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Invis Watch: Difference between revisions

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{{Loadout neutral|"Stylish. A shame they'll never see it."}}
{{Loadout neutral|"Stylish. A shame they'll never see it."}}
}}The '''Invis Watch''', short for "Invisibility Watch", is the default watch for the [[Spy]]. It is a futuristic digital wristwatch with a silver band and 7 buttons on its face, showing a glowing series of blue line segments that represents its remaining charge. The line segments appear blue regardless of which team the user is on.
}}{{Quotation|'''The Spy''' ''after achieving revenge and disappearing''|''This'' '''''will''''' ''be the last time you see me.''}}
The '''Invis Watch''', short for "Invisibility Watch", is the default watch for the [[Spy]]. It is a futuristic digital wristwatch with a silver band and 7 buttons on its face, showing a glowing series of blue line segments that represents its remaining charge. The line segments appear blue regardless of which team the user is on.


The Invis Watch can be used at any time by pressing the alternative fire key, causing the Spy's body opacity to fade into a cloaked state, which makes him fully invisible to the enemy team after 1 second. While cloaked by any amount, he cannot use, reload, or fire any weapon (except for the [[Disguise Kit]]), but will have 20% damage resistance and reduced debuff duration. The damage resistance does not apply against taunt attacks. When decloaking, the Spy becomes visible again, and there is a 1.8 second delay before he can use his weapons. The Invis Watch operates on a charge meter, which lasts for 10 seconds while cloaked, including partially cloaked. When it runs out of charge, it cannot be used until it has regained at least 5% charge, and will passively recharge 3.33% per second for a total of 30 seconds. It will gain charge from sources of ammo such as [[Buildings|Dispensers]] or ammo boxes, including while invisible, gaining 20%, 50%, or 100% cloak from small, medium, or large ammo packs. This will reveal the Spy's presence if the enemy notices a dropped weapon or ammo pack disappearing into thin air.
The Invis Watch can be used at any time by hitting {{attack2}}, causing the Spy's body opacity to fade into a cloaked state, which makes him fully invisible to the enemy team after 1 second. While cloaked by any amount, he cannot use, reload, or fire any weapon (except for the [[Disguise Kit]]), but will have 20% damage resistance and reduced debuff duration. The damage resistance does not apply against taunt attacks. When decloaking, the Spy becomes visible again, and there is a 1.8 second delay before he can use his weapons. The Invis Watch operates on a charge meter, which lasts for 10 seconds while cloaked, including partially cloaked. When it runs out of charge, it cannot be used until it has regained at least 5% charge, and will passively recharge 3.33% per second for a total of 30 seconds. It will gain charge from sources of ammo such as [[Buildings|Dispensers]] or ammo boxes, including while invisible, gaining 20%, 50%, or 100% cloak from small, medium, or large ammo packs. This will reveal the Spy's presence if the enemy notices a dropped weapon or ammo pack disappearing into thin air.


If the Spy takes damage, such as fall damage, bullet damage, explosion damage, [[Flame Thrower|afterburn]] damage, bleed damage, or is simply walked into by an enemy, his cloak will flash for about 0.35 seconds, or will remain visible indefinitely if he is constantly taking damage or making contact with an enemy. Afterburn, bleed, tranquilizer particles, emerging-from-water droplets, and disguise kit smoke effects (which follow him while partially cloaked) will create conspicuous particles on the Spy's body that instantly reveal him. His voice lines, water splashes, and footstep sounds will also reveal his position without affecting him visually. In addition, the very sound of him cloaking and uncloaking is enough of a tell for experienced enemies to know he is in the area, especially while right behind his [[Knife|backstab]] target. His corpse will decloak once he is killed.
If the Spy takes damage, such as fall damage, bullet damage, explosion damage, [[Flame Thrower|afterburn]] damage, bleed damage, or is simply walked into by an enemy, his cloak will flash for about 0.35 seconds, or will remain visible indefinitely if he is constantly taking damage or making contact with an enemy. Afterburn, bleed, [[Tranquilizer]] particles, emerging-from-water droplets, and Disguise Kit smoke effects (which follow him while partially cloaked) will create conspicuous particles on the Spy's body that instantly reveal him. His voice lines, water splashes, and footstep sounds will also reveal his position without affecting him visually. In addition, the very sound of him cloaking and uncloaking is enough of a tell for experienced enemies to know he is in the area, especially while right behind his [[Knife|backstab]] target. His corpse will decloak once he is killed.


== Properties ==
== Properties ==
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|ru=Часы невидимости|ru_m=Invisibility Clock
|ru=Часы невидимости|ru_m=Invisibility Clock
|es=Reloj de Invisibilidad|es_m=Invisibility Clock
|es=Reloj de Invisibilidad|es_m=Invisibility Clock
|tr=Görünmezlik Saati|tr_m=Invisibility Watch
|uk=Годинник невидимості|uk_m=Invisibility Clock
|uk=Годинник невидимості|uk_m=Invisibility Clock
}}
}}
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Fixed player being able to reload [[Tranquilizer Gun]] while cloaked.
* Fixed player being able to reload [[Tranquilizer Gun]] while cloaked.
* Fixed an attack delay bug after cloaking.
* Fixed an attack delay bug after cloaking.
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* Being touched as a Spy now also affects the viewmodel.  
* Being touched as a Spy now also affects the viewmodel.  


'''[[2.0.4]]'''
{{Update|2.0.4}}
* Healing indicators will no longer appear over invisible enemy players
* Healing indicators will no longer appear over invisible enemy players


'''[[2.1.2]]'''
{{Update|2.1.2}}
* The Spy now has a +20% damage resistance and reduced debuff duration while cloaked
* The Spy now has a +20% damage resistance and reduced debuff duration while cloaked


'''[[2.1.3]]'''
{{Update|2.1.3}}
* [[Spy|Spies]] now gain double the amount of cloak from [[Buildings|building]] gibs
* [[Spy|Spies]] now gain double the amount of cloak from [[Buildings|building]] gibs
* Cloaked [[Spy|Spies]] now correctly take 20% less damage even from [[Critical hit|crits]]
* Cloaked [[Spy|Spies]] now correctly take 20% less damage even from [[Critical hit|crits]]
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== Trivia ==
== Trivia ==
* The Spy's wristwatch arm will still appear even when the "invisible arms" setting, <code>tf2c_invisible_arms = 1</code>, is enabled.
* The 20% damage resistance while cloaked originates from ''Team Fortress 2'' and was added during the [https://wiki.teamfortress.com/wiki/July_2,_2015_Patch July 2, 2015 patch].
* The Spy's wristwatch arm will still appear even when the "invisible arms" setting, {{code|tf2c_invisible_arms 1}}, is used.
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second using the Invis Watch, and the third reloading the chamber.
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second using the Invis Watch, and the third reloading the chamber.
{{nav allweapons}}
{{nav allweapons}}