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{{Infobox map
{{Infobox map
|map-image = Krepost.jpeg
|map-image = Dom_krepost.webp
|game-type = Domination
|game-type = Domination
|four-team = Yes
|four-team = Yes
|medieval = Yes
|medieval = Yes
|file-name = dom_krepost
|file-name = 4dom_krepost
|developer = Suomimies55
|developer = {{dev|Suo}}
|release-date = April 28, 2023 ([[Fight or Flight]])
|release-date = April 28, 2023 ([[Fight or Flight]])
|map-environment = Castle Courtyard
|map-environment = Castle Courtyard
|map-setting = Day
|map-setting = Day
}}
}}
{{Quotation|[https://tf2classic.com/fight_or_flight/day2 Fight or Flight Day 2 page]|
{{Quotation|'''Krepost''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.}}
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.}}
'''Krepost''' is an official [[Four-Team]] [[Medieval]] [[Domination]] map. It is structured like a cross, with each team's control point in their respective bases. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light [[Huntsman]] arrows. When a team gains forty points, they win the round.
'''Krepost''' is an official [[Four-Team]] [[Medieval Mode]] [[Domination]] map. It is structured like a cross, with each team's control point in their respective bases. As the map is Medieval, players can only equip melee weapons and a limited selection of non-melee weapons. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light [[Huntsman]] arrows. When a team gains forty points, they win the round.


Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer Suomimies55.
Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer Suo.
 
== Locations ==
=== Overview ===
[[File:Krepost_Overview.webp|center|640px]]
 
=== Spawn ===
Each team spawns inside an indoor room with two exits. This spawn is active for all teams at the start of the game. If a team has an open gate, every team except for that one has a forward spawn in their courtyard. The left exit leads to the lower ramp to the point. The right exit leads to an elevated ramp above the point.
 
<gallery mode="packed">
Krepost_RED_Spawn.webp|RED spawn
Krepost_YLW_Spawn.webp|YLW spawn
Krepost_BLU_Spawn.webp|BLU spawn
Krepost_GRN_Spawn.webp|GRN spawn
</gallery>
 
=== Point ===
The point is in a recessed area next to a medium health pack. The leftmost exit leads to the courtyard forward spawn. The right has two exits: a lower one that leads to the courtyard catapult, and an upper one that leads to its battlements. The middle exit is the largest, and has a clear view of the center.
 
<gallery mode="packed">
Krepost_RED_Point.webp|RED point
Krepost_YLW_Point.webp|YLW point
Krepost_BLU_Point.webp|BLU point
Krepost_GRN_Point.webp|GRN point
</gallery>
 
=== Courtyard ===
The courtyard features a small health pack, a medium ammo pack, and a large catapult that sends anyone on it to the battlements above. The team's forward spawn is active for most of the round, and has a one-way drop, with no resupply cabinet. The exit next to the forward spawn leads to a small house above the center.
 
<gallery mode="packed">
Krepost_RED_Courtyard.webp|RED courtyard
Krepost_YLW_Courtyard.webp|YLW courtyard
Krepost_BLU_Courtyard.webp|BLU courtyard
Krepost_GRN_Courtyard.webp|GRN courtyard
</gallery>
 
=== Center ===
The center connects all the team bases in a cross. In the center of the center is a large health pack. One team's gate will periodically open, and their point will become active. All classes are able to gain early access to a base by jumping off a rock and onto a convenient ledge leading to a side route, and all sides have torches which light Huntsman arrows.
 
<gallery mode="packed">
Krepost_RED_Center.webp|RED center
Krepost_YLW_Center.webp|YLW center
Krepost_BLU_Center.webp|BLU center
Krepost_GRN_Center.webp|GRN center
</gallery>


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''2.1.0'''
{{Update|2.1.0}}
* Added dom_krepost (Suomimies55)
* Added dom_krepost (Suo)
 
{{Update|2.1.2}}
* Added new arrow signs to help players exiting after leaving forward spawns
* Adjusted cap point model locations to be consistent
* Fixed missing rock prop around YLW mid and braziers from YLW and RED
{{Update|3.0.0}}
* Added a "4" prefix to all Four-Team map names
}}
}}


== Trivia ==
== Trivia ==
* The word "Krepost" is Russian for "fortress."
* The word "Krepost" (Крепость) is Russian for "fortress."
 
{{Nav_Maps}}