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Achievement guide: Difference between revisions

From TF2 Classified Wiki
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m Don't give away the Brick's Secrets (request by devs)
 
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The term "rude awakening" here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being "sleep" and getting melee'd being the "awakening"), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.
The term "rude awakening" here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being "sleep" and getting melee'd being the "awakening"), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.
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| style="background-color: #f1e9cb" | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped.
| style="background-color: #f1e9cb" | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.
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| style="background-color: #f1e9cb" | Sleepwalker || Example
| style="background-color: #f1e9cb" | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].
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| style="background-color: #f1e9cb" | Turn a Blind Eye || Example
| style="background-color: #f1e9cb" | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view.
The term "Turn a Blind Eye" means to pretend not to notice an action.
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| style="background-color: #f1e9cb" | Prime of Your Life || Example
| style="background-color: #f1e9cb" | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life.
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| style="background-color: #f1e9cb" | Like A Little Bunny || Example
| style="background-color: #f1e9cb" | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.
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| style="background-color: #f1e9cb" | Disarmament || Example
| style="background-color: #f1e9cb" | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.
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| style="background-color: #f1e9cb" | Bourbon Flight || Example
| style="background-color: #f1e9cb" | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a "long distance". To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.
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| style="background-color: #f1e9cb" | 1, 1, 1, Uhh... || Example
| style="background-color: #f1e9cb" | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet.
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.
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| style="background-color: #f1e9cb" | Nail Biter || Example
| style="background-color: #f1e9cb" | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]
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| style="background-color: #f1e9cb" | Gauge the Distance || Example
| style="background-color: #f1e9cb" | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.
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! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide
! style="text-align:center; font-size:16px; background-color:#583a31;color: white;" | Guide
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| style="background-color: #f1e9cb" | Fight or Flight || Example
| style="background-color: #f1e9cb" | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.
The name is a reference to the Update.
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| style="background-color: #f1e9cb" | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.
| style="background-color: #f1e9cb" | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.
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Collective punishment is the act of punishing an entire group for the actions of one or some of its members.
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.
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| style="background-color: #f1e9cb" | Policy of Containment || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don't attack enemies in close range, and don't don't stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don't equip the [[Chekhov's Chains]] to discourage enemies from engaging you in close-range melee combat.
| style="background-color: #f1e9cb" | Policy of Containment || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don't attack enemies in close range, and don't don't stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don't equip the [[Chekhov's Punch]] to discourage enemies from engaging you in close-range melee combat.
The "policy of containment" was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.
The "policy of containment" was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.
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| style="background-color: #f1e9cb" | Bringing the Heat || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.
| style="background-color: #f1e9cb" | Bringing the Heat || This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.
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| style="background-color: #f1e9cb" | Brick || This achievement requires you to be playing as a [[Scout]] with the [[Brick]] equipped. Getting a kill with the weapon will grant you the achievement.
| style="background-color: #f1e9cb" | Brick || ... <!--Don't add anything else here! Devs requested to keep this a secret-->
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