Achievement guide: Difference between revisions
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The term "rude awakening" here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being "sleep" and getting melee'd being the "awakening"), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy. | The term "rude awakening" here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being "sleep" and getting melee'd being the "awakening"), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy. | ||
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| style="background-color: #f1e9cb" | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. | | style="background-color: #f1e9cb" | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy. | ||
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| style="background-color: #f1e9cb" | Sleepwalker || | | style="background-color: #f1e9cb" | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]]. | ||
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| style="background-color: #f1e9cb" | Turn a Blind Eye || | | style="background-color: #f1e9cb" | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. | ||
The term "Turn a Blind Eye" means to pretend not to notice an action. | |||
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| style="background-color: #f1e9cb" | Prime of Your Life || | | style="background-color: #f1e9cb" | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. | ||
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| style="background-color: #f1e9cb" | Like A Little Bunny || | | style="background-color: #f1e9cb" | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old. | ||
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| style="background-color: #f1e9cb" | Disarmament || | | style="background-color: #f1e9cb" | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old. | ||
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| style="background-color: #f1e9cb" | Bourbon Flight || | | style="background-color: #f1e9cb" | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a "long distance". To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance. | ||
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| style="background-color: #f1e9cb" | 1, 1, 1, Uhh... || | | style="background-color: #f1e9cb" | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. | ||
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room. | |||
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| style="background-color: #f1e9cb" | Nail Biter || | | style="background-color: #f1e9cb" | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]] | ||
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| style="background-color: #f1e9cb" | Gauge the Distance || | | style="background-color: #f1e9cb" | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away. | ||
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! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide | ! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide | ||
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| style="background-color: #f1e9cb" | Fight or Flight || | | style="background-color: #f1e9cb" | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size. | ||
The name is a reference to the Update. | |||
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| style="background-color: #f1e9cb" | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair. | | style="background-color: #f1e9cb" | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair. | ||
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Collective punishment is the act of punishing an entire group for the actions of one or some of its members. | Collective punishment is the act of punishing an entire group for the actions of one or some of its members. | ||
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| style="background-color: #f1e9cb" | Policy of Containment || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don't attack enemies in close range, and don't don't stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don't equip the [[Chekhov's | | style="background-color: #f1e9cb" | Policy of Containment || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don't attack enemies in close range, and don't don't stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don't equip the [[Chekhov's Punch]] to discourage enemies from engaging you in close-range melee combat. | ||
The "policy of containment" was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR. | The "policy of containment" was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR. | ||
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| style="background-color: #f1e9cb" | Bringing the Heat || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit. | | style="background-color: #f1e9cb" | Bringing the Heat || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit. | ||
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| style="background-color: #f1e9cb" | Brick || | | style="background-color: #f1e9cb" | Brick || ... <!--Don't add anything else here! Devs requested to keep this a secret--> | ||
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