Achievement guide: Difference between revisions
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| style="background-color: #f1e9cb" | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this. | | style="background-color: #f1e9cb" | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this. | ||
"Traditional Medicine" is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 & 2008) could be considered "traditional healing" or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any forms of medicine, traditional or modern. | "Traditional Medicine" is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 & 2008) could be considered "traditional healing" or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern. | ||
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| style="background-color: #f1e9cb" | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement. | | style="background-color: #f1e9cb" | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement. | ||
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! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide | ! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide | ||
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| style="background-color: #f1e9cb" | I'm Just Needling You || | | style="background-color: #f1e9cb" | I'm Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy's ability to see enemies' health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges. | ||
the phrase "I'm just needling you" is in the same camp as phrases like "I'm just pulling your leg", meaning teasing or messing with someone. | |||
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| style="background-color: #f1e9cb" | Enter Sandman || | | style="background-color: #f1e9cb" | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement. | ||
"Enter Sandman" is likely a reference to Metallica's 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 | |||
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| style="background-color: #f1e9cb" | Rude Awakening || | | style="background-color: #f1e9cb" | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player. | ||
The term "rude awakening" here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being "sleep" and getting melee'd being the "awakening"), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy. | |||
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| style="background-color: #f1e9cb" | Air Sickness || | | style="background-color: #f1e9cb" | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy. | ||
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| style="background-color: #f1e9cb" | Sleepwalker || | | style="background-color: #f1e9cb" | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]]. | ||
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| style="background-color: #f1e9cb" | Turn a Blind Eye || | | style="background-color: #f1e9cb" | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. | ||
The term "Turn a Blind Eye" means to pretend not to notice an action. | |||
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| style="background-color: #f1e9cb" | Prime of Your Life || | | style="background-color: #f1e9cb" | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. | ||
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| style="background-color: #f1e9cb" | Like A Little Bunny || | | style="background-color: #f1e9cb" | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old. | ||
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| style="background-color: #f1e9cb" | Disarmament || | | style="background-color: #f1e9cb" | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old. | ||
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| style="background-color: #f1e9cb" | Bourbon Flight || | | style="background-color: #f1e9cb" | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a "long distance". To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance. | ||
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| style="background-color: #f1e9cb" | 1, 1, 1, Uhh... || | | style="background-color: #f1e9cb" | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. | ||
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room. | |||
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| style="background-color: #f1e9cb" | Nail Biter || | | style="background-color: #f1e9cb" | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]] | ||
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| style="background-color: #f1e9cb" | Gauge the Distance || | | style="background-color: #f1e9cb" | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away. | ||
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! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide | ! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide | ||
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| style="background-color: #f1e9cb" | Fight or Flight || | | style="background-color: #f1e9cb" | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size. | ||
The name is a reference to the Update. | |||
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| style="background-color: #f1e9cb" | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair. | | style="background-color: #f1e9cb" | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair. | ||
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| style="background-color: #f1e9cb" | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L'escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning. | | style="background-color: #f1e9cb" | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L'escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning. | ||
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| style="background-color: #f1e9cb" | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L'escampette]] equipped. | | style="background-color: #f1e9cb" | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L'escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement. | ||
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| style="background-color: #f1e9cb" | Hunt Down the Frenchman || | | style="background-color: #f1e9cb" | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L'escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier. | ||
The achievement's name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word "Freeman" in the title. | |||
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| style="background-color: #f1e9cb" | Duck Season || | | style="background-color: #f1e9cb" | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You'll know if it counts towards the achievement if the final hit was a non-boosted mini-crit. | ||
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport. | |||
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| style="background-color: #f1e9cb" | Collective Punishment || | | style="background-color: #f1e9cb" | Collective Punishment || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement. | ||
Collective punishment is the act of punishing an entire group for the actions of one or some of its members. | |||
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| style="background-color: #f1e9cb" | Policy of Containment || | | style="background-color: #f1e9cb" | Policy of Containment || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don't attack enemies in close range, and don't don't stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don't equip the [[Chekhov's Punch]] to discourage enemies from engaging you in close-range melee combat. | ||
The "policy of containment" was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR. | |||
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| style="background-color: #f1e9cb" | Red Scare || | | style="background-color: #f1e9cb" | Red Scare || This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you'll get the achievement. | ||
The term "Red Scare" refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II. | |||
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| style="background-color: #f1e9cb" | Rabbit Season || | | style="background-color: #f1e9cb" | Rabbit Season || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement. | ||
The achievement is likely a reference to the practice of hunting rabbits for sport. | |||
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| style="background-color: #f1e9cb" | Rip and Tear! || | | style="background-color: #f1e9cb" | Rip and Tear! || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement. | ||
"Rip and Tear!" is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w | |||
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| style="background-color: #f1e9cb" | Bringing the Heat || | | style="background-color: #f1e9cb" | Bringing the Heat || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit. | ||
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| style="background-color: #f1e9cb" | Brick || | | style="background-color: #f1e9cb" | Brick || ... <!--Don't add anything else here! Devs requested to keep this a secret--> | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Guides]] | |||