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2.0.0: Difference between revisions

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Redirected page to Death & Taxes
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#REDIRECT [[Death & Taxes]]
{{Patch
|prev = 2.0.0 (BETA 4)
|next = 2.0.1
|date = July 4, 2020
|major = yes
|update = [[Death & Taxes Update]]
|blogpost = [https://tf2classic.com/death_and_taxes/day4 Death & Taxes Day 4] page
|archives =
|new-weps = 6
|new-maps = 38
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}
 
[[File:Death and taxes logo.png|500px|right]]
 
== Changes ==
=== Weapon changes ===
* Added The [[Coilgun]]
* Added The [[Dynamite Pack]]
* Added The [[Huntsman]]
* Added The [[Mine Layer]]
* Added The [[Sandvich]]
* Added The [[Shock Therapy]]
 
* Reworked the [[Nailgun]]:{{sic}}
** Fires slower than before.
** Nerfed the clipsize down to 25.
** Nails now do more damage than before.
** Added a new taunt when equipped with the Nailgun.
** Updated Viewmodel animations.
* Reworked the [[RPG]]:{{sic}}
** Rockets do more damage, and have less damage fall-off.
** Rockets fire in an arc, and whistle upon decent.
** Rockets fly slower than normal rockets.
** Added a different taunt when equipped with the RPG.
** Updated Viewmodel animations.
* Reworked the UberSaw:
** Renamed the Ubersaw to the [[Uberspritze]].
** Equipping the Uberspritze will now remove 25 health.
** Can now Taunt Kill.
** Updated the Taunt Kill voicelines to fit the model.
** Updated Viewmodel animations to reduce clipping from the plunger.
* Reworked the [[Poacher's Pride]]:
** Renamed to the [[Hunting Revolver]].
** Uses a new model.
** Fires 6 shots, rather than 2.
** Added damage fall-off for bodyshots.
** Can only headshot while zoomed in.
** Shortened the Zoom distance.
** Updated Viewmodel animations.
* Reworked the [[Fishwhacker]]:
** Swings slower.
** Causes concussional bleeding on hit for 2s.
** Crits on bleeding enemies.
** Marked for death whilst holding the Fishwhacker.
** Updated Viewmodel animations to all be overhanded.
** Uses new impact sounds.
* Reworked the [[Tranquilizer Gun]]:
** Uses a new model.
** Color blind's victims and reduces their move and turn speed for 5s.
** Tranqed enemies draw, reload and swing weapons slower.
** Reloads faster.
** Reloads whilst holstered.
** Tranqed enemies now have Snooze Particles to indicate they've been hit.
** Dart Projectiles now work more like Flares.
** Has no damage fall-off.
* Updated the [[Grenade Launcher]]:
** Clipsize is now shown on the model.
* Updated the [[Stickybomb Launcher|Sticky Launcher]]:{{sic}}
** Added damage ramp-up over time
** Immediate detonations do half damage
** Full damage is reached 2s after firing (1.3s after arming)
** Self-damage and Sticky Jumping are unchanged
** Damage ramp-up period starts when charging instead of upon fire.
** Updated Viewmodel animations to include the other arm.
* Updated the [[Minigun]]:
** Shortened the un-deploy time to allow for faster weapon switching after firing.
** Updated Viewmodel animations to lock the hand to the front grip.
* Updated the [[Knife]]:
** Added blood upon backstabbing Enemies.
** Blood washes off in water.
* Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full.
* Added {{code|tf2c_weapon_noreload}} cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip.
* Added {{code|tf2c_infinite_ammo}} cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal.
* Added {{code|tf2c_old_pistol}} cvar that restores the original semi-automatic pistol behavior.
* Added more assist conditions (Under [[Civilian]] Damage Boost, [[Tranq]], ETC)
* Added weapon clip drops upon reloading clip-based weapons.
* Updated brass shells to properly land on top of the ground.
* Updated brass shells to appear in the world.
* Updated the [[Heavy]]’s reload animations to be lower on the screen.
* Updated the [[Disguise Kit]] with GRN and YLW textures.
* Updated the [[Spy]]'s [[Disguise Kit|Cigarette]] “shell” to be slightly higher poly.
* Enabled impact sounds for ejected brass shells.
* Implemented “backstab ready” animations for [[Knife]].
* Clip Size Multiplier attribute will now round clip size to the nearest integer.
* [[Flame Thrower|Flamethrower]]{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
* Fixed a lot of minor animation errors on Viewmodels.
* Fixed an issue with The [[Hunting Revolver]] viewmodel being visible while zoomed in.
* Fixed an issue where first person tracers would sometimes be fired from an incorrect position.
* Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading.
* Fixed an issue with grenades colliding with respawn room visualizers.
* Fixed player being able to reload [[Tranquilizer Gun]] while [[Invis Watch|cloaked]].
* Fixed an issue causing [[Minigun]] barrel to spin up/down too fast at high network latency values.
* Fixed an issue causing [[Stickybomb Launcher|sticky bomb]]{{sic}} detonation sound to rapidly play multiple times in a row.
* Fixed a bug preventing the attacker from hearing crit sound on [[Sniper Rifle|headshot]].
* Fixed an attack delay bug after [[Invis Watch|cloaking]].
* Fixed disguised Critboost for the local player
* Fixed Projectiles from being able to be shot through thin surfaces.
* Clip Size Multiplier attribute will now round clip size to the nearest integer.
* Reverted [[Syringe Gun]]'s projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
 
=== UI changes ===
* Added kill sounds.
* Added achievements.
* Added medals for Developers, Community Contributors and Beta Testers.
* Added a bubble that appears above the player’s head while they have the chat window open.
* Added a [[Civilian]] icon to the scoreboard.
* Added a new hud for [[4team]] [[CTF]].
* Added low health warning sound.
** Toggle with {{code|tf2c_low_health_sound}} cvar. Set health percentage threshold with {{code|tf2c_low_health_sound_threshold}} (default is 0.49).
* Added the scrapped freezecam screenshot animation.
** Toggle with {{code|tf2c_freezecam_model}} cvar.
* Added ConVar {{code|hud_combattext_overhead}} (Default: 1):
** When set to 0, all damage text displayed will appear from where the damage occurred at
* Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with {{code|tf2c_viewbob}}.
* Compressed {{code|viewmodel_offset_x}}, {{code|viewmodel_offset_y}} and {{code|viewmodel_offset_z}} cvars into a single cvar: {{code|tf_viewmodels_offset_override}}. Usage: ‘x y z’.
** You can still use the old commands.
* Target ID shows player’s ammo to their healer now.
* Ported HUD for [[Payload]] and [[Payload Race]].
* Ported an option to hide crosshair when scoped in from live TF2.
* Ported [[Medic]] heal target marker from live TF2.
* Ported scoreboard dominations counter from live TF2.
* Ported alternate ping icons from live TF2.
* Ported full charge bell to [[Sniper Rifle]].
* Ported [[Medi Gun|Uber]] draining faster when healing multiple patients.
* Ported the Concise [[Disguise Kit|Disguise]] menu.
* Updated default FOV to 90.
* Updated scramble vote text to clarify it forces a round restart
* Updated the [[4-team]] class select screen.
* Updated the [[4-team]] Scoreboard.
* Updated the win-panel to show all team's scores in [[4-team]].
* Updated the Spectator bars to be transparent.
* Updated the color of damage numbers to yellow and increased font size.
* Updated Damage numbers to now be shown to the attacker’s healer.
* Updated Hit sounds to show for buildings as well.
* Updated Bots with default avatars.
* Updated behavior of outline glow on flag carrier to match live TF2.
* Fixed damage numbers not being reset properly on map change.
* Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed
* Fixed the new options menu not saving Video settings properly.
* Fixed Reset Stats button in Stats dialog not working.
* Fixed a camera bug appearing for dead players on a losing team.
* Fixed avatars in freezecam and win panel being offset.
* Fixed notifications becoming unread between launches.
* Fixed a jingle playing when notifications are closed.
* Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player.
* Fixed avatars in freezecam and win panel being offset.
* Fixed chat breaking when a message has too much whitespace.
* Fixed a visual issue where Capture Progress arrows would show a long thin line.
 
=== Gameplay changes ===
* Added the [[VIP]] gamemode.
* Added the [[Domination]] gamemode.
* Added and improved upon TFBots.
* Added a Steam Friends-list to the Main Menu. (Off by default.)
* Added a server option for turning off domination/nemesis relationships.
* Added support for custom Map-based weapons.
** Must be named “mapname”_items_game.txt in the maps folder.
* Added proximity voice-chat, {{code|tf2c_proximity_voice}}. (Off by default)
* Added {{code|tf2c_ctf}} console commands to add some balance to the CTF Gamemode
* Disabled capture crits in [[CTF]] (0 by default, 10 before the update)
* Added {{code|tf_logic_classlimits}} for mappers to set class limits for their map.
* Added {{code|SetCustomModel}} for mappers to use their own player models within custom maps.
* Added a bunch of I/O and keyfields from live TF2 to {{code|tf_gamerules}}, {{code|item_teamflag}} and {{code|func_respawnroomvisualizer}}
* Added all entity filters from live TF2
* Added team colored critical explosion particles.
* Added Spywalk for [[Spy|Spies]]. (Bound to Shift by default)
* Added the [[Engineer|Engineers]] pelvis hitbox.
* Added {{code|tf_glow}}:
** Map entity that adds a colored outline to a model.
Added {{code|tf_player_equip}}:
** Map entity that gives econ items to players.
* Added {{code|tf_spectalk}} cvar that allows living players to hear spectators using text chat.
* Added {{code|tf2c_disablefreezecam}} server cvar that disables freezecam for all players.
* Added {{code|cl_fp_ragdoll}} (makes camera try to stay inside your ragdoll's head on death)
* Replaced {{code|tf_teamtalk}} cvar with {{code|tf_gravetalk}} that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.)
* Added support for different team scramble player sorting modes, set by {{code|mp_scrambleteams_mode}} cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.)
* Allowed “{{code|god}}” and “{{code|notarget}}” cheats.
* Updated the [[Civilian]]’s Speed to be as fast as the [[Demoman]].
* Updated the [[Sentry Gun]]’s animations to be Interpolated, like the [[Dispenser]] and [[Teleporter]].
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. ({{code|tf2c_projectile_ally_collide}} 1 to re-enable)
* Updated [[Stickybomb Launcher|Stickies]] to be able to stick to certain moving surfaces. (Example: [[Nucleus]]’ Control Point.)
* Updated required [[Knife|backstab]] conditions to match live TF2
* Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate.
* Updated Sudden Death to be on by default upon Stalemates.
* Updated {{code|info_player_teamspawn}} (for map makers):
** Added support for the "Any" in the "Team" keyfield
* Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.)
* Updated Randomizer to properly work with item schema.
* Updated the Randomizer command to allow for toggling random classes, weapons and attributes.
** Attributes are handled through a Randomizer config file, that can be modified by the server.
* Randomizer Respects the '{{code|tf2c_force_stock_weapons}}' ConVar.
* The [[Sandvich]] can now be eaten by all classes in Randomizer.
* Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo
* Implemented the Thriller Taunt for all classes.
* Ported special death animations for [[Sniper Rifle|headshots]], [[Knife|backstabs]] and added [[fire|burning]] deaths from live TF2.
* Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.)
* Enemy [[Spy|Spies]] that are disguised as Spies will now properly appear disguised.
* Ported concise [[Disguise Kit|disguise]] menu from live TF2.
* Ported modified push physics used by live TF2 in [[Payload]] mode. (Players will no longer get stuck inside the cart.)
* Ported [[Medieval Mode|Medieval mode]].
* Ported [[Special Delivery]].
* Ported {{code|func_croc}} for map makers.
* Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups.
* Reduced maxplayers limit to 64 due to performance issues.
* Fixed “Most points” stat not being tracked properly.
* Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client.
* Fixed [[Disguise Kit|disguise]] weapons appearing with a wrong team color.
* Fixed jump sound not always playing to other players.
* Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius.
* Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity.
* Fixed [[Engineer|Engineers]] being able to haul sapped [[buildings]].
* Fixed [[Engineer|Engineers]] being to build out of bounds and building inside nobuilds
* Fixed disguised [[Spy|Spies]] using a wrong skin in certain cases.
* Fixed certain [[teleporter]] particles not appearing.
* Fixed a bug related to spectating causing a player to become invisible.
* Fixed [[Medic]]’s “Ubercharge deployed” response not being triggered when activating [[Kritzkrieg]] charge.
* Fixed [[Medi Gun|Medigun]]{{sic}} heal beams, Ubers & HUD not working for non-Medics in Randomizer mode
* Fixed [[Syringe Gun|syringes]] & [[Nail Gun|nails]] colliding with players.
* Fixed [[teleporter]] exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.)
* Fixed the bounding box size of [[Stickybomb Launcher|Stickies]] to accurately depict the size of the model.
* Fixed damage fall-off on rockets fired by a [[Sentry Gun|sentry gun]] being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself.
* Fixed [[Spy|Spies]] being able to destroy their own [[Sapper|sappers]].
* Fixed cloaking [[Spy|Spies]] being able to pick up [[CTF]] flags
* Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in [[sd_doomsday]])
* Fixed certain teams in [[4-team]] mode hearing [[Disguise Kit|disguised]] [[Spy|spies]] speaking in their normal voice and not as their disguise class.
* Fixed [[teleporter]] exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes.
* Fixed Hitboxes to properly match with taunt poses.
* Fixed [[Sentry Gun]] ammo being replenished when sentry gun is picked up and re-deployed.
* Fixed level 2 and level 3 [[Sentry Gun|Sentry Guns]] always firing tracers from the left muzzle instead of altering between the two.
* Fixed a bug relating to taking received knockback from the enemy beneath you on death.
* Fixed a bug causing player to retain standing view height while crouched.
* Fixed a server crash related to {{code|tf_generic_bomb}}.
* Fixed a game crash relating to the [[Engineer|Engineers]] [[buildings]].
 
=== Visual changes ===
* Added new music tracks to the Main Menu.
** Main Menu tracks are now handled by a soundscript.
* Added support for longer profile names on the main menu
* Added Discord Rich Presence support.
* Added Arena HUD.
* Added a sound for chat messages. (Disable via {{code|tf2c_message_alert}}.)
* Added {{code|tf2c_invisible_arms}}.
* Added {{code|tf2c_spec_playerinfo}} client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset
* Added Streamer mode. (Hides chat, player names and avatars.)
* Added a glow to the [[Spy]]’s cigarette.
* Added player blinking.
* Player corpses will now have their eyes closed.
* Added a visual effect upon players disconnecting.
* Added aimmatrices to the [[Engineer]]’s PDA animations. (Previously would never look around when moving around the players view.)
* Added proper Fire and Reload animations for the [[Hunting Revolver]] for the [[Sniper]].
* Added "Clip Out" sounds on the [[Engineer]]'s and [[Scout]]'s reloads.
* Added special Class Select animations for the [[Nail Gun|Nailgun]]{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
* Added [[Medieval]] specific health-kits.
* Added Status Effects. (Can be toggled with {{code|tf2c_show_status_effects}})
* Added Last Survivor Announcer lines to [[Arena]].
* Added Voice-lines for the [[Civilian]]. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)
* Added a [[Sniper Rifle|Headshot]] death animation to the [[Civilian]].
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}.
* Added water impact effects to projectiles. ([[Syringe Gun|Syringes]], [[Nail Gun|nails]]...)
* Added surface splash to underwater explosions.
* Added shells to the [[Minigun]].
* Added an [[Invis Watch|uncloaking]] effect to dying cloaked [[Spy|Spies]].
* Re-used dominations for the main 9 classes to be used towards the [[Civilian]].
* Updated Player gibs with consistent textures, illumination positions and jigglebones.
* Updated the [[Spy]]’s mask textures to be consistent with the 10 classes.
* Updated the [[Civilian]] model with proper animations.
* Updated the [[Civilian]] model to properly hold Briefcases and Party Hats.
* Updated the [[Civilian]]’s viewmodels to be more consistent with the rest of the classes.
* Updated the [[Civilian]]’s view-height to be more accurate to his height.
* Updated the [[4team]] team select screen to be more consistent with every other screen.
* Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and [[Huntsman]].
* Updated the [[Pyro]]’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
* Updated the [[Fire]] overlay to fade out over time.
* Updated water entry/exit effects so they're properly predicted.
* Updated class selection screen so the chalkboard with tips looks like it does in old TF2.
* Updated over-the-shoulder third person mode:
** Renamed the cvar from {{code|cl_thirdperson}} to {{code|tf2c_thirdperson}}
** Changed camera offset from 64,30 to 80, 20
** Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at
* Improved our Speech Bubbles to be consistent and higher quality.
* Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.)
* Improved [[Medi Gun|Uber]] textures to now be modular with custom skins.
* Improved the [[Stickybomb Launcher|Stickybombs]] GRN and YLW textures.
* Improved the [[Nail Gun|Nailgun]]’s{{sic}} projectile trails.
* Improved the [[Spy]]’s [[Disguise Kit|PDA]] aimmatrices when crouched. (Spycrabbing has been left untouched.)
* Improved the [[Pyro]]’s [[Flame Thrower|Flamethrower]]{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
* Improved the [[Scout]]’s [[Nail Gun|Nailgun]]{{sic}} animations.
* Improved the [[Sniper|Snipers]]{{sic}} [[Huntsman]] animations to be right-handed properly.
* Improved the Birthday Ball to remove it’s{{sic}} jigglebones, and updated the texture to be yearly-neutral.
* Improved Class ragdolls to have proper and consistent rotation distances.
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.
* Improved Double jump particle effects to now be triggered in code rather than by animevent.
* Improved Kill Icons. (Thanks to Neodement for allowing us to use them.)
* Disabled muzzle light on [[Syringe Gun]] and [[Nail Gun|Nailgun]].{{sic}}
* Lowered model muzzle flash duration from 0.2 to 0.12.
* Muzzle flash particle effects are no longer disabled if model muzzle flashes are on.
* Being touched as a [[Spy]] now also affects the viewmodel.
* Ported Hitsounds & Killsounds.
* Ported "Remember active weapon between lives" and "Remember last weapon between lives" options.
* Ported [[Medic]] auto callers.
* Ported low ammo warning (pulsing animation) and improved it.
* Ported "Damage text doesn't prevent overhead effects" option.
* Ported over TargetID.
* Ported 3D Player model class icon.
* Ported {{code|tf_scoreboard_mouse_mode}} cvar.
* Ported "Spectator TargetID Location" option.
* Fixed all viewmodels to have consistent Illumination positions.
* Ported live TF2 class selection screen positions.
* Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled
* Fixed bullet shells from landing halfway into the ground.
* Fixed the railing on portable_stairs001 from disappearing on lower LODs.
* Fixed a bug involving speaking and switching classes.
* Fixed the issue with disappearing character eyes.
* Fixed the [[Civilian|Civilians]]{{sic}} Gibs to be ordered correctly.
* Fixed the [[Syringe Gun|Syringegun]]’s{{sic}} Glass from being rendered behind viewmodels.
* Fixed the [[Stickybomb Launcher|Stickybomb]] pulse effect to properly follow the entity.
* Fixed the [[Scout]]’s loser animations from playing faster when running slower than max speed.
* Fixed the [[Heavy]], [[Pyro]], and [[Soldier]]’s Place [[Sapper]] animations to be left-handed.
* Fixed the [[Scout]]’s Flinch animation to keep the weapon locked to his right hand.
* Fixed Flinch animations to lock the Classes feet in place.
* Fixed [[Stickybomb Launcher|stickybomb]] pulse effect to properly follow the entity
* Fixed some classes not being able to look around in Thirdperson while jumping.
* Fixed the [[Gunboats]] from turning dark on the [[Soldier]] or [[Demoman]]’s ragdoll if equipped.
 
=== Map changes ===
* Added the following maps:
** arena_flask
** dom_hydro (Replacing cp_hydro)
** dom_oilcanyon
** vip_badwater
** vip_harbor
** vip_mineside
** vip_trainyard
* Added the following maps from Live TF2:
** arena_badlands
** arena_granary
** arena_lumberyard
** arena_nucleus
** arena_offblast_final
** arena_ravine
** arena_watchtower
** arena_well
** cp_5gorge
** cp_coldfront
** cp_degrootkeep
** cp_fastlane
** cp_foundry
** cp_freight_final1
** cp_gullywash_final1
** cp_steel
** cp_yukon_final
** ctf_doublecross
** ctf_landfall
** ctf_sawmill
** koth_badlands
** koth_harvest_event
** koth_highpass
** koth_king
** koth_lakeside_final
** pl_frontier_final
** pl_hoodoo
** pl_thundermountain
** pl_upward
** [[plr_nightfall
** sd_doomsday
* Updated cp_amaranth:
** Updated the clipping of the map.
** Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
** The grinder now gibs players upon being touched.
** Fixed a few visual issues.
** Fixed being able to build in RED spawn
** Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors
* Updated ctf_casbah:
** Fixed BLU's respawn door from locking on certain occasions.
** Fixed all soundscapes across the map. (Originally, they would never play properly)
** Updated the team colouring of both areas around each teams base.
** Updated RED's spawn to direct the player where to go to leave their spawn.
** Updated BLU's intel building to tell players that there are two entrances.
** Updated the clipping of the map.
** Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
** Removed the overhang over BLU's spawn exit.
* Removed the following maps:
** ctf_4grounds
** dm_2fort
** dm_axiomax
** dm_devtest
** dm_grain
** dm_liniage
** dm_lumberyard
** dm_parley
** dm_ravine
** [[Wiseau|dm_wiseau]]