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Admiralty Anchor: Difference between revisions

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All values are approximate and community-tested.
All values are approximate and community-tested.


The formula for the damage is approximately {{code|(((velocity/30)*airtime)*distance from target)}}, where velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5.
The formula for the damage is approximately <br>
<big><math>\frac{v}{30}t_{air}d_{target}</math><br></big>
where <math>v =</math> the Soldier's velocity, <math>t_{air} =</math> is the Soldier's airtime and <math>d_{target} =</math> is the distance between the Soldier and the victim.
<br>Velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5. {{inlineTodo|i kinda fucked up the wording on this! please reword eventually}}


== Strategy ==
== Strategy ==