2.0.0
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| List of patches | ← 2.0.0 (BETA 4) | 2.0.0 | 2.0.1 → |
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2.0.0 was a major update for Team Fortress 2 Classic, also known as the Death & Taxes Update. It was released on July 4, 2020. The patch notes were initially released on the Death & Taxes Day 4 page. It featured some map changes, weapon changes, general changes, and bug fixes. It also featured the addition of 6 new weapons, and 38 new maps.

Changes
Weapon changes
- Added The Coilgun
- Added The Dynamite Pack
- Added The Huntsman
- Added The Mine Layer
- Added The Sandvich
- Added The Shock Therapy
- Reworked the Nailgun:(sic)
- Fires slower than before.
- Nerfed the clipsize down to 25.
- Nails now do more damage than before.
- Added a new taunt when equipped with the Nailgun.
- Updated Viewmodel animations.
- Reworked the RPG:(sic)
- Rockets do more damage, and have less damage fall-off.
- Rockets fire in an arc, and whistle upon decent.
- Rockets fly slower than normal rockets.
- Added a different taunt when equipped with the RPG.
- Updated Viewmodel animations.
- Reworked the UberSaw:
- Renamed the Ubersaw to the Uberspritze.
- Equipping the Uberspritze will now remove 25 health.
- Can now Taunt Kill.
- Updated the Taunt Kill voicelines to fit the model.
- Updated Viewmodel animations to reduce clipping from the plunger.
- Reworked the Poacher's Pride:
- Renamed to the Hunting Revolver.
- Uses a new model.
- Fires 6 shots, rather than 2.
- Added damage fall-off for bodyshots.
- Can only headshot while zoomed in.
- Shortened the Zoom distance.
- Updated Viewmodel animations.
- Reworked the Fishwhacker:
- Swings slower.
- Causes concussional bleeding on hit for 2s.
- Crits on bleeding enemies.
- Marked for death whilst holding the Fishwhacker.
- Updated Viewmodel animations to all be overhanded.
- Uses new impact sounds.
- Reworked the Tranquilizer Gun:
- Uses a new model.
- Color blind's victims and reduces their move and turn speed for 5s.
- Tranqed enemies draw, reload and swing weapons slower.
- Reloads faster.
- Reloads whilst holstered.
- Tranqed enemies now have Snooze Particles to indicate they've been hit.
- Dart Projectiles now work more like Flares.
- Has no damage fall-off.
- Updated the Grenade Launcher:
- Clipsize is now shown on the model.
- Updated the Sticky Launcher:(sic)
- Added damage ramp-up over time
- Immediate detonations do half damage
- Full damage is reached 2s after firing (1.3s after arming)
- Self-damage and Sticky Jumping are unchanged
- Damage ramp-up period starts when charging instead of upon fire.
- Updated Viewmodel animations to include the other arm.
- Updated the Minigun:
- Shortened the un-deploy time to allow for faster weapon switching after firing.
- Updated Viewmodel animations to lock the hand to the front grip.
- Updated the Knife:
- Added blood upon backstabbing Enemies.
- Blood washes off in water.
- Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full.
- Added tf2c_weapon_noreload cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip.
- Added tf2c_infinite_ammo cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal.
- Added tf2c_old_pistol cvar that restores the original semi-automatic pistol behavior.
- Added more assist conditions (Under Civilian Damage Boost, Tranq, ETC)
- Added weapon clip drops upon reloading clip-based weapons.
- Updated brass shells to properly land on top of the ground.
- Updated brass shells to appear in the world.
- Updated the Heavy’s reload animations to be lower on the screen.
- Updated the Disguise Kit with GRN and YLW textures.
- Updated the Spy's Cigarette “shell” to be slightly higher poly.
- Enabled impact sounds for ejected brass shells.
- Implemented “backstab ready” animations for Knife.
- Clip Size Multiplier attribute will now round clip size to the nearest integer.
- Flamethrower(sic) is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
- Fixed a lot of minor animation errors on Viewmodels.
- Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
- Fixed an issue where first person tracers would sometimes be fired from an incorrect position.
- Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading.
- Fixed an issue with grenades colliding with respawn room visualizers.
- Fixed player being able to reload Tranquilizer Gun while cloaked.
- Fixed an issue causing Minigun barrel to spin up/down too fast at high network latency values.
- Fixed an issue causing sticky bomb(sic) detonation sound to rapidly play multiple times in a row.
- Fixed a bug preventing the attacker from hearing crit sound on headshot.
- Fixed an attack delay bug after cloaking.
- Fixed disguised Critboost for the local player
- Fixed Projectiles from being able to be shot through thin surfaces.
- Clip Size Multiplier attribute will now round clip size to the nearest integer.
- Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
UI changes
- Added kill sounds.
- Added achievements.
- Added medals for Developers, Community Contributors and Beta Testers.
- Added a bubble that appears above the player’s head while they have the chat window open.
- Added a Civilian icon to the scoreboard.
- Added a new hud for 4team CTF.
- Added low health warning sound.
- Toggle with tf2c_low_health_sound cvar. Set health percentage threshold with tf2c_low_health_sound_threshold (default is 0.49).
- Added the scrapped freezecam screenshot animation.
- Toggle with tf2c_freezecam_model cvar.
- Added ConVar hud_combattext_overhead (Default: 1):
- When set to 0, all damage text displayed will appear from where the damage occurred at
- Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with tf2c_viewbob.
- Compressed viewmodel_offset_x, viewmodel_offset_y and viewmodel_offset_z cvars into a single cvar: tf_viewmodels_offset_override. Usage: ‘x y z’.
- You can still use the old commands.
- Target ID shows player’s ammo to their healer now.
- Ported HUD for Payload and Payload Race.
- Ported an option to hide crosshair when scoped in from live TF2.
- Ported Medic heal target marker from live TF2.
- Ported scoreboard dominations counter from live TF2.
- Ported alternate ping icons from live TF2.
- Ported full charge bell to Sniper Rifle.
- Ported Uber draining faster when healing multiple patients.
- Ported the Concise Disguise menu.
- Updated default FOV to 90.
- Updated scramble vote text to clarify it forces a round restart
- Updated the 4-team class select screen.
- Updated the 4-team Scoreboard.
- Updated the win-panel to show all team's scores in 4-team.
- Updated the Spectator bars to be transparent.
- Updated the color of damage numbers to yellow and increased font size.
- Updated Damage numbers to now be shown to the attacker’s healer.
- Updated Hit sounds to show for buildings as well.
- Updated Bots with default avatars.
- Updated behavior of outline glow on flag carrier to match live TF2.
- Fixed damage numbers not being reset properly on map change.
- Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed
- Fixed the new options menu not saving Video settings properly.
- Fixed Reset Stats button in Stats dialog not working.
- Fixed a camera bug appearing for dead players on a losing team.
- Fixed avatars in freezecam and win panel being offset.
- Fixed notifications becoming unread between launches.
- Fixed a jingle playing when notifications are closed.
- Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player.
- Fixed avatars in freezecam and win panel being offset.
- Fixed chat breaking when a message has too much whitespace.
- Fixed a visual issue where Capture Progress arrows would show a long thin line.
Gameplay changes
- Added the VIP gamemode.
- Added the Domination gamemode.
- Added and improved upon TFBots.
- Added a Steam Friends-list to the Main Menu. (Off by default.)
- Added a server option for turning off domination/nemesis relationships.
- Added support for custom Map-based weapons.
- Must be named “mapname”_items_game.txt in the maps folder.
- Added proximity voice-chat, tf2c_proximity_voice. (Off by default)
- Added tf2c_ctf console commands to add some balance to the CTF Gamemode
- Disabled capture crits in CTF (0 by default, 10 before the update)
- Added tf_logic_classlimits for mappers to set class limits for their map.
- Added SetCustomModel for mappers to use their own player models within custom maps.
- Added a bunch of I/O and keyfields from live TF2 to tf_gamerules, item_teamflag and func_respawnroomvisualizer
- Added all entity filters from live TF2
- Added team colored critical explosion particles.
- Added Spywalk for Spies. (Bound to Shift by default)
- Added the Engineers pelvis hitbox.
- Added tf_glow:
- Map entity that adds a colored outline to a model.
Added tf_player_equip:
- Map entity that gives econ items to players.
- Added tf_spectalk cvar that allows living players to hear spectators using text chat.
- Added tf2c_disablefreezecam server cvar that disables freezecam for all players.
- Added cl_fp_ragdoll (makes camera try to stay inside your ragdoll's head on death)
- Replaced tf_teamtalk cvar with tf_gravetalk that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.)
- Added support for different team scramble player sorting modes, set by mp_scrambleteams_mode cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.)
- Allowed “god” and “notarget” cheats.
- Updated the Civilian’s Speed to be as fast as the Demoman.
- Updated the Sentry Gun’s animations to be Interpolated, like the Dispenser and Teleporter.
- Updated Rockets, Arrows, Syringes and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
- Updated Stickies to be able to stick to certain moving surfaces. (Example: Nucleus’ Control Point.)
- Updated required backstab conditions to match live TF2
- Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate.
- Updated Sudden Death to be on by default upon Stalemates.
- Updated info_player_teamspawn (for map makers):
- Added support for the "Any" in the "Team" keyfield
- Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.)
- Updated Randomizer to properly work with item schema.
- Updated the Randomizer command to allow for toggling random classes, weapons and attributes.
- Attributes are handled through a Randomizer config file, that can be modified by the server.
- Randomizer Respects the 'tf2c_force_stock_weapons' ConVar.
- The Sandvich can now be eaten by all classes in Randomizer.
- Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo
- Implemented the Thriller Taunt for all classes.
- Ported special death animations for headshots, backstabs and added burning deaths from live TF2.
- Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.)
- Enemy Spies that are disguised as Spies will now properly appear disguised.
- Ported concise disguise menu from live TF2.
- Ported modified push physics used by live TF2 in Payload mode. (Players will no longer get stuck inside the cart.)
- Ported Medieval mode.
- Ported Special Delivery.
- Ported func_croc for map makers.
- Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups.
- Reduced maxplayers limit to 64 due to performance issues.
- Fixed “Most points” stat not being tracked properly.
- Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client.
- Fixed disguise weapons appearing with a wrong team color.
- Fixed jump sound not always playing to other players.
- Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius.
- Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity.
- Fixed Engineers being able to haul sapped buildings.
- Fixed Engineers being to build out of bounds and building inside nobuilds
- Fixed disguised Spies using a wrong skin in certain cases.
- Fixed certain teleporter particles not appearing.
- Fixed a bug related to spectating causing a player to become invisible.
- Fixed Medic’s “Ubercharge deployed” response not being triggered when activating Kritzkrieg charge.
- Fixed Medigun(sic) heal beams, Ubers & HUD not working for non-Medics in Randomizer mode
- Fixed syringes & nails colliding with players.
- Fixed teleporter exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.)
- Fixed the bounding box size of Stickies to accurately depict the size of the model.
- Fixed damage fall-off on rockets fired by a sentry gun being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself.
- Fixed Spies being able to destroy their own sappers.
- Fixed cloaking Spies being able to pick up CTF flags
- Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in sd_doomsday)
- Fixed certain teams in 4-team mode hearing disguised spies speaking in their normal voice and not as their disguise class.
- Fixed teleporter exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes.
- Fixed Hitboxes to properly match with taunt poses.
- Fixed Sentry Gun ammo being replenished when sentry gun is picked up and re-deployed.
- Fixed level 2 and level 3 Sentry Guns always firing tracers from the left muzzle instead of altering between the two.
- Fixed a bug relating to taking received knockback from the enemy beneath you on death.
- Fixed a bug causing player to retain standing view height while crouched.
- Fixed a server crash related to tf_generic_bomb.
- Fixed a game crash relating to the Engineers buildings.
Visual changes
- Added new music tracks to the Main Menu.
- Main Menu tracks are now handled by a soundscript.
- Added support for longer profile names on the main menu
- Added Discord Rich Presence support.
- Added Arena HUD.
- Added a sound for chat messages. (Disable via tf2c_message_alert.)
- Added tf2c_invisible_arms.
- Added tf2c_spec_playerinfo client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset
- Added Streamer mode. (Hides chat, player names and avatars.)
- Added a glow to the Spy’s cigarette.
- Added player blinking.
- Player corpses will now have their eyes closed.
- Added a visual effect upon players disconnecting.
- Added aimmatrices to the Engineer’s PDA animations. (Previously would never look around when moving around the players view.)
- Added proper Fire and Reload animations for the Hunting Revolver for the Sniper.
- Added "Clip Out" sounds on the Engineer's and Scout's reloads.
- Added special Class Select animations for the Nailgun(sic), Huntsman and Hunting Revolver.
- Added Medieval specific health-kits.
- Added Status Effects. (Can be toggled with tf2c_show_status_effects)
- Added Last Survivor Announcer lines to Arena.
- Added Voice-lines for the Civilian. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)
- Added a Headshot death animation to the Civilian.
- Added unique HUD icons for Stickybombs, Proximity Mines, the Kritzkrieg, and the Medigun(sic).
- Added water impact effects to projectiles. (Syringes, nails...)
- Added surface splash to underwater explosions.
- Added shells to the Minigun.
- Added an uncloaking effect to dying cloaked Spies.
- Re-used dominations for the main 9 classes to be used towards the Civilian.
- Updated Player gibs with consistent textures, illumination positions and jigglebones.
- Updated the Spy’s mask textures to be consistent with the 10 classes.
- Updated the Civilian model with proper animations.
- Updated the Civilian model to properly hold Briefcases and Party Hats.
- Updated the Civilian’s viewmodels to be more consistent with the rest of the classes.
- Updated the Civilian’s view-height to be more accurate to his height.
- Updated the 4team team select screen to be more consistent with every other screen.
- Updated the Sniper to be able to gesture while holding the Sniper Rifle and Huntsman.
- Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
- Updated the Fire overlay to fade out over time.
- Updated water entry/exit effects so they're properly predicted.
- Updated class selection screen so the chalkboard with tips looks like it does in old TF2.
- Updated over-the-shoulder third person mode:
- Renamed the cvar from cl_thirdperson to tf2c_thirdperson
- Changed camera offset from 64,30 to 80, 20
- Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at
- Improved our Speech Bubbles to be consistent and higher quality.
- Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.)
- Improved Uber textures to now be modular with custom skins.
- Improved the Stickybombs GRN and YLW textures.
- Improved the Nailgun’s(sic) projectile trails.
- Improved the Spy’s PDA aimmatrices when crouched. (Spycrabbing has been left untouched.)
- Improved the Pyro’s Flamethrower(sic) aimmatrices to match up with the Flame’s hitboxes better.
- Improved the Scout’s Nailgun(sic) animations.
- Improved the Snipers(sic) Huntsman animations to be right-handed properly.
- Improved the Birthday Ball to remove it’s(sic) jigglebones, and updated the texture to be yearly-neutral.
- Improved Class ragdolls to have proper and consistent rotation distances.
- Improved Arrows to be ignited mid-air, both by triggers and the Pyro's flames.
- Improved Double jump particle effects to now be triggered in code rather than by animevent.
- Improved Kill Icons. (Thanks to Neodement for allowing us to use them.)
- Disabled muzzle light on Syringe Gun and Nailgun.(sic)
- Lowered model muzzle flash duration from 0.2 to 0.12.
- Muzzle flash particle effects are no longer disabled if model muzzle flashes are on.
- Being touched as a Spy now also affects the viewmodel.
- Ported Hitsounds & Killsounds.
- Ported "Remember active weapon between lives" and "Remember last weapon between lives" options.
- Ported Medic auto callers.
- Ported low ammo warning (pulsing animation) and improved it.
- Ported "Damage text doesn't prevent overhead effects" option.
- Ported over TargetID.
- Ported 3D Player model class icon.
- Ported tf_scoreboard_mouse_mode cvar.
- Ported "Spectator TargetID Location" option.
- Fixed all viewmodels to have consistent Illumination positions.
- Ported live TF2 class selection screen positions.
- Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled
- Fixed bullet shells from landing halfway into the ground.
- Fixed the railing on portable_stairs001 from disappearing on lower LODs.
- Fixed a bug involving speaking and switching classes.
- Fixed the issue with disappearing character eyes.
- Fixed the Civilians(sic) Gibs to be ordered correctly.
- Fixed the Syringegun’s(sic) Glass from being rendered behind viewmodels.
- Fixed the Stickybomb pulse effect to properly follow the entity.
- Fixed the Scout’s loser animations from playing faster when running slower than max speed.
- Fixed the Heavy, Pyro, and Soldier’s Place Sapper animations to be left-handed.
- Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand.
- Fixed Flinch animations to lock the Classes feet in place.
- Fixed stickybomb pulse effect to properly follow the entity
- Fixed some classes not being able to look around in Thirdperson while jumping.
- Fixed the Gunboats from turning dark on the Soldier or Demoman’s ragdoll if equipped.
Map changes
- Added the following maps:
- arena_flask
- dom_hydro (Replacing cp_hydro)
- dom_oilcanyon
- vip_badwater
- vip_harbor
- vip_mineside
- vip_trainyard
- Added the following maps from Live TF2:
- arena_badlands
- arena_granary
- arena_lumberyard
- arena_nucleus
- arena_offblast_final
- arena_ravine
- arena_watchtower
- arena_well
- cp_5gorge
- cp_coldfront
- cp_degrootkeep
- cp_fastlane
- cp_foundry
- cp_freight_final1
- cp_gullywash_final1
- cp_steel
- cp_yukon_final
- ctf_doublecross
- ctf_landfall
- ctf_sawmill
- koth_badlands
- koth_harvest_event
- koth_highpass
- koth_king
- koth_lakeside_final
- pl_frontier_final
- pl_hoodoo
- pl_thundermountain
- pl_upward
- [[plr_nightfall
- sd_doomsday
- Updated cp_amaranth:
- Updated the clipping of the map.
- Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
- The grinder now gibs players upon being touched.
- Fixed a few visual issues.
- Fixed being able to build in RED spawn
- Fixed being able to place Stickies on spawn doors
- Updated ctf_casbah:
- Fixed BLU's respawn door from locking on certain occasions.
- Fixed all soundscapes across the map. (Originally, they would never play properly)
- Updated the team colouring of both areas around each teams base.
- Updated RED's spawn to direct the player where to go to leave their spawn.
- Updated BLU's intel building to tell players that there are two entrances.
- Updated the clipping of the map.
- Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
- Removed the overhang over BLU's spawn exit.
- Removed the following maps:
- ctf_4grounds
- dm_2fort
- dm_axiomax
- dm_devtest
- dm_grain
- dm_liniage
- dm_lumberyard
- dm_parley
- dm_ravine
- dm_wiseau