2.0.0: Difference between revisions

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m Wow 38 new maps here
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|bugfix = yes  
|bugfix = yes  
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[[File:Death and taxes logo.png|500px|right]]


== Changes ==
== Changes ==
Line 42: Line 44:
** Updated the Taunt Kill voicelines to fit the model.
** Updated the Taunt Kill voicelines to fit the model.
** Updated Viewmodel animations to reduce clipping from the plunger.
** Updated Viewmodel animations to reduce clipping from the plunger.
* Reworked the [[Poachers Pride]]:
* Reworked the [[Poacher's Pride]]:
** Renamed to the [[Hunting Revolver]].
** Renamed to the [[Hunting Revolver]].
** Uses a new model.
** Uses a new model.
Line 337: Line 339:
=== Map changes ===
=== Map changes ===
* Added the following maps:
* Added the following maps:
** [[arena_flask]]
** arena_flask
** [[dom_hydro]] (Replacing cp_hydro)
** dom_hydro (Replacing cp_hydro)
** [[dom_oilcanyon]]
** dom_oilcanyon
** [[vip_badwater]]
** vip_badwater
** [[vip_harbor]]
** vip_harbor
** [[vip_mineside]]
** vip_mineside
** [[vip_trainyard]]
** vip_trainyard
* Added the following maps from Live TF2:
* Added the following maps from Live TF2:
** [[arena_badlands]]
** arena_badlands
** [[arena_granary]]
** arena_granary
** [[arena_lumberyard]]
** arena_lumberyard
** [[arena_nucleus]]
** arena_nucleus
** [[arena_offblast_final]]
** arena_offblast_final
** [[arena_ravine]]
** arena_ravine
** [[arena_watchtower]]
** arena_watchtower
** [[arena_well]]
** arena_well
** [[cp_5gorge]]
** cp_5gorge
** [[cp_coldfront]]
** cp_coldfront
** [[cp_degrootkeep]]
** cp_degrootkeep
** [[cp_fastlane]]
** cp_fastlane
** [[cp_foundry]]
** cp_foundry
** [[cp_freight_final1]]
** cp_freight_final1
** [[cp_gullywash_final1]]
** cp_gullywash_final1
** [[cp_steel]]
** cp_steel
** [[cp_yukon_final]]
** cp_yukon_final
** [[ctf_doublecross]]
** ctf_doublecross
** [[ctf_landfall]]
** ctf_landfall
** [[ctf_sawmill]]
** ctf_sawmill
** [[koth_badlands]]
** koth_badlands
** [[koth_harvest_event]]
** koth_harvest_event
** [[koth_highpass]]
** koth_highpass
** [[koth_king]]
** koth_king
** [[koth_lakeside_final]]
** koth_lakeside_final
** [[pl_frontier_final]]
** pl_frontier_final
** [[pl_hoodoo]]
** pl_hoodoo
** [[pl_thundermountain]]
** pl_thundermountain
** [[pl_upward]]
** pl_upward
** [[plr_nightfall]]
** [[plr_nightfall
** [[sd_doomsday]]
** sd_doomsday
* Updated [[cp_amaranth]]:
* Updated cp_amaranth:
** Updated the clipping of the map.
** Updated the clipping of the map.
** Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
** Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
Line 383: Line 385:
** Fixed being able to build in RED spawn
** Fixed being able to build in RED spawn
** Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors
** Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors
* Updated [[ctf_casbah]]:
* Updated ctf_casbah:
** Fixed BLU's respawn door from locking on certain occasions.
** Fixed BLU's respawn door from locking on certain occasions.
** Fixed all soundscapes across the map. (Originally, they would never play properly)
** Fixed all soundscapes across the map. (Originally, they would never play properly)
Line 393: Line 395:
** Removed the overhang over BLU's spawn exit.
** Removed the overhang over BLU's spawn exit.
* Removed the following maps:
* Removed the following maps:
** [[ctf_4grounds]]
** ctf_4grounds
** [[dm_2fort]]
** dm_2fort
** [[dm_axiomax]]
** dm_axiomax
** [[dm_devtest]]
** dm_devtest
** [[dm_grain]]
** dm_grain
** [[dm_liniage]]
** dm_liniage
** [[dm_lumberyard]]
** dm_lumberyard
** [[dm_parley]]
** dm_parley
** [[dm_ravine]]
** dm_ravine
** [[dm_wiseau]]
** [[Wiseau|dm_wiseau]]

Latest revision as of 23:13, 21 June 2025

List of patches 2.0.0 (BETA 4) 2.0.0 2.0.1

2.0.0 was a major update for Team Fortress 2 Classic, also known as the Death & Taxes Update. It was released on July 4, 2020. The patch notes were initially released on the Death & Taxes Day 4 page. It featured some map changes, weapon changes, general changes, and bug fixes. It also featured the addition of 6 new weapons, and 38 new maps.

Changes

Weapon changes

  • Reworked the Nailgun:(sic)
    • Fires slower than before.
    • Nerfed the clipsize down to 25.
    • Nails now do more damage than before.
    • Added a new taunt when equipped with the Nailgun.
    • Updated Viewmodel animations.
  • Reworked the RPG:(sic)
    • Rockets do more damage, and have less damage fall-off.
    • Rockets fire in an arc, and whistle upon decent.
    • Rockets fly slower than normal rockets.
    • Added a different taunt when equipped with the RPG.
    • Updated Viewmodel animations.
  • Reworked the UberSaw:
    • Renamed the Ubersaw to the Uberspritze.
    • Equipping the Uberspritze will now remove 25 health.
    • Can now Taunt Kill.
    • Updated the Taunt Kill voicelines to fit the model.
    • Updated Viewmodel animations to reduce clipping from the plunger.
  • Reworked the Poacher's Pride:
    • Renamed to the Hunting Revolver.
    • Uses a new model.
    • Fires 6 shots, rather than 2.
    • Added damage fall-off for bodyshots.
    • Can only headshot while zoomed in.
    • Shortened the Zoom distance.
    • Updated Viewmodel animations.
  • Reworked the Fishwhacker:
    • Swings slower.
    • Causes concussional bleeding on hit for 2s.
    • Crits on bleeding enemies.
    • Marked for death whilst holding the Fishwhacker.
    • Updated Viewmodel animations to all be overhanded.
    • Uses new impact sounds.
  • Reworked the Tranquilizer Gun:
    • Uses a new model.
    • Color blind's victims and reduces their move and turn speed for 5s.
    • Tranqed enemies draw, reload and swing weapons slower.
    • Reloads faster.
    • Reloads whilst holstered.
    • Tranqed enemies now have Snooze Particles to indicate they've been hit.
    • Dart Projectiles now work more like Flares.
    • Has no damage fall-off.
  • Updated the Grenade Launcher:
    • Clipsize is now shown on the model.
  • Updated the Sticky Launcher:(sic)
    • Added damage ramp-up over time
    • Immediate detonations do half damage
    • Full damage is reached 2s after firing (1.3s after arming)
    • Self-damage and Sticky Jumping are unchanged
    • Damage ramp-up period starts when charging instead of upon fire.
    • Updated Viewmodel animations to include the other arm.
  • Updated the Minigun:
    • Shortened the un-deploy time to allow for faster weapon switching after firing.
    • Updated Viewmodel animations to lock the hand to the front grip.
  • Updated the Knife:
    • Added blood upon backstabbing Enemies.
    • Blood washes off in water.
  • Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full.
  • Added tf2c_weapon_noreload cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip.
  • Added tf2c_infinite_ammo cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal.
  • Added tf2c_old_pistol cvar that restores the original semi-automatic pistol behavior.
  • Added more assist conditions (Under Civilian Damage Boost, Tranq, ETC)
  • Added weapon clip drops upon reloading clip-based weapons.
  • Updated brass shells to properly land on top of the ground.
  • Updated brass shells to appear in the world.
  • Updated the Heavy’s reload animations to be lower on the screen.
  • Updated the Disguise Kit with GRN and YLW textures.
  • Updated the Spy's Cigarette “shell” to be slightly higher poly.
  • Enabled impact sounds for ejected brass shells.
  • Implemented “backstab ready” animations for Knife.
  • Clip Size Multiplier attribute will now round clip size to the nearest integer.
  • Flamethrower(sic) is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
  • Fixed a lot of minor animation errors on Viewmodels.
  • Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
  • Fixed an issue where first person tracers would sometimes be fired from an incorrect position.
  • Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading.
  • Fixed an issue with grenades colliding with respawn room visualizers.
  • Fixed player being able to reload Tranquilizer Gun while cloaked.
  • Fixed an issue causing Minigun barrel to spin up/down too fast at high network latency values.
  • Fixed an issue causing sticky bomb(sic) detonation sound to rapidly play multiple times in a row.
  • Fixed a bug preventing the attacker from hearing crit sound on headshot.
  • Fixed an attack delay bug after cloaking.
  • Fixed disguised Critboost for the local player
  • Fixed Projectiles from being able to be shot through thin surfaces.
  • Clip Size Multiplier attribute will now round clip size to the nearest integer.
  • Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)

UI changes

  • Added kill sounds.
  • Added achievements.
  • Added medals for Developers, Community Contributors and Beta Testers.
  • Added a bubble that appears above the player’s head while they have the chat window open.
  • Added a Civilian icon to the scoreboard.
  • Added a new hud for 4team CTF.
  • Added low health warning sound.
    • Toggle with tf2c_low_health_sound cvar. Set health percentage threshold with tf2c_low_health_sound_threshold (default is 0.49).
  • Added the scrapped freezecam screenshot animation.
    • Toggle with tf2c_freezecam_model cvar.
  • Added ConVar hud_combattext_overhead (Default: 1):
    • When set to 0, all damage text displayed will appear from where the damage occurred at
  • Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with tf2c_viewbob.
  • Compressed viewmodel_offset_x, viewmodel_offset_y and viewmodel_offset_z cvars into a single cvar: tf_viewmodels_offset_override. Usage: ‘x y z’.
    • You can still use the old commands.
  • Target ID shows player’s ammo to their healer now.
  • Ported HUD for Payload and Payload Race.
  • Ported an option to hide crosshair when scoped in from live TF2.
  • Ported Medic heal target marker from live TF2.
  • Ported scoreboard dominations counter from live TF2.
  • Ported alternate ping icons from live TF2.
  • Ported full charge bell to Sniper Rifle.
  • Ported Uber draining faster when healing multiple patients.
  • Ported the Concise Disguise menu.
  • Updated default FOV to 90.
  • Updated scramble vote text to clarify it forces a round restart
  • Updated the 4-team class select screen.
  • Updated the 4-team Scoreboard.
  • Updated the win-panel to show all team's scores in 4-team.
  • Updated the Spectator bars to be transparent.
  • Updated the color of damage numbers to yellow and increased font size.
  • Updated Damage numbers to now be shown to the attacker’s healer.
  • Updated Hit sounds to show for buildings as well.
  • Updated Bots with default avatars.
  • Updated behavior of outline glow on flag carrier to match live TF2.
  • Fixed damage numbers not being reset properly on map change.
  • Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed
  • Fixed the new options menu not saving Video settings properly.
  • Fixed Reset Stats button in Stats dialog not working.
  • Fixed a camera bug appearing for dead players on a losing team.
  • Fixed avatars in freezecam and win panel being offset.
  • Fixed notifications becoming unread between launches.
  • Fixed a jingle playing when notifications are closed.
  • Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player.
  • Fixed avatars in freezecam and win panel being offset.
  • Fixed chat breaking when a message has too much whitespace.
  • Fixed a visual issue where Capture Progress arrows would show a long thin line.

Gameplay changes

  • Added the VIP gamemode.
  • Added the Domination gamemode.
  • Added and improved upon TFBots.
  • Added a Steam Friends-list to the Main Menu. (Off by default.)
  • Added a server option for turning off domination/nemesis relationships.
  • Added support for custom Map-based weapons.
    • Must be named “mapname”_items_game.txt in the maps folder.
  • Added proximity voice-chat, tf2c_proximity_voice. (Off by default)
  • Added tf2c_ctf console commands to add some balance to the CTF Gamemode
  • Disabled capture crits in CTF (0 by default, 10 before the update)
  • Added tf_logic_classlimits for mappers to set class limits for their map.
  • Added SetCustomModel for mappers to use their own player models within custom maps.
  • Added a bunch of I/O and keyfields from live TF2 to tf_gamerules, item_teamflag and func_respawnroomvisualizer
  • Added all entity filters from live TF2
  • Added team colored critical explosion particles.
  • Added Spywalk for Spies. (Bound to Shift by default)
  • Added the Engineers pelvis hitbox.
  • Added tf_glow:
    • Map entity that adds a colored outline to a model.

Added tf_player_equip:

    • Map entity that gives econ items to players.
  • Added tf_spectalk cvar that allows living players to hear spectators using text chat.
  • Added tf2c_disablefreezecam server cvar that disables freezecam for all players.
  • Added cl_fp_ragdoll (makes camera try to stay inside your ragdoll's head on death)
  • Replaced tf_teamtalk cvar with tf_gravetalk that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.)
  • Added support for different team scramble player sorting modes, set by mp_scrambleteams_mode cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.)
  • Allowed “god” and “notarget” cheats.
  • Updated the Civilian’s Speed to be as fast as the Demoman.
  • Updated the Sentry Gun’s animations to be Interpolated, like the Dispenser and Teleporter.
  • Updated Rockets, Arrows, Syringes and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
  • Updated Stickies to be able to stick to certain moving surfaces. (Example: Nucleus’ Control Point.)
  • Updated required backstab conditions to match live TF2
  • Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate.
  • Updated Sudden Death to be on by default upon Stalemates.
  • Updated info_player_teamspawn (for map makers):
    • Added support for the "Any" in the "Team" keyfield
  • Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.)
  • Updated Randomizer to properly work with item schema.
  • Updated the Randomizer command to allow for toggling random classes, weapons and attributes.
    • Attributes are handled through a Randomizer config file, that can be modified by the server.
  • Randomizer Respects the 'tf2c_force_stock_weapons' ConVar.
  • The Sandvich can now be eaten by all classes in Randomizer.
  • Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo
  • Implemented the Thriller Taunt for all classes.
  • Ported special death animations for headshots, backstabs and added burning deaths from live TF2.
  • Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.)
  • Enemy Spies that are disguised as Spies will now properly appear disguised.
  • Ported concise disguise menu from live TF2.
  • Ported modified push physics used by live TF2 in Payload mode. (Players will no longer get stuck inside the cart.)
  • Ported Medieval mode.
  • Ported Special Delivery.
  • Ported func_croc for map makers.
  • Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups.
  • Reduced maxplayers limit to 64 due to performance issues.
  • Fixed “Most points” stat not being tracked properly.
  • Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client.
  • Fixed disguise weapons appearing with a wrong team color.
  • Fixed jump sound not always playing to other players.
  • Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius.
  • Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity.
  • Fixed Engineers being able to haul sapped buildings.
  • Fixed Engineers being to build out of bounds and building inside nobuilds
  • Fixed disguised Spies using a wrong skin in certain cases.
  • Fixed certain teleporter particles not appearing.
  • Fixed a bug related to spectating causing a player to become invisible.
  • Fixed Medic’s “Ubercharge deployed” response not being triggered when activating Kritzkrieg charge.
  • Fixed Medigun(sic) heal beams, Ubers & HUD not working for non-Medics in Randomizer mode
  • Fixed syringes & nails colliding with players.
  • Fixed teleporter exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.)
  • Fixed the bounding box size of Stickies to accurately depict the size of the model.
  • Fixed damage fall-off on rockets fired by a sentry gun being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself.
  • Fixed Spies being able to destroy their own sappers.
  • Fixed cloaking Spies being able to pick up CTF flags
  • Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in sd_doomsday)
  • Fixed certain teams in 4-team mode hearing disguised spies speaking in their normal voice and not as their disguise class.
  • Fixed teleporter exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes.
  • Fixed Hitboxes to properly match with taunt poses.
  • Fixed Sentry Gun ammo being replenished when sentry gun is picked up and re-deployed.
  • Fixed level 2 and level 3 Sentry Guns always firing tracers from the left muzzle instead of altering between the two.
  • Fixed a bug relating to taking received knockback from the enemy beneath you on death.
  • Fixed a bug causing player to retain standing view height while crouched.
  • Fixed a server crash related to tf_generic_bomb.
  • Fixed a game crash relating to the Engineers buildings.

Visual changes

  • Added new music tracks to the Main Menu.
    • Main Menu tracks are now handled by a soundscript.
  • Added support for longer profile names on the main menu
  • Added Discord Rich Presence support.
  • Added Arena HUD.
  • Added a sound for chat messages. (Disable via tf2c_message_alert.)
  • Added tf2c_invisible_arms.
  • Added tf2c_spec_playerinfo client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset
  • Added Streamer mode. (Hides chat, player names and avatars.)
  • Added a glow to the Spy’s cigarette.
  • Added player blinking.
  • Player corpses will now have their eyes closed.
  • Added a visual effect upon players disconnecting.
  • Added aimmatrices to the Engineer’s PDA animations. (Previously would never look around when moving around the players view.)
  • Added proper Fire and Reload animations for the Hunting Revolver for the Sniper.
  • Added "Clip Out" sounds on the Engineer's and Scout's reloads.
  • Added special Class Select animations for the Nailgun(sic), Huntsman and Hunting Revolver.
  • Added Medieval specific health-kits.
  • Added Status Effects. (Can be toggled with tf2c_show_status_effects)
  • Added Last Survivor Announcer lines to Arena.
  • Added Voice-lines for the Civilian. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)
  • Added a Headshot death animation to the Civilian.
  • Added unique HUD icons for Stickybombs, Proximity Mines, the Kritzkrieg, and the Medigun(sic).
  • Added water impact effects to projectiles. (Syringes, nails...)
  • Added surface splash to underwater explosions.
  • Added shells to the Minigun.
  • Added an uncloaking effect to dying cloaked Spies.
  • Re-used dominations for the main 9 classes to be used towards the Civilian.
  • Updated Player gibs with consistent textures, illumination positions and jigglebones.
  • Updated the Spy’s mask textures to be consistent with the 10 classes.
  • Updated the Civilian model with proper animations.
  • Updated the Civilian model to properly hold Briefcases and Party Hats.
  • Updated the Civilian’s viewmodels to be more consistent with the rest of the classes.
  • Updated the Civilian’s view-height to be more accurate to his height.
  • Updated the 4team team select screen to be more consistent with every other screen.
  • Updated the Sniper to be able to gesture while holding the Sniper Rifle and Huntsman.
  • Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
  • Updated the Fire overlay to fade out over time.
  • Updated water entry/exit effects so they're properly predicted.
  • Updated class selection screen so the chalkboard with tips looks like it does in old TF2.
  • Updated over-the-shoulder third person mode:
    • Renamed the cvar from cl_thirdperson to tf2c_thirdperson
    • Changed camera offset from 64,30 to 80, 20
    • Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at
  • Improved our Speech Bubbles to be consistent and higher quality.
  • Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.)
  • Improved Uber textures to now be modular with custom skins.
  • Improved the Stickybombs GRN and YLW textures.
  • Improved the Nailgun’s(sic) projectile trails.
  • Improved the Spy’s PDA aimmatrices when crouched. (Spycrabbing has been left untouched.)
  • Improved the Pyro’s Flamethrower(sic) aimmatrices to match up with the Flame’s hitboxes better.
  • Improved the Scout’s Nailgun(sic) animations.
  • Improved the Snipers(sic) Huntsman animations to be right-handed properly.
  • Improved the Birthday Ball to remove it’s(sic) jigglebones, and updated the texture to be yearly-neutral.
  • Improved Class ragdolls to have proper and consistent rotation distances.
  • Improved Arrows to be ignited mid-air, both by triggers and the Pyro's flames.
  • Improved Double jump particle effects to now be triggered in code rather than by animevent.
  • Improved Kill Icons. (Thanks to Neodement for allowing us to use them.)
  • Disabled muzzle light on Syringe Gun and Nailgun.(sic)
  • Lowered model muzzle flash duration from 0.2 to 0.12.
  • Muzzle flash particle effects are no longer disabled if model muzzle flashes are on.
  • Being touched as a Spy now also affects the viewmodel.
  • Ported Hitsounds & Killsounds.
  • Ported "Remember active weapon between lives" and "Remember last weapon between lives" options.
  • Ported Medic auto callers.
  • Ported low ammo warning (pulsing animation) and improved it.
  • Ported "Damage text doesn't prevent overhead effects" option.
  • Ported over TargetID.
  • Ported 3D Player model class icon.
  • Ported tf_scoreboard_mouse_mode cvar.
  • Ported "Spectator TargetID Location" option.
  • Fixed all viewmodels to have consistent Illumination positions.
  • Ported live TF2 class selection screen positions.
  • Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled
  • Fixed bullet shells from landing halfway into the ground.
  • Fixed the railing on portable_stairs001 from disappearing on lower LODs.
  • Fixed a bug involving speaking and switching classes.
  • Fixed the issue with disappearing character eyes.
  • Fixed the Civilians(sic) Gibs to be ordered correctly.
  • Fixed the Syringegun’s(sic) Glass from being rendered behind viewmodels.
  • Fixed the Stickybomb pulse effect to properly follow the entity.
  • Fixed the Scout’s loser animations from playing faster when running slower than max speed.
  • Fixed the Heavy, Pyro, and Soldier’s Place Sapper animations to be left-handed.
  • Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand.
  • Fixed Flinch animations to lock the Classes feet in place.
  • Fixed stickybomb pulse effect to properly follow the entity
  • Fixed some classes not being able to look around in Thirdperson while jumping.
  • Fixed the Gunboats from turning dark on the Soldier or Demoman’s ragdoll if equipped.

Map changes

  • Added the following maps:
    • arena_flask
    • dom_hydro (Replacing cp_hydro)
    • dom_oilcanyon
    • vip_badwater
    • vip_harbor
    • vip_mineside
    • vip_trainyard
  • Added the following maps from Live TF2:
    • arena_badlands
    • arena_granary
    • arena_lumberyard
    • arena_nucleus
    • arena_offblast_final
    • arena_ravine
    • arena_watchtower
    • arena_well
    • cp_5gorge
    • cp_coldfront
    • cp_degrootkeep
    • cp_fastlane
    • cp_foundry
    • cp_freight_final1
    • cp_gullywash_final1
    • cp_steel
    • cp_yukon_final
    • ctf_doublecross
    • ctf_landfall
    • ctf_sawmill
    • koth_badlands
    • koth_harvest_event
    • koth_highpass
    • koth_king
    • koth_lakeside_final
    • pl_frontier_final
    • pl_hoodoo
    • pl_thundermountain
    • pl_upward
    • [[plr_nightfall
    • sd_doomsday
  • Updated cp_amaranth:
    • Updated the clipping of the map.
    • Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
    • The grinder now gibs players upon being touched.
    • Fixed a few visual issues.
    • Fixed being able to build in RED spawn
    • Fixed being able to place Stickies on spawn doors
  • Updated ctf_casbah:
    • Fixed BLU's respawn door from locking on certain occasions.
    • Fixed all soundscapes across the map. (Originally, they would never play properly)
    • Updated the team colouring of both areas around each teams base.
    • Updated RED's spawn to direct the player where to go to leave their spawn.
    • Updated BLU's intel building to tell players that there are two entrances.
    • Updated the clipping of the map.
    • Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
    • Removed the overhang over BLU's spawn exit.
  • Removed the following maps:
    • ctf_4grounds
    • dm_2fort
    • dm_axiomax
    • dm_devtest
    • dm_grain
    • dm_liniage
    • dm_lumberyard
    • dm_parley
    • dm_ravine
    • dm_wiseau