Fishwhacker: Difference between revisions
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The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | ||
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further. | Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. [[Critical hits]] do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further. | ||
== Properties == | == Properties == | ||
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| bleed-duration = 2 s | | bleed-duration = 2 s | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
== Strategy == | == Strategy == | ||
Like the | Like the Kukri, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised [[Spies]]. | ||
If there's a cliff nearby, use it as an advantage to knock enemies off it. | If there's a cliff nearby, use it as an advantage to knock enemies off it. | ||
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</poem> | </poem> | ||
|} | |} | ||
== Names in other languages == | |||
{{Names | |||
|pt-br=Mata-peixes|pt-br_m=Fish Killer | |||
|bg=Рибарникът|bg_m=Fisherman | |||
|en=Fishwhacker | |||
|fr=Matraque à poisson|fr_m=Fish Baton | |||
|de=Fischknüppel|de_m=Fish Baton | |||
|it=Bacchetta di pesce|it_m=Fish Baton | |||
|ro=Vânător de pește|ro_m=Fish Hunter | |||
|ru=Рыбодробилка|ru_m=Fishwhacker | |||
|es=Machacapeces|es_m=Fishwhacker | |||
|tr=Balıkdöver|tr_m=Fishwhacker | |||
|uk=Рибоглушилка|uk_m=Fishwhacker | |||
}} | |||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|1.8.0}} | |||
* Added the Fishwhacker. | * Added the Fishwhacker. | ||
{{Update|1.8.0.2}} | |||
* Added Game Zombie’s new fishwhacker bucket icon. | * Added Game Zombie’s new fishwhacker bucket icon. | ||
{{Update|2.0.0}} | |||
* Swings slower. | |||
* Causes concussional [[Bleed|bleeding]] on hit for 2s. | |||
* [[Critical hits|Crits]] on bleeding enemies. | |||
* Marked for death whilst holding the Fishwhacker. | |||
* Updated Viewmodel animations to all be overhanded. | |||
* Uses new impact sounds. | |||
{{Update|2.0.2}} | |||
* Removed -20% slower fire rate | * Removed -20% slower fire rate | ||
* Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s" | * Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s" | ||
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* Added particles on impact to add to the new description | * Added particles on impact to add to the new description | ||
{{Update|2.1.3}} | |||
* Overhauled first person animations | |||
* Damage now deals increased knockback to all nearby players | |||
* Added -45% damage penalty downside | |||
* Removed self marked-for-death on miss penalty | |||
* Removed no random [[Critical hit|critical hits]] penalty | |||
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | * Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | ||
{{Update|2.1.4}} | |||
* Updated first person animations (Ventrici) | |||
* Ragdolls now take extra knockback from Fishwhacker kills | |||
{{Update|2.2.2}} | |||
{{ | * Increased the amount of knockback that ragdolls receive from Fishwhacker kills | ||
}} | |||
}} | |||
== Trivia == | == Trivia == | ||
* The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | * The Fishwhacker is based on <i>Team Fortress 2</i>'s unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
* The [[tf:Tribalman's Shiv|Tribalman's Shiv]] is the live ''TF2'' counterpart of the Fishwhacker with its bleed-on-hit effect. | * The [[tf:Tribalman's Shiv|Tribalman's Shiv]] is the live ''TF2'' counterpart of the Fishwhacker with its bleed-on-hit effect. | ||
{{nav allweapons}} | {{nav allweapons}} | ||