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{{Loadout neutral|"I am not done with you yet!"}}
{{Loadout neutral|"I am not done with you yet!"}}
}}
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The '''Fists''' are the default melee weapon for the [[Heavy]]. They are the Heavy's own hands.
The '''Fists''' are the default melee weapon for the [[Heavy]]. They are the Heavy's own hands, curled up into fists, wearing black, fingerless gloves. Pressing the primary fire key swings a left punch, pressing the secondary fire key swings a right punch, and performing a [[critical hit]] deals a right-handed uppercut regardless of button pressed. There is no difference in function between left and right punches.


Each hits deals 65 damage.
Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the [[Shotgun]] for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes.


Taunting with the Fists will perform the Showdown kill taunt, which kills whoever is in Heavy's way when he fires.
Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. The taunt cannot deal critical hits, but it can deal mini-crits, and will knockback invulnerable enemies.
 
== Properties ==
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = High Noon
| damage-column = true
| base-damage = 65
| base-damage-percentage = 100%
| critical = 195
| mini-crit = 88
| function-times-column = true
| attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}}
| activation-time = 0.2 s
|}}
 
== Achievements ==
{{Achievement table|
{{Achievement|achievement_fists_melee_duel}}
}}


== Names in other languages ==
== Names in other languages ==
Line 26: Line 46:
|ru=Кулаки|ru_m=Fists
|ru=Кулаки|ru_m=Fists
|es=Puños|es_m=Fists
|es=Puños|es_m=Fists
|tr=Yumruklar|tr_m=Fists
|uk=Кулаки|uk_m=Fists
}}
}}
== Trivia ==
* If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement.
* When the convar {{code|tf2c_invisible_arms}} is set to 1, the Fists (including the black gloves) will become totally invisible.
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 06:52, 9 April 2026

Fists
Kill Icons
Basic Information
Used by Heavy
Slot Melee
Loadout Stats

Fists

Fists

"I am not done with you yet!"

The Fists are the default melee weapon for the Heavy. They are the Heavy's own hands, curled up into fists, wearing black, fingerless gloves. Pressing the primary fire key swings a left punch, pressing the secondary fire key swings a right punch, and performing a critical hit deals a right-handed uppercut regardless of button pressed. There is no difference in function between left and right punches.

Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the Shotgun for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes.

Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. The taunt cannot deal critical hits, but it can deal mini-crits, and will knockback invulnerable enemies.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt High Noon
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function Times
Attack interval 0.8 s
0.5 s
Activation time 0.2 s
All values are approximate.

Achievements

Achievement Description
If He Dies... Win a melee duel using your Fists outside of Medieval mode.

Names in other languages

Language Name Meaning
Bulgarian Юмруци Fists
Spanish Puños Fists
English Fists -
French Poings Fists
German Fäuste Fists
Italian Pugni Fists
Brazilian Portuguese Punhos Fists
Romanian Pumni Fists
Russian Кулаки Fists
Turkish Yumruklar Fists
Ukrainian Кулаки Fists

Trivia

  • If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement.
  • When the convar tf2c_invisible_arms is set to 1, the Fists (including the black gloves) will become totally invisible.