |
Umbrella |
Base: 0.5s Haste Boosted: 0.3s |
Base: 35 Mini-Crit: 47 Crit: 105 |
Stock Alt-Fire: Give mini-crit boost to a teammate Boost lasts 8 seconds Re-charges in 15 seconds | |
| Derby Cane |
+15% increase in recharge rate Alt-Fire: Give haste boost to teammate Boost lasts 8 seconds Re-charges in 13 seconds |