Fists: Difference between revisions
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Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the [[Shotgun]] for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes. | Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the [[Shotgun]] for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes. | ||
Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. | Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. The taunt cannot deal critical hits, but it can deal mini-crits, and will knockback invulnerable enemies. | ||
== Properties == | == Properties == | ||
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| mini-crit = 88 | | mini-crit = 88 | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
| Line 46: | Line 46: | ||
|ru=Кулаки|ru_m=Fists | |ru=Кулаки|ru_m=Fists | ||
|es=Puños|es_m=Fists | |es=Puños|es_m=Fists | ||
|tr=Yumruklar|tr_m=Fists | |||
|uk=Кулаки|uk_m=Fists | |uk=Кулаки|uk_m=Fists | ||
}} | }} | ||
| Line 51: | Line 52: | ||
== Trivia == | == Trivia == | ||
* If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement. | * If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement. | ||
* When the | * When the convar {{code|tf2c_invisible_arms}} is set to 1, the Fists (including the black gloves) will become totally invisible. | ||
{{nav allweapons}} | {{nav allweapons}} | ||
Latest revision as of 06:52, 9 April 2026
| Fists | |
|---|---|
|
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| Kill Icons | |
| Basic Information | |
| Used by | Heavy |
| Slot | Melee |
| Loadout Stats | |
Fists Fists "I am not done with you yet!" | |
The Fists are the default melee weapon for the Heavy. They are the Heavy's own hands, curled up into fists, wearing black, fingerless gloves. Pressing the primary fire key swings a left punch, pressing the secondary fire key swings a right punch, and performing a critical hit deals a right-handed uppercut regardless of button pressed. There is no difference in function between left and right punches.
Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the Shotgun for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes.
Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. The taunt cannot deal critical hits, but it can deal mini-crits, and will knockback invulnerable enemies.
Properties
| Properties | ||
|---|---|---|
| Damage type | Melee | |
| Ranged or Melee? | Melee | |
| Taunt | High Noon | |
| Damage | ||
| Base damage | 100% | 65 |
| Critical | 195 | |
| Mini-crit | 88 | |
| Function Times | ||
| Attack interval | 0.8 s 0.5 s | |
| Activation time | 0.2 s | |
| All values are approximate. | ||
Achievements
| Achievement | Description | |
|---|---|---|
|
If He Dies... | Win a melee duel using your Fists outside of Medieval mode. |
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Bulgarian | Юмруци | Fists |
| Spanish | Puños | Fists |
| English | Fists | - |
| French | Poings | Fists |
| German | Fäuste | Fists |
| Italian | Pugni | Fists |
| Brazilian Portuguese | Punhos | Fists |
| Romanian | Pumni | Fists |
| Russian | Кулаки | Fists |
| Turkish | Yumruklar | Fists |
| Ukrainian | Кулаки | Fists |
Trivia
- If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement.
- When the convar tf2c_invisible_arms is set to 1, the Fists (including the black gloves) will become totally invisible.
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||



