Fishwhacker: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
| kill-icon=fishwhacker
| kill-icon=fishwhacker
| kill-icon-2=bleed kill
| used-by=Sniper
| used-by=Sniper
| slot=Melee
| slot=Melee
Line 6: Line 7:
| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Deals knockback to nearby enemies}}
{{Loadout positive|On Hit: Bleed for 2 seconds}}
{{Loadout positive|On Hit: Bleed for 2 seconds}}
{{Loadout positive|100% critical hit vs bleeding players}}
{{Loadout negative|-45% damage penalty}}
{{Loadout negative|On Miss: Mark yourself for death for 3s}}
{{Loadout negative|No random critical hits}}
<br/>
<br/>
{{Loadout neutral|Hold 'er steady, mate. She tends to throw splinters.}}
{{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}}
}}
}}
The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.
The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.


The Fishwhacker's attributes are the same as the [[Kukri]], with the added benefit of dealing 2 seconds of [[bleed]] on hit enemies. As the initial 4 damage of bleed is always applied on the first hit, this means the Fishwhacker deals at least 69 damage initially and 81 damage in total. In addition, the Fishwhacker will deal guaranteed [[critical hits]] upon bleeding enemies, comboing with itself. This critical hit does not affect the damage of the bleed. As a penalty, missing a swing while outside the melee range of an enemy will result in the user being Marked For Death for for 3 seconds, turning all damage received into [[mini-crit]] damage. The Fishwhacker also cannot randomly crit.
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. [[Critical hits]] do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.


== Properties ==
== Properties ==
Line 23: Line 23:
  | taunt = Hat doff
  | taunt = Hat doff
| damage-column = true
| damage-column = true
  | base-damage = 65
  | base-damage = 35
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | critical = 195
  | critical = 105
  | mini-crit = 88
  | mini-crit = 47
| status-effects-column = true
| status-effects-column = true
  | effect = Bleed
  | effect = Bleed
  | bleed = 4 / tick
  | bleed = {{tooltip|4 / tick|8 per second}}
  | bleed-mini-crit =  5 / tick
  | bleed-mini-crit =  {{tooltip|5 / tick|10 per second}}
  | bleed-duration = 2 s
  | bleed-duration = 2 s
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.8 s
  | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}}
  | activation-time = 0.2 s
  | activation-time = 0.2 s
|}}
|}}
== Strategy ==
Like the Kukri, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised [[Spies]].


== Update history ==
If there's a cliff nearby, use it as an advantage to knock enemies off it.
{{Update history|
 
'''1.8.0'''
{| class="wikitable" style="text-align:center;"
*Added the Fishwhacker
|+ style="text-align:center;"| Fishwhacker v. Stock Kukri
'''2.0.0'''
|- style="text-align:left;"
*Reworked the Fishwhacker
| <poem>
**Swings slower
➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies
**Causes concussional bleeding on hit for 2s
➕ Can knock multiple enemies back after a successful hit
**Crits on bleeding enemies
</poem>
**Marked for death whilst holding the Fishwhacker
| <poem>
**Updated Viewmodel animations to all be overhanded
➖ Deals less damage
**Uses new impact sounds
</poem>
'''2.0.2'''
|}
*Removed -20% slower fire rate
*Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
*Updated its Description and item-type
*Added particles on impact to add to the new description
}}


== Names in other languages ==
== Names in other languages ==
Line 67: Line 64:
|ru=Рыбодробилка|ru_m=Fishwhacker
|ru=Рыбодробилка|ru_m=Fishwhacker
|es=Machacapeces|es_m=Fishwhacker
|es=Machacapeces|es_m=Fishwhacker
|tr=Balıkdöver|tr_m=Fishwhacker
|uk=Рибоглушилка|uk_m=Fishwhacker
}}
}}
== Update history ==
{{Update history|
{{Update|1.8.0}}
* Added the Fishwhacker.
{{Update|1.8.0.2}}
* Added Game Zombie’s new fishwhacker bucket icon.
{{Update|2.0.0}}
* Swings slower.
* Causes concussional [[Bleed|bleeding]] on hit for 2s.
* [[Critical hits|Crits]] on bleeding enemies.
* Marked for death whilst holding the Fishwhacker.
* Updated Viewmodel animations to all be overhanded.
* Uses new impact sounds.
{{Update|2.0.2}}
* Removed -20% slower fire rate
* Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
* Updated the description and item type
* Added particles on impact to add to the new description
{{Update|2.1.3}}
* Overhauled first person animations
* Damage now deals increased knockback to all nearby players
* Added -45% damage penalty downside
* Removed self marked-for-death on miss penalty
* Removed no random [[Critical hit|critical hits]] penalty
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage
{{Update|2.1.4}}
* Updated first person animations (Ventrici)
* Ragdolls now take extra knockback from Fishwhacker kills
{{Update|2.2.2}}
* Increased the amount of knockback that ragdolls receive from Fishwhacker kills
}}


== Trivia ==
== Trivia ==
* The Fishwhacker is actually what's known as a "fish priest", a tool commonly used to kill fish as soon as they are caught. The "priest" name comes from the notion of giving a fish their "last rites".
* The Fishwhacker is based on <i>Team Fortress 2</i>'s unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon.
* Team Fortress 2 Classic's model of the Fishwhacker is based on both concept art and an untextured model found within the retail files of Team Fortress 2.
 
* Unlike Team Fortress 2 Classic, the Fishwhacker was originally meant to be Snipers stock melee weapon during the development of TF2. Despite its exclusion the Kukri is still referred to as a "club" in the game code.
== Comparison from ''Team Fortress 2'' ==
* The Sniper's regular melee crit animation will not play on on the Fishwhacker unless it is critical boosted.
* The [[tf:Tribalman's Shiv|Tribalman's Shiv]] is the live ''TF2'' counterpart of the Fishwhacker with its bleed-on-hit effect.


{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 04:47, 9 April 2026

Fishwhacker
Kill Icons
Basic Information
Used by Sniper
Slot Melee
Loadout Stats

Fishwhacker

Club

Deals knockback to nearby enemies

On Hit: Bleed for 2 seconds

-45% damage penalty


"Hold 'er steady, mate. She tends to throw splinters."

The Fishwhacker is an alternative melee weapon for the Sniper. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.

Compared to the Kukri, the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to bleed for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the Flame Thrower's compression blast, albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Hat doff
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Status Effects
Effect Bleed
Bleed 4 / tick
Bleed (mini-crit) 5 / tick
Bleed duration 2 s
Function Times
Attack interval 0.8 s
0.5 s
Activation time 0.2 s
All values are approximate.

Strategy

Like the Kukri, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised Spies.

If there's a cliff nearby, use it as an advantage to knock enemies off it.

Fishwhacker v. Stock Kukri

➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies
➕ Can knock multiple enemies back after a successful hit

➖ Deals less damage

Names in other languages

Language Name Meaning
Bulgarian Рибарникът Fisherman
Spanish Machacapeces Fishwhacker
English Fishwhacker -
French Matraque à poisson Fish Baton
German Fischknüppel Fish Baton
Italian Bacchetta di pesce Fish Baton
Brazilian Portuguese Mata-peixes Fish Killer
Romanian Vânător de pește Fish Hunter
Russian Рыбодробилка Fishwhacker
Turkish Balıkdöver Fishwhacker
Ukrainian Рибоглушилка Fishwhacker

Update history

1.8.0
  • Added the Fishwhacker.

1.8.0.2

  • Added Game Zombie’s new fishwhacker bucket icon.

2.0.0 (Death & Taxes Update)

  • Swings slower.
  • Causes concussional bleeding on hit for 2s.
  • Crits on bleeding enemies.
  • Marked for death whilst holding the Fishwhacker.
  • Updated Viewmodel animations to all be overhanded.
  • Uses new impact sounds.

2.0.2

  • Removed -20% slower fire rate
  • Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
  • Updated the description and item type
  • Added particles on impact to add to the new description

2.1.3

  • Overhauled first person animations
  • Damage now deals increased knockback to all nearby players
  • Added -45% damage penalty downside
  • Removed self marked-for-death on miss penalty
  • Removed no random critical hits penalty
  • Damage over time conditions (bleed, afterburn) no longer apply on the very same tick as damage

2.1.4

  • Updated first person animations (Ventrici)
  • Ragdolls now take extra knockback from Fishwhacker kills

2.2.2 (Double-Double Down Update)

  • Increased the amount of knockback that ragdolls receive from Fishwhacker kills


Trivia

  • The Fishwhacker is based on Team Fortress 2's unused Club weapon, which was originally the Sniper's default melee weapon.

Comparison from Team Fortress 2

  • The Tribalman's Shiv is the live TF2 counterpart of the Fishwhacker with its bleed-on-hit effect.