Basic Civilian strategy: Difference between revisions
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[[File:Backpack_Umbrella.png|225px]] | [[File:Backpack_Umbrella.png|225px]] | ||
The [[Umbrella]] is the Civilian’s stock melee weapon, functioning similarly to the [[Bat]] in terms of combat-It deals only 35 damage per hit, and swings every 0.5 seconds. However, its primary use is not its melee capabilities, but its alternate-fire effect. When alt-fired while aiming at a teammate, the Umbrella grants them a Mini-crit boost for 8 seconds, with a 15-second cooldown between uses. This boost is best used offensively on a high | The [[Umbrella]] is the Civilian’s stock melee weapon, functioning similarly to the [[Bat]] in terms of combat-It deals only 35 damage per hit, and swings every 0.5 seconds. However, its primary use is not its melee capabilities, but its alternate-fire effect. When alt-fired while aiming at a teammate, the Umbrella grants them a Mini-crit boost for 8 seconds, with a 15-second cooldown between uses. This boost is best used offensively on a high-DPS class like [[Heavy]], [[Soldier]], [[Pyro]] and [[Demoman]], and best used supportively on a [[Medic]] to buff his heal speed and ÜberCharge build rate by 35% each. The Mini-crit boost is less useful to classes that already have access to guaranteed critical damage, like the [[Sniper]] with headshots or [[Spy]] with backstabs. To make the most out of the boost, Civilians should be aware of their teammates’ roles and timing, and save the boost for moments where it'll do the most good. | ||
=== [[Derby Cane]] === | === [[Derby Cane]] === | ||